import 'package:flame/components.dart'; import 'package:flame/game.dart'; class BasicSpriteExample extends FlameGame { static const String description = ''' In this example we load a sprite from the assets folder and put it into a `SpriteComponent`. '''; @override Future onLoad() async { final sprite = await loadSprite('flame.png'); add( SpriteComponent( sprite: sprite, position: size / 2, size: sprite.srcSize * 2, anchor: Anchor.center, ), ); } }