import 'package:dashbook/dashbook.dart'; import 'package:examples/commons/commons.dart'; import 'package:examples/stories/collision_detection/bouncing_ball_example.dart'; import 'package:examples/stories/collision_detection/circles_example.dart'; import 'package:examples/stories/collision_detection/collidable_animation_example.dart'; import 'package:examples/stories/collision_detection/multiple_shapes_example.dart'; import 'package:examples/stories/collision_detection/multiple_worlds_example.dart'; import 'package:examples/stories/collision_detection/quadtree_example.dart'; import 'package:examples/stories/collision_detection/raycast_example.dart'; import 'package:examples/stories/collision_detection/raycast_light_example.dart'; import 'package:examples/stories/collision_detection/raycast_max_distance_example.dart'; import 'package:examples/stories/collision_detection/rays_in_shape_example.dart'; import 'package:examples/stories/collision_detection/raytrace_example.dart'; import 'package:flame/game.dart'; import 'package:flutter/widgets.dart'; void addCollisionDetectionStories(Dashbook dashbook) { dashbook.storiesOf('Collision Detection') ..add( 'Collidable AnimationComponent', (_) => GameWidget(game: CollidableAnimationExample()), codeLink: baseLink( 'collision_detection/collidable_animation_example.dart', ), info: CollidableAnimationExample.description, ) ..add( 'Circles', (_) => GameWidget(game: CirclesExample()), codeLink: baseLink('collision_detection/circles_example.dart'), info: CirclesExample.description, ) ..add( 'Bouncing Ball', (_) => GameWidget(game: BouncingBallExample()), codeLink: baseLink('collision_detection/bouncing_ball_example.dart'), info: BouncingBallExample.description, ) ..add( 'Multiple shapes', (_) => ClipRect(child: GameWidget(game: MultipleShapesExample())), codeLink: baseLink('collision_detection/multiple_shapes_example.dart'), info: MultipleShapesExample.description, ) ..add( 'Multiple worlds', (_) => GameWidget(game: MultipleWorldsExample()), codeLink: baseLink('collision_detection/multiple_worlds_example.dart'), info: MultipleWorldsExample.description, ) ..add( 'QuadTree collision', (_) => GameWidget(game: QuadTreeExample()), codeLink: baseLink('collision_detection/quadtree_example.dart'), info: QuadTreeExample.description, ) ..add( 'Raycasting (light)', (_) => GameWidget(game: RaycastLightExample()), codeLink: baseLink('collision_detection/raycast_light_example.dart'), info: RaycastLightExample.description, ) ..add( 'Raycasting', (_) => GameWidget(game: RaycastExample()), codeLink: baseLink('collision_detection/raycast_example.dart'), info: RaycastExample.description, ) ..add( 'Raytracing', (_) => GameWidget(game: RaytraceExample()), codeLink: baseLink('collision_detection/raytrace_example.dart'), info: RaytraceExample.description, ) ..add( 'Raycasting Max Distance', (_) => GameWidget(game: RaycastMaxDistanceExample()), codeLink: baseLink( 'collision_detection/raycast_max_distance_example.dart', ), info: RaycastMaxDistanceExample.description, ) ..add( 'Ray inside/outside shapes', (_) => GameWidget(game: RaysInShapeExample()), codeLink: baseLink('collision_detection/rays_in_shape_example.dart'), info: RaysInShapeExample.description, ); }