234 Commits

Author SHA1 Message Date
e64b1699c2 Default priority from constructor 2020-11-17 22:00:30 +01:00
61ac24f6d4 Keep priority final since it doesn't do any changes later 2020-11-16 22:19:05 +01:00
81eaf05b22 Use booleans instead of methods for simple values 2020-11-15 18:56:17 +01:00
4a3f9778a4 destroy -> remove for components 2020-11-15 14:54:35 +01:00
0135f93493 Simplify BaseGame interactions 2020-11-15 01:18:49 +01:00
9e2f121e0f No explicit type on internal variables 2020-11-12 22:20:06 +01:00
b07d433bd2 Fix parallax component 2020-11-11 21:55:31 +01:00
39c2663798 Function for set component to init state 2020-11-07 15:21:21 +01:00
057c84e9e6 Rename EffectHandler 2020-11-07 15:21:21 +01:00
6afe52b931 Break out effects handling 2020-11-07 15:21:21 +01:00
601bfcce5f Pause effects 2020-11-07 15:21:21 +01:00
73f4dfd673 Only return active effects 2020-11-07 15:21:21 +01:00
ed4d493ecb Fix formatting 2020-11-07 15:21:21 +01:00
520266df23 Stabilize MoveEffect tests 2020-11-07 15:20:40 +01:00
56baa115d8 Add duration argument to effects 2020-11-07 15:20:40 +01:00
319f967bbf Merge branch 'v1.0.0' into erick.ensure-animation-initialization 2020-10-26 17:47:33 -03:00
34a902f8cf Fixing params 2020-10-22 22:43:12 -03:00
431262028a Ensuring sprite animation and sprite animation components don't get NPEs on initialization 2020-10-22 22:29:01 -03:00
b29e0a6f11 Refactor timer class 2020-10-22 20:15:08 +02:00
4af9a32145 Merge pull request #502 from flame-engine/luan.strict-mode
Enable strong strict mode on dartalyzer
2020-10-15 09:56:56 -04:00
b4b20655e0 Enable strong strict mode on dartalyzer 2020-10-14 22:36:14 -04:00
f0e1e2c03b Followup fix imports with new version of vscode-dart-import 2020-10-14 20:18:14 -04:00
1e285464f1 Improve IsometricTileMap and Spritesheet classes 2020-10-14 01:55:03 -04:00
25a3708e00 Default srcSize 2020-10-13 22:01:48 +02:00
d975ad1138 position -> srcPosition for Sprite 2020-10-13 22:01:48 +02:00
2976362997 Utilize Vector2 for sprite and set default position 2020-10-13 22:01:47 +02:00
150974708e Merge pull request #479 from flame-engine/spydon.fix-effects-bugs
Fix effects bugs, use Vector2 path for MoveEffect and generalize effects
2020-10-11 00:16:37 +02:00
f48bf4d654 All components must call super 2020-10-07 09:20:28 +02:00
e590f70ddd Merge branch 'v1.0.0' into erick.removing-deprecated-stuff 2020-10-06 10:51:47 -03:00
ca464748df Change to relative imports 2020-10-06 15:42:17 +02:00
7e9201f3c6 Remove unused imports and add meta annotation 2020-10-06 15:42:17 +02:00
f0349688a7 Generic effects so that they can be applied on all components 2020-10-06 15:42:17 +02:00
47aba31eff Fix resizable conflict (#483) 2020-10-06 14:13:31 +01:00
ff0a82fbe8 Removing all deprecated stuff 2020-10-05 21:18:48 -03:00
0851efa7df Merge branch 'v1.0.0' into erick.assets-refactor-2 2020-10-05 19:30:18 -03:00
2319155df5 Fix formatting 2020-10-02 09:31:44 +02:00
49875f7f56 Change back SpriteAnimation fields to ints 2020-10-02 09:29:39 +02:00
697affce8c Update comments and naming of positional methods 2020-10-01 22:38:30 +02:00
28c535deb1 Add tests for anchor position 2020-09-30 21:33:52 +02:00
ee438fcb4e Formatting 2020-09-30 20:51:47 +02:00
0f9fc2c60e Fixed with regards to the comments 2020-09-30 20:49:19 +02:00
f97f20ab73 Vector2 for position and size on PositionComponent 2020-09-30 19:12:52 +02:00
1625ff568b Merge pull request #472 from flame-engine/spydon.relative-or-absolute-effects
Add isRelative to effects that it makes sense for
2020-09-30 17:18:37 +02:00
d80458ad79 Some more adjustments 2020-09-30 00:19:08 -03:00
8e9c16b619 Merge branch 'v1.0.0' into erick.assets-refactor-2 2020-09-29 23:54:11 -03:00
3c48aa345d Fixes 2020-09-27 15:15:58 -04:00
a6023f4cfe Fixes 2020-09-27 15:10:42 -04:00
cd5107a7a7 Fix; 2020-09-27 14:30:33 -04:00
bb30058642 Merge branch 'develop' into v1.0.0 2020-09-27 15:22:45 -03:00
c7c7deab4a Address comments 2020-09-27 11:39:44 -04:00