4 Commits

Author SHA1 Message Date
a1b6ffa04a Game as a Component (#906)
* Game as a component

* Fix component stories

* Effects are now components

* Update effects docs

* Handle swap of parent

* Fix reAddChildren

* Wait for children to be added

* BaseComponent and PositionComponent to be non-abstract

* Simplify HasGameRef

* Revert so that onLoad can be null

* Fix example description

* Effects as components

* Remove gameRef from addChildren

* Fix hasGameRef

* Start migrating effects

* Updated comments of effect fields

* Fix comments

* Continue to fix sequence and combined effects

* Upgrade ordered_set

* Fix position_component_test

* BaseComponent -> Component

* Fix combined and sequence effects

* Await components to be added in tests

* Remove unnecessary game.update in tests

* Fix some tests related to composition

* BaseGame should be used in examples

* Fix CombinedEffect test

* Keyboard code to be based on Component

* Fix keyboard tests

* Fix analyze problems

* Fix sequence_effect

* Fix combined_effect_test

* Store peak state instead of end state

* Fix sequence_effect tests

* Update tutorial

* Fix tutorial 1

* Remove SimplePositionComponentEffect

* Remove unused test variable

* Update docs

* Removed onMount

* Remove onMount

* Add missing dartdoc

* Fix dart docs

* Add super.update where needed

* Move reAddChildren to component

* Reorganize method order in game widget

* preOffset -> initialDelay, postOffset -> peakDelay

* Introduce component.onParentChange

* Remove tests in wrong file

* Fix composed component test

* Add game lifecycle test

* Use BaseGame for mouse cursor test

* Oxygen should (?) not call super.update

* Use BaseGame in keyboard_test

* Fix onLoad to be properly cached

* Re-add unintentionally removed override

* Fix info for collision detection tests

* Add test for correct lifecycle on parent change

* Fix particles example

* Add component lifecycle diagram to the docs

* Add docs for the game lifecycle

* onRemove should be called when a game is removed from the widget

* Fix analyze errors

* prepare should be called from the component itself, not its parent

* Fix dartdoc

* onParentChange -> onMount

* onMount should have void as return type

* Simplify the loaderFuture in GameWidget

* Fix mock_canvas

* Fix rebase problem

* Remove asComponent

* Less complex _loaderFuture

* Add super.update to no_fcs parallax example

* Fix async tests

* Revert _loaderFuture

* Fix analyze issues

* await gameWithCollidables

* Keep epsilon small where it can be

* tappable methods should return bool

* Game lifecycle is now the same as for Component

* Remove mustCallSuper from component.update

* Make onLoadCache protected

* @internal on onLoadCache

* Cache/Memoize debugPaint and debugTextPaint

* Fix imports

* Fix comments

* Always call super.onLoad so that mixins can override it

* Add forgotten super.onLoad

* Bump coverage percentage

* HasCollidables should override update

* Fix Game comments

* Fix some dartdoc

* Apply suggestions from code review

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Game + Loadable as mixins

* Update packages/flame/lib/src/game/game_widget/game_widget.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Update loadable docs

* Fix comments

* Move fps_counter

* Fix keyboard example

* Fix dartdoc

* Remove tutorials temporarily

* Fix game lowlevel graph

* Fix resize issue

Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-09-15 00:17:49 +02:00
e4281d6471 onCollisionEnd callbacks for Collidable and HitboxShape (#792)
* Add onCollisionEnd for HitboxShape and Collidable

* Add tests for collision callbacks

* Detect multiple collsions with same collidable in test

* Remove unused import

* Break out duplicated code

* Fix formatting

* Use correct hash set

* Update examples/lib/stories/collision_detection/multiple_shapes.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update examples/lib/stories/collision_detection/multiple_shapes.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Use hashValues instead of _combineHashCodes

* hashValues is order dependent so we need to sort the objects first

* Add section about onCollisionEnd

* Fix missed hashValues

* Use xor instead of hashValues

* Update examples/lib/stories/collision_detection/collision_detection.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-05-18 16:21:49 +02:00
6d17424c13 Fix collision detection and rendering of local shape angles (#773)
* Fix collision detection with anchor other than center

* Fix rotation around anchor

* Simplify advanced collision detection example

* Add some tests

* Simplify multiple shapes example more

* Move shapeCenter logic into Shape

* Render center point

* More debugging in MultipleShapes

* Wtf.

* Re-add "possibly" calculation

* Rotate shape around parent center

* Only consider the parent center

* Format multiple shapes example

* Add simple shapes example

* Add caching in polygon

* Fix rendering of polygon shapes

* Remove print

* Add changelog entry

* Fix analyze complaints

* Remove all shapes that contain the pressed point

* Take zoom into consideration in multiple shapes example

* Remove useless import

* map instead of generate

* Fix position component test

* Simpler negative vector2

* "Correct" format

* Add ShapeComponent instead of camera aware shapes

* Fix formatting

* Remove zoom from collision detection example

* No need for gameRef in MultipleShapes example

* Fix naming in only_shapes
2021-05-04 22:31:36 +02:00
1091f441ac Bring back collision detection example (#736) 2021-04-05 13:33:12 +02:00