This adds `DisplacementEvent` to fix delta coordinate transformations
for drag events, to be used instead of `PositionEvent`.
Drag Events now expose the start and end position, as well as the delta,
correctly transformed by the camera and zoom.
This also ensures that drag events, once starts, do not get lost if the
drag update leaves the component bounds.
* if you are using `DragUpdateEvent` events, the `devicePosition`,
`canvasPosition`, `localPosition`, and `delta` are deprecated as they
are unclear.
* use `xStartPosition` to get the position at the start of the drag
event ("from")
* use `xEndPosition` to get the position at the end of the drag event
("to")
* if you want the delta, use `localDelta`. it now already considers the
camera zoom. no need to manually account for that
* now you keep receiving drag events for the same component even if the
mouse leaves the component (breaking)
---------
Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
Primarily this PR is completing Step 5 of Flame's Klondike Tutorial and removing the tbc.md file ("To be continued...").
As at the end of Step 4, the Klondike Game had no animation, other than the drag-and-drop moves to play the game. It also had no ways to detect a win, react to a win or play again without re-loading and re-running the whole app. Step 4 played the Klondike Draw 3 variation of Klondike. Step 5 introduces the easier Klondike Draw 1 variation and provides buttons to:
Choose between Draw 1 and Draw 3,
Start the game again with a new deal, or
Start again with the same deal as before.
The new code and step5.md tutorial text cover Effects and EffectControllers in some detail, with complex examples of their use. The animations include:
Returning dropped but misplaced cards to the places they came from,
Settling dropped and validly placed cards into position,
Flipping cards from Stock Pile to Waste Pile,
Turning cards over on the Tableau piles when the cards above them are moved away,
Collecting multiple cards when the game is over,
Dealing and re-dealing multiple cards,
Allowing a card to be auto-moved onTapUp() to its Foundation Pile if it is ready to go out,
Providing a display of moving cards when/if the player wins.