28 Commits

Author SHA1 Message Date
db336c03b6 feat: Children as argument to FlameGame (#1680)
Since we have already added children as an argument to Component, this adds it to the FlameGame.
2022-06-01 22:58:59 +02:00
843ddc3624 refactor: Move to package imports (#1625)
* refactor: Move to package imports

* Fix local imports

* Removed unused imports
2022-05-15 15:04:35 +00:00
4c68c2b0a2 feat: Add FpsComponent and FpsTextComponent (#1595) 2022-05-11 19:49:14 +02:00
29dd09ca92 feat(collision detection)!: Use a broadphase to make collision detection more efficient (#1252) 2022-03-07 09:08:32 +01:00
c753fc4636 feat: Components are now always added in the correct order (#1337)
* wip o lifecycle

* Component.add() is no longer async

* fix a test

* game.ready

* fix analyze issues

* FcsRoot

* fix tests

* fix game-in-game example

* Merge _addImpl with add()

* Move some of the functionality from prepare() into add()

* Moved FcsRoot into component.dart and renamed

* more doc-comments

* dartdocs

* Remove addLater in ComponentSet

* format

* temporarily switch to path dependency in flame_test

* restore a test

* format

* get rid of prepare() in Collidable

* eliminate prepare() in Draggable

* eradicate prepare() in Hoverable

* remove prepare() from Tappable

* remove prepare() method and isPrepared flag

* remove prepareComponent() from HasCollidables

* remove prepareComponent

* make flame_bloc depend on latest flame

* try to solve flame_bloc dependency graph

* fix game resize issue

* fix gameresize for zoomed game

* do not allow zero size in onGameResize

* move onMount() call into add()

* use loadingBuilder when size is 0

* ComponentTreeRoot is now in its own file

* addToParent()

* switch to mount queue

* rename isReadyToMount -> isPrepared

* make isMounted and isPrepared readonly

* minor

* print error stacktrace

* Component.add() is now async

* fix tests

* unused import
;

* undo irrelevant changes in Component

* update tests

* tests cleanup

* format

* expand doc for ComponentTreeRoot

* fix analysis error

* added tests

* update docs

* resolve version conflict in pubspec

* Apply suggestions from code review

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* late final

* remount() function

* remove mountQueue

* simplify ready()

* run mount during children queue processing

* simplify mounting

* rename childrenQueue->childreQueues

* merge tryMounting() with remount()

* avoid statics in components lifecycle

* remove ComponentTreeRoot

* remove dead code

* added a todo

* added docs for SingleGameInstance

* Added tests for SingleGameInstance

* added SingleGameInstance to the main doc site

* Added test for multi-widget games

* cleanup

* use state variable in Component

* remove test as dependency

* upgrade mocktail version

* upgrade dartdoc version

* fix analyzer warnings

* mark staticgameinstance as internal

* remove ComponentSet.addChild

* use log() from dart:developer

* undo changes in flame_bloc/pubspec.yaml

* redo changes in flame_bloc/pubspec.yaml

* fix dependency in flame_test

* remove test dependencies

* update pubspec files

* remove dart_code_metrics from pubspec

* fix a test

* Added GameTester.makeReady

* omit type on class variable when it can be inferred

Co-authored-by: Erick <erickzanardoo@gmail.com>

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2022-02-14 23:22:44 +01:00
05f7a4c3d6 refactor: Remove Loadable, optional onLoads (#1333) 2022-01-24 23:23:12 +01:00
5c47d7f6d7 chore: analyze issues introduced from new dart version (#1196)
* Added Component.childrenFactory

* fix some of the lint warnings

* more lint warnings

* remove changelog entry

* more analyzer warnings

* one more warning

* one more warning

* remove more unused imports

* fix more warnings

* another warning

* one more warning

* a lot more warnings

* some more warnings

* fix warnings in flame_svg

* fix warnings in flame_bloc

* Remove OrderedSet override feature

* Remove testRandom change

* Remove unnecessary type checks

* Re-remove deprecated argument in random_test

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
2021-12-09 15:40:43 +01:00
fe162c6d90 Introduce updateTree (#1158)
* Introduce updateTree

* Update tests

* Fix update for game-in-game situations

* Add dartdoc to updateTree
2021-12-03 14:01:46 +01:00
8b132d7c0b Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
2021-11-19 14:28:04 +01:00
795264edbf Unify mixin names (#1114) 2021-11-18 08:48:31 +01:00
abc29dbc58 Improving TimerComponent API (#1085)
* Improving TimerComponent API

* pr suggestion

* Update packages/flame/lib/src/components/timer_component.dart

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* pr suggestion

* docs

* pr suggestions

* fixing

* renaming to onTick

* Update packages/flame/lib/src/components/timer_component.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Apply suggestions from code review

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* fixing issues

* fixing flmae bloc isse

* more suggestions

* Update packages/flame/lib/src/timer.dart

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-11-15 14:55:18 +00:00
3cb23ef530 TextPaint to use TextStyle instead of TextPaintConfig (#1086)
* `TextPaint` to use `TextStyle` instead of `TextPaintConfig`

* Update packages/flame/lib/src/text.dart

Co-authored-by: Pasha Stetsenko <stpasha@google.com>

* Removed BaseTextConfig and TextPaintConfig

* Update text docs

* Apply suggestions from code review

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Remove generics

* Update TextBoxExample

* Update text examples variable names

* Fix TextPaint in collision_detection example

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-11-13 16:38:06 +01:00
0a7b87e202 Remove unnecessary super.render calls (#1084)
* Remove unnecessary super.render calls

* Update tutorial and docs
2021-11-11 11:50:01 +01:00
32bf19b91c Add random to the Color and Paint extensions (#1081)
* Add `randomColor` to the `Color` extension

* Add flame rive package to monorepo (#1048)

Add flame rive package to monorepo

* Add random to PaintExtension

* Update examples/pubspec.yaml

Co-authored-by: Erick <erickzanardoo@gmail.com>

Co-authored-by: Renan <6718144+renancaraujo@users.noreply.github.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-11-10 13:09:12 +01:00
7d951a9820 Change priority is performed after each tick (#998) 2021-10-06 20:51:44 -04:00
a1b6ffa04a Game as a Component (#906)
* Game as a component

* Fix component stories

* Effects are now components

* Update effects docs

* Handle swap of parent

* Fix reAddChildren

* Wait for children to be added

* BaseComponent and PositionComponent to be non-abstract

* Simplify HasGameRef

* Revert so that onLoad can be null

* Fix example description

* Effects as components

* Remove gameRef from addChildren

* Fix hasGameRef

* Start migrating effects

* Updated comments of effect fields

* Fix comments

* Continue to fix sequence and combined effects

* Upgrade ordered_set

* Fix position_component_test

* BaseComponent -> Component

* Fix combined and sequence effects

* Await components to be added in tests

* Remove unnecessary game.update in tests

* Fix some tests related to composition

* BaseGame should be used in examples

* Fix CombinedEffect test

* Keyboard code to be based on Component

* Fix keyboard tests

* Fix analyze problems

* Fix sequence_effect

* Fix combined_effect_test

* Store peak state instead of end state

* Fix sequence_effect tests

* Update tutorial

* Fix tutorial 1

* Remove SimplePositionComponentEffect

* Remove unused test variable

* Update docs

* Removed onMount

* Remove onMount

* Add missing dartdoc

* Fix dart docs

* Add super.update where needed

* Move reAddChildren to component

* Reorganize method order in game widget

* preOffset -> initialDelay, postOffset -> peakDelay

* Introduce component.onParentChange

* Remove tests in wrong file

* Fix composed component test

* Add game lifecycle test

* Use BaseGame for mouse cursor test

* Oxygen should (?) not call super.update

* Use BaseGame in keyboard_test

* Fix onLoad to be properly cached

* Re-add unintentionally removed override

* Fix info for collision detection tests

* Add test for correct lifecycle on parent change

* Fix particles example

* Add component lifecycle diagram to the docs

* Add docs for the game lifecycle

* onRemove should be called when a game is removed from the widget

* Fix analyze errors

* prepare should be called from the component itself, not its parent

* Fix dartdoc

* onParentChange -> onMount

* onMount should have void as return type

* Simplify the loaderFuture in GameWidget

* Fix mock_canvas

* Fix rebase problem

* Remove asComponent

* Less complex _loaderFuture

* Add super.update to no_fcs parallax example

* Fix async tests

* Revert _loaderFuture

* Fix analyze issues

* await gameWithCollidables

* Keep epsilon small where it can be

* tappable methods should return bool

* Game lifecycle is now the same as for Component

* Remove mustCallSuper from component.update

* Make onLoadCache protected

* @internal on onLoadCache

* Cache/Memoize debugPaint and debugTextPaint

* Fix imports

* Fix comments

* Always call super.onLoad so that mixins can override it

* Add forgotten super.onLoad

* Bump coverage percentage

* HasCollidables should override update

* Fix Game comments

* Fix some dartdoc

* Apply suggestions from code review

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Game + Loadable as mixins

* Update packages/flame/lib/src/game/game_widget/game_widget.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Update loadable docs

* Fix comments

* Move fps_counter

* Fix keyboard example

* Fix dartdoc

* Remove tutorials temporarily

* Fix game lowlevel graph

* Fix resize issue

Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-09-15 00:17:49 +02:00
9ec00d4ad7 Use Transform2D in PositionComponent (#904) 2021-08-21 19:32:32 -03:00
53fe9e8238 Remove FPSCounter from BaseGame (#913) 2021-08-10 22:00:52 +02:00
54fbd260bc Scale for PositionComponent (#892)
* Draft of PositionComponent.scale

* Use matrix transformations

* Update tests to take matrix transform into consideration

* Add tests for collision detection with scale

* Rename ScaleEffect to SizeEffect

* Use transform matrix to prepare canvas

* Fix scaledSizeCache

* Add changelog entries and docs

* Dartdoc on public access methods

* Update packages/flame/CHANGELOG.md

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* Move cache classes to own directory

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
2021-08-06 21:59:52 +02:00
64a40ff641 Refactor joystick (#876)
* Refactor joystick

* Fix directional tests

* Joystick example

* Any PositionComponent can be used as knob and background

* Add MarginButtonComponent

* Fix JoystickExample

* Update joystick docs

* Fix joystick direction tests

* Fix effect tests

* Fix analyze issue

* Update docs

* Update docs

* Move joystick to input export

* Update packages/flame/lib/src/geometry/shape.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Add test and description for screenAngle

* Update examples/lib/stories/controls/joystick_player.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update doc/input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* controls -> input in examples to align with export file

* controls -> input

* Add simple joystick example

* Fix imports

* velocity -> relativeDelta

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-07-15 12:00:41 +02:00
1e79a42161 Rename Tapable to Tappable (#868) 2021-07-07 10:48:58 +02:00
f818310e5b Extract shared children logic when handling components to ComponentSet (#859) 2021-07-04 02:44:15 -04:00
948f277e5d Fix gestures when isHud = true and camera is transformed (#843)
* Fix gestures when isHud = true and camera is transformed

* Use Info instead of Event everywhere
2021-06-09 23:47:59 +02:00
ef7427941c Possibility to change priority and reorder the component list (#793)
* Possibility to change component priority

* Fix formatting

* Posibility to change priority

* Docs for priority change

* Priority example

* Add section explaining priority

* Update doc/game.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update examples/lib/stories/components/components.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* No null priorities in the super call chain

* Possibility to wait for all children to be loaded

* Test for addChildren

* Introduce parent to Component

* Check whether parent is BaseComponent

Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-05-19 19:07:54 +02:00
d9e0acd3ff Abstracting text API to enable custom renderers (#772)
* Abstracting text API to enable custom renderers

* Addressing comments

* Lint

* Update doc/text.md

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* Adding dartdoc about TextRenderer

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-04-29 09:24:17 -03:00
bc3820c0fa Make gameRef late (#742) 2021-04-03 19:47:37 -04:00
640bfea941 Migrate examples to null-safety (#707) 2021-03-24 19:04:33 -04:00
769bb711c3 Migrate examples back, change to monorepo (#701) 2021-03-12 09:24:50 -05:00