27 Commits

Author SHA1 Message Date
7662118d14 chore(release): Publish flame_lint 0.2.0 (#2301)
- flame_lint@0.2.0
2023-01-28 00:44:29 +00:00
ce7f1110b5 chore(release): Publish packages (#2275)
- flame@1.6.0
 - flame_forge2d@0.12.5
 - flame_jenny@1.0.0
 - flame_rive@1.6.0
 - jenny@1.0.0
 - flame_oxygen@0.1.8
 - flame_bloc@1.8.2
 - flame_isolate@0.2.0
 - flame_lottie@0.2.0
 - flame_test@1.9.2
 - flame_tiled@1.9.1
 - flame_audio@1.3.5
 - flame_flare@1.5.2
 - flame_svg@1.7.1
 - flame_fire_atlas@1.3.3
2023-01-14 19:59:42 +01:00
f6593e7a94 docs: References to "your class" to use class name (#2243) 2022-12-27 11:27:40 +01:00
a99c930381 docs: Description of jenny package (#2102)
Adding preliminary description for the jenny project
2022-12-16 07:57:06 +01:00
b003372a74 chore(release): Publish Flame v1.5.0 (and all bridge packages) (#2197)
* chore(release): publish packages

 - flame@1.5.0
 - flame_bloc@1.8.1
 - flame_forge2d@0.12.4
 - flame_lottie@0.1.1
 - flame_rive@1.5.3
 - flame_svg@1.7.0
 - flame_test@1.9.0
 - flame_tiled@1.9.0
 - flame_isolate@0.1.1
 - flame_audio@1.3.3
 - flame_flare@1.5.1
 - flame_oxygen@0.1.7
 - flame_fire_atlas@1.3.2

* Depend on version of test
2022-11-27 19:22:37 -03:00
9870eadaad docs: Fix bad links in docs as well as minor updates (#2170)
Closes: #2169

As discussed, a quick fix to some bad links and while I was in Flame Isolate, fixed some bad grammar.
2022-11-16 16:11:36 +01:00
4542966901 chore: Remove all .gitignore files but one (#2150)
The root level .gitignore file already works for all sub-repositories, so they are all actually unnecessary.
This PR leaves only the gitignore at the root of the repo, removing all others.
2022-11-06 21:22:19 +00:00
cbfa789e75 chore: Fix some spelling mistakes (#2148)
Fix all* typos reported by CSpell, and add some more words into the dictionaries.

(Except for two in the flame_isolate/example package).
2022-11-06 14:06:44 +00:00
2a3b8998bf docs: Space Shooter Tutorial Migrated (#2135)
As discussed previously, this PR moves the Space Shooter Tutorial to the tutorials folder for direct inclusion in the docs. A few things to note, other than basic grammar and formatting, nothing was changed other than migrating the information to the current tutorial format. This should allow the tutorials.flame-engine.org subdomain to be deleted.

Note: Upon moving this tutorial, I discovered it is incomplete and missing the majority of the game.

Also, I realized that I left the android folder and some files that weren't necessary for the platform tutorial and have deleted those.
2022-11-04 13:26:24 +01:00
5c5b55f8bf docs: Move flame_isolate into bridge_packages (#2140) 2022-10-31 22:19:23 +01:00
6938c860a0 docs: Platform tutorial (#2105)
This adds a platformer tutorial called Ember Quest. I hope I have done a service, because I am tired, lol. I am sure there will be comments. I just want to say, I did my best. I approached this as someone new to Flame, just like I was about 10 months ago. Are there concepts that can be improved, sure. We can always optimize code, but I didn't want any concepts to be super abstract. I had never coded a game before when I began my journey with Flame this year, so things might be a bit simple for experienced game developers, but for myself, I had never even thought about a game loop or animations, etc.
2022-10-29 19:59:51 +01:00
0c451577e9 docs: Docs reorganization (#2063) 2022-10-23 23:02:49 +02:00
3b056c57c5 chore(release): publish packages
- flame@1.4.0
 - flame_test@1.8.0
 - flame_oxygen@0.1.6
 - flame_bloc@1.8.0
 - flame_flare@1.5.0
 - flame_forge2d@0.12.3
 - flame_lint@0.1.3
 - flame_svg@1.6.0
 - flame_tiled@1.8.0
 - flame_rive@1.5.2
 - flame_audio@1.3.2
 - flame_fire_atlas@1.3.1
2022-10-01 15:22:41 +02:00
de04514e29 ci: Markdown linting (#1920)
Adds markdown linting to the CI and fixes up all the current files.
2022-09-19 21:17:50 +00:00
b96432d002 chore(release): publish packages (#1852) 2022-08-19 23:22:21 +02:00
c7c4480d79 chore(release): publish packages (#1789)
* chore(release): publish packages

 - flame@1.2.1
 - flame_audio@1.3.0
 - flame_test@1.6.0
 - flame_bloc@1.6.0
 - flame_fire_atlas@1.2.0
 - flame_flare@1.3.0
 - flame_forge2d@0.12.1
 - flame_lint@0.1.1
 - flame_oxygen@0.1.4
 - flame_rive@1.5.0
 - flame_svg@1.4.0
 - flame_tiled@1.6.0

* Update packages/flame/CHANGELOG.md
2022-07-08 13:41:14 +02:00
02d0b71b23 docs: Klondike tutorial, part 4 (#1740)
This PR adds step 4 for the Klondike tutorial: "Gameplay".
2022-06-27 20:31:23 +00:00
2a41d0d683 feat: Move to Flutter 3.0.0 and Dart 2.17.0 (#1713)
This upgrades all packages to Flutter 3.0.0 and fixes all analyze issues that came from that.
2022-06-08 06:04:40 +00:00
ad602ff963 chore: v1.2.0 changelogs (#1712)
* chore(release): publish packages

 - flame@1.2.0
 - flame_audio@1.1.0
 - flame_bloc@1.5.0
 - flame_fire_atlas@1.1.0
 - flame_flare@1.2.0
 - flame_forge2d@0.12.0
 - flame_oxygen@0.1.3
 - flame_rive@1.3.0
 - flame_svg@1.3.0
 - flame_test@1.5.0
 - flame_tiled@1.5.0
2022-06-07 16:52:55 +02:00
49252f8ef2 feat: Add more lint rules (#1703)
Adds some more lint rules and fixes the issues those rules pointed out.
2022-06-06 19:23:25 +00:00
2711ba60c2 feat: Implement tap events based on componentsAtPoint (#1661)
This PR adds a new event system based on the componentsAtPoint delivery mechanism. These events allow for a proper support of components that implement renderTree() method. The CameraComponent is one such component, with more planned in the future.

Additionally, the following improvements compared to the current tap events added:

    - the same component can be tapped with multiple fingers simultaneously;
    - a component that received onTapDown is guaranteed to receive onTapUp or onTapCancel later;
    - a component that moves away from the point of touch will receive onTapCancel instead of onTapUp (even though the game widget receives onTapUp from Flutter).

Due to the fact that the switch from the current event system to the new event system is potentially a significant breaking change, the new event system is introduced as parallel to the existing one. This way we have more time to test the new system before recommending the switch and deprecating the old one; and the switch itself should feel more gradual.
2022-06-06 15:37:01 +00:00
f8b2410e29 docs: Update Flame min version in "bare flame game" tutorial (#1681)
Updated instructions in the "Bare Flame game" tutorial to account for the current Flutter min version of 2.10.0.
2022-05-30 08:24:52 +02:00
843ddc3624 refactor: Move to package imports (#1625)
* refactor: Move to package imports

* Fix local imports

* Removed unused imports
2022-05-15 15:04:35 +00:00
cf393761a1 docs: Chapter 3 of the Klondike game tutorial (#1515) 2022-04-11 21:27:54 +00:00
0e91f5ca4d docs: Flutter-app directive can now also show the listings of code (#1500) 2022-03-29 21:43:06 +02:00
87031b3e5f docs: Tutorial for making a Klondike card game, steps 1 & 2 (#1477) 2022-03-27 20:53:42 +00:00
5b58f87662 docs: Added tutorial for creating a bare Flame project (#1376) 2022-02-24 21:45:41 +01:00