367 Commits

Author SHA1 Message Date
cdbd93c019 Outsourcing svg support to an external library 2020-07-01 19:58:10 -03:00
861918c823 Linting 2020-06-30 23:56:24 -03:00
32df868b5b linting 2020-06-30 23:46:08 -03:00
2f694c4814 fixing example 2020-06-30 23:43:02 -03:00
277faacf8f Some fixes regarding the joystic PR 2020-06-30 22:30:05 -03:00
ac6e6f8553 Merge branch 'develop' into feature/add-joystick-component 2020-06-29 16:26:51 -03:00
0041c2894f Update tiled and add rotation feature 2020-06-28 12:50:41 -04:00
cc19a551bc Merge branch 'develop' into erick.layer 2020-06-25 18:21:32 -03:00
d8ba6c546c add improvemets by comments PR 2020-06-24 10:31:16 -03:00
9168ef3836 onComplete callback for effects 2020-06-24 11:46:33 +02:00
2390e3c26f Better organizing layers 2020-06-23 19:02:43 -03:00
4f94dab233 update pubspec of the example 2020-06-23 11:39:52 -03:00
76ff9930a6 fix comments and update example 2020-06-23 11:34:10 -03:00
4b2cab52a1 Update box2d docs 2020-06-22 23:47:06 +02:00
7c4c1c45ea Remove unused imports 2020-06-22 22:43:49 +02:00
0b5c5777c2 Update to do everything in render
Since the sprite was otherwise lagging behind
2020-06-22 22:42:23 +02:00
7896db097a add example joystick 2020-06-22 16:37:52 -03:00
f014a01dec add example joystick 2020-06-22 16:37:52 -03:00
e1098aaa55 Fixed formatting 2020-06-21 20:32:00 +02:00
242127f54e Fix examples to follow new bodycomponent convention 2020-06-21 20:21:48 +02:00
a04ebd3d77 Sprite body component 2020-06-21 16:40:06 +02:00
b8c90a9ad3 Modify examples to override createBody 2020-06-21 16:39:36 +02:00
6d34e82e85 Fixing CI 2020-06-21 10:57:08 -03:00
827ec8a2b2 Fix format issues 2020-06-21 15:01:43 +02:00
2abc857fa9 Update examples 2020-06-21 15:01:43 +02:00
a48ff9604f Box2DGame merge with Box2DComponent 2020-06-21 15:01:43 +02:00
a3f596d70f Merge branch 'develop' into luan.upgrade-tiled 2020-06-21 09:48:44 -03:00
642a2d7ecd Adding SpriteSheet.fromImage 2020-06-16 19:24:41 -03:00
6f14b767e4 Add gitignore for examples 2020-06-15 08:51:04 -04:00
e28e12965b Some changes on the Layer API 2020-06-07 14:29:33 -03:00
ba8dd8a839 Remove accidentally added test 2020-06-05 22:46:39 +02:00
9076ad5fc2 Rename example to combined_effects to follow convention 2020-06-05 22:33:57 +02:00
ce05f9be39 Added example for CombinedEffect 2020-06-05 22:26:34 +02:00
22e82245c0 Layer proposal 2020-06-03 19:32:32 -03:00
d6741a93fa Merge pull request #356 from flame-engine/sprite-animation-widgets
Sprite and animation widgets
2020-05-30 15:33:06 -03:00
11375751d0 renaming play to playing on AnimationWidget 2020-05-30 15:18:16 -03:00
9e4e27e100 adding anchor to sprite and animation widget 2020-05-30 15:15:24 -03:00
19b57b0c38 Removing prefix from FlameSpriteWidget and FlameAnimationWidget 2020-05-30 12:44:10 -03:00
26ab1d2217 Improving widgets gitignore 2020-05-27 12:13:58 -03:00
414e19e9b7 Linting 2020-05-27 11:48:54 -03:00
fd8cca6eb9 Fixing Article and article example 2020-05-27 11:36:26 -03:00
5d3939b906 Update according to comments 2020-05-26 17:47:39 +02:00
ba5ab70cf0 Add documentation for SequenceEffect 2020-05-26 17:47:06 +02:00
932e974028 Working alternation of the effect sequence 2020-05-26 17:47:06 +02:00
65b0193cb6 Sequence effect with example 2020-05-26 17:47:06 +02:00
729f03c539 Update according to new BaseGame 2020-05-26 17:47:06 +02:00
af361544c5 Rename properties and clarify in example 2020-05-26 17:47:06 +02:00
18c85022e4 Add example for rotational effect 2020-05-26 17:47:06 +02:00
b7fc754ce1 Use prepareCanvas 2020-05-26 17:47:06 +02:00
4184f69320 Linting 2020-05-25 12:41:12 -03:00