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e64b1699c2
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Default priority from constructor
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2020-11-17 22:00:30 +01:00 |
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61ac24f6d4
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Keep priority final since it doesn't do any changes later
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2020-11-16 22:19:05 +01:00 |
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81eaf05b22
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Use booleans instead of methods for simple values
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2020-11-15 18:56:17 +01:00 |
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4a3f9778a4
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destroy -> remove for components
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2020-11-15 14:54:35 +01:00 |
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0135f93493
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Simplify BaseGame interactions
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2020-11-15 01:18:49 +01:00 |
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9e2f121e0f
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No explicit type on internal variables
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2020-11-12 22:20:06 +01:00 |
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b07d433bd2
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Fix parallax component
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2020-11-11 21:55:31 +01:00 |
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39c2663798
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Function for set component to init state
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2020-11-07 15:21:21 +01:00 |
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057c84e9e6
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Rename EffectHandler
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2020-11-07 15:21:21 +01:00 |
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6afe52b931
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Break out effects handling
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2020-11-07 15:21:21 +01:00 |
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601bfcce5f
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Pause effects
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2020-11-07 15:21:21 +01:00 |
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73f4dfd673
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Only return active effects
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2020-11-07 15:21:21 +01:00 |
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ed4d493ecb
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Fix formatting
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2020-11-07 15:21:21 +01:00 |
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520266df23
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Stabilize MoveEffect tests
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2020-11-07 15:20:40 +01:00 |
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56baa115d8
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Add duration argument to effects
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2020-11-07 15:20:40 +01:00 |
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319f967bbf
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Merge branch 'v1.0.0' into erick.ensure-animation-initialization
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2020-10-26 17:47:33 -03:00 |
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34a902f8cf
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Fixing params
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2020-10-22 22:43:12 -03:00 |
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431262028a
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Ensuring sprite animation and sprite animation components don't get NPEs on initialization
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2020-10-22 22:29:01 -03:00 |
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b29e0a6f11
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Refactor timer class
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2020-10-22 20:15:08 +02:00 |
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4af9a32145
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Merge pull request #502 from flame-engine/luan.strict-mode
Enable strong strict mode on dartalyzer
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2020-10-15 09:56:56 -04:00 |
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b4b20655e0
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Enable strong strict mode on dartalyzer
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2020-10-14 22:36:14 -04:00 |
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f0e1e2c03b
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Followup fix imports with new version of vscode-dart-import
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2020-10-14 20:18:14 -04:00 |
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1e285464f1
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Improve IsometricTileMap and Spritesheet classes
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2020-10-14 01:55:03 -04:00 |
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25a3708e00
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Default srcSize
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2020-10-13 22:01:48 +02:00 |
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d975ad1138
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position -> srcPosition for Sprite
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2020-10-13 22:01:48 +02:00 |
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2976362997
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Utilize Vector2 for sprite and set default position
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2020-10-13 22:01:47 +02:00 |
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150974708e
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Merge pull request #479 from flame-engine/spydon.fix-effects-bugs
Fix effects bugs, use Vector2 path for MoveEffect and generalize effects
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2020-10-11 00:16:37 +02:00 |
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f48bf4d654
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All components must call super
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2020-10-07 09:20:28 +02:00 |
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e590f70ddd
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Merge branch 'v1.0.0' into erick.removing-deprecated-stuff
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2020-10-06 10:51:47 -03:00 |
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ca464748df
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Change to relative imports
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2020-10-06 15:42:17 +02:00 |
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7e9201f3c6
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Remove unused imports and add meta annotation
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2020-10-06 15:42:17 +02:00 |
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f0349688a7
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Generic effects so that they can be applied on all components
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2020-10-06 15:42:17 +02:00 |
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47aba31eff
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Fix resizable conflict (#483)
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2020-10-06 14:13:31 +01:00 |
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ff0a82fbe8
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Removing all deprecated stuff
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2020-10-05 21:18:48 -03:00 |
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0851efa7df
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Merge branch 'v1.0.0' into erick.assets-refactor-2
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2020-10-05 19:30:18 -03:00 |
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2319155df5
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Fix formatting
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2020-10-02 09:31:44 +02:00 |
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49875f7f56
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Change back SpriteAnimation fields to ints
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2020-10-02 09:29:39 +02:00 |
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697affce8c
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Update comments and naming of positional methods
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2020-10-01 22:38:30 +02:00 |
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28c535deb1
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Add tests for anchor position
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2020-09-30 21:33:52 +02:00 |
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ee438fcb4e
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Formatting
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2020-09-30 20:51:47 +02:00 |
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0f9fc2c60e
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Fixed with regards to the comments
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2020-09-30 20:49:19 +02:00 |
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f97f20ab73
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Vector2 for position and size on PositionComponent
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2020-09-30 19:12:52 +02:00 |
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1625ff568b
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Merge pull request #472 from flame-engine/spydon.relative-or-absolute-effects
Add isRelative to effects that it makes sense for
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2020-09-30 17:18:37 +02:00 |
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d80458ad79
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Some more adjustments
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2020-09-30 00:19:08 -03:00 |
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8e9c16b619
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Merge branch 'v1.0.0' into erick.assets-refactor-2
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2020-09-29 23:54:11 -03:00 |
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3c48aa345d
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Fixes
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2020-09-27 15:15:58 -04:00 |
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a6023f4cfe
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Fixes
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2020-09-27 15:10:42 -04:00 |
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cd5107a7a7
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Fix;
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2020-09-27 14:30:33 -04:00 |
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bb30058642
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Merge branch 'develop' into v1.0.0
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2020-09-27 15:22:45 -03:00 |
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c7c7deab4a
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Address comments
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2020-09-27 11:39:44 -04:00 |
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