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cdbd93c019
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Outsourcing svg support to an external library
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2020-07-01 19:58:10 -03:00 |
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861918c823
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Linting
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2020-06-30 23:56:24 -03:00 |
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32df868b5b
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linting
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2020-06-30 23:46:08 -03:00 |
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2f694c4814
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fixing example
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2020-06-30 23:43:02 -03:00 |
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277faacf8f
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Some fixes regarding the joystic PR
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2020-06-30 22:30:05 -03:00 |
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ac6e6f8553
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Merge branch 'develop' into feature/add-joystick-component
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2020-06-29 16:26:51 -03:00 |
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0041c2894f
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Update tiled and add rotation feature
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2020-06-28 12:50:41 -04:00 |
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cc19a551bc
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Merge branch 'develop' into erick.layer
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2020-06-25 18:21:32 -03:00 |
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d8ba6c546c
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add improvemets by comments PR
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2020-06-24 10:31:16 -03:00 |
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9168ef3836
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onComplete callback for effects
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2020-06-24 11:46:33 +02:00 |
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2390e3c26f
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Better organizing layers
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2020-06-23 19:02:43 -03:00 |
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4f94dab233
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update pubspec of the example
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2020-06-23 11:39:52 -03:00 |
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76ff9930a6
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fix comments and update example
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2020-06-23 11:34:10 -03:00 |
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4b2cab52a1
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Update box2d docs
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2020-06-22 23:47:06 +02:00 |
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7c4c1c45ea
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Remove unused imports
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2020-06-22 22:43:49 +02:00 |
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0b5c5777c2
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Update to do everything in render
Since the sprite was otherwise lagging behind
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2020-06-22 22:42:23 +02:00 |
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7896db097a
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add example joystick
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2020-06-22 16:37:52 -03:00 |
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f014a01dec
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add example joystick
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2020-06-22 16:37:52 -03:00 |
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e1098aaa55
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Fixed formatting
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2020-06-21 20:32:00 +02:00 |
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242127f54e
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Fix examples to follow new bodycomponent convention
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2020-06-21 20:21:48 +02:00 |
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a04ebd3d77
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Sprite body component
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2020-06-21 16:40:06 +02:00 |
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b8c90a9ad3
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Modify examples to override createBody
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2020-06-21 16:39:36 +02:00 |
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6d34e82e85
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Fixing CI
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2020-06-21 10:57:08 -03:00 |
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827ec8a2b2
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Fix format issues
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2020-06-21 15:01:43 +02:00 |
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2abc857fa9
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Update examples
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2020-06-21 15:01:43 +02:00 |
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a48ff9604f
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Box2DGame merge with Box2DComponent
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2020-06-21 15:01:43 +02:00 |
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a3f596d70f
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Merge branch 'develop' into luan.upgrade-tiled
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2020-06-21 09:48:44 -03:00 |
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642a2d7ecd
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Adding SpriteSheet.fromImage
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2020-06-16 19:24:41 -03:00 |
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6f14b767e4
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Add gitignore for examples
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2020-06-15 08:51:04 -04:00 |
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e28e12965b
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Some changes on the Layer API
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2020-06-07 14:29:33 -03:00 |
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ba8dd8a839
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Remove accidentally added test
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2020-06-05 22:46:39 +02:00 |
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9076ad5fc2
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Rename example to combined_effects to follow convention
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2020-06-05 22:33:57 +02:00 |
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ce05f9be39
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Added example for CombinedEffect
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2020-06-05 22:26:34 +02:00 |
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22e82245c0
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Layer proposal
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2020-06-03 19:32:32 -03:00 |
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d6741a93fa
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Merge pull request #356 from flame-engine/sprite-animation-widgets
Sprite and animation widgets
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2020-05-30 15:33:06 -03:00 |
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11375751d0
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renaming play to playing on AnimationWidget
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2020-05-30 15:18:16 -03:00 |
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9e4e27e100
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adding anchor to sprite and animation widget
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2020-05-30 15:15:24 -03:00 |
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19b57b0c38
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Removing prefix from FlameSpriteWidget and FlameAnimationWidget
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2020-05-30 12:44:10 -03:00 |
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26ab1d2217
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Improving widgets gitignore
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2020-05-27 12:13:58 -03:00 |
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414e19e9b7
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Linting
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2020-05-27 11:48:54 -03:00 |
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fd8cca6eb9
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Fixing Article and article example
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2020-05-27 11:36:26 -03:00 |
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5d3939b906
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Update according to comments
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2020-05-26 17:47:39 +02:00 |
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ba5ab70cf0
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Add documentation for SequenceEffect
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2020-05-26 17:47:06 +02:00 |
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932e974028
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Working alternation of the effect sequence
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2020-05-26 17:47:06 +02:00 |
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65b0193cb6
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Sequence effect with example
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2020-05-26 17:47:06 +02:00 |
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729f03c539
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Update according to new BaseGame
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2020-05-26 17:47:06 +02:00 |
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af361544c5
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Rename properties and clarify in example
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2020-05-26 17:47:06 +02:00 |
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18c85022e4
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Add example for rotational effect
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2020-05-26 17:47:06 +02:00 |
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b7fc754ce1
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Use prepareCanvas
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2020-05-26 17:47:06 +02:00 |
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4184f69320
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Linting
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2020-05-25 12:41:12 -03:00 |
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