43 Commits

Author SHA1 Message Date
93dc432547 fix!: Correct coordinate system for a circular viewport (#2174) 2022-11-20 19:11:47 +01:00
2a41d0d683 feat: Move to Flutter 3.0.0 and Dart 2.17.0 (#1713)
This upgrades all packages to Flutter 3.0.0 and fixes all analyze issues that came from that.
2022-06-08 06:04:40 +00:00
49252f8ef2 feat: Add more lint rules (#1703)
Adds some more lint rules and fixes the issues those rules pointed out.
2022-06-06 19:23:25 +00:00
2711ba60c2 feat: Implement tap events based on componentsAtPoint (#1661)
This PR adds a new event system based on the componentsAtPoint delivery mechanism. These events allow for a proper support of components that implement renderTree() method. The CameraComponent is one such component, with more planned in the future.

Additionally, the following improvements compared to the current tap events added:

    - the same component can be tapped with multiple fingers simultaneously;
    - a component that received onTapDown is guaranteed to receive onTapUp or onTapCancel later;
    - a component that moves away from the point of touch will receive onTapCancel instead of onTapUp (even though the game widget receives onTapUp from Flutter).

Due to the fact that the switch from the current event system to the new event system is potentially a significant breaking change, the new event system is introduced as parallel to the existing one. This way we have more time to test the new system before recommending the switch and deprecating the old one; and the switch itself should feel more gradual.
2022-06-06 15:37:01 +00:00
e239896624 feat: Method componentsAtPoint now reports the "stacktrace" of points (#1615) 2022-05-17 20:52:43 +02:00
843ddc3624 refactor: Move to package imports (#1625)
* refactor: Move to package imports

* Fix local imports

* Removed unused imports
2022-05-15 15:04:35 +00:00
c3bb14b7ca feat!: Added anchor for the Viewport (#1611) 2022-05-11 17:56:41 +00:00
b99e35120d feat: Added componentsAtPoint() iterable (#1518) 2022-04-25 19:52:21 +02:00
d51dc5e132 feat: Added .anchor property to CameraComponent.Viewfinder (#1458) 2022-03-18 09:08:51 +01:00
29dd09ca92 feat(collision detection)!: Use a broadphase to make collision detection more efficient (#1252) 2022-03-07 09:08:32 +01:00
c61a1c18b5 feat: Camera as a component (#1355) 2022-03-07 08:12:17 +01:00
05f7a4c3d6 refactor: Remove Loadable, optional onLoads (#1333) 2022-01-24 23:23:12 +01:00
70b96b071a feat(gestures): Update scale events to contain pan info (#1327)
Since the ScaleDetector is a superset of the PanDetector we need to include pan info in the scale events too
2022-01-22 11:45:42 +01:00
bac6c8a446 refactor: Add a few more rules to flame_lint, including use_key_in_widget_constructors (#1248)
This:

    Add new rule use_if_null_to_convert_nulls_to_bools to flame_lint (no violations)
    Add new rule use_key_in_widget_constructors (several violations)
    Fix violations
    Exclude generated files from flame_lint (we don't have any on this repo but when using on games often there are)

I believe this is not a breaking change because it just adds optional arguments to constructors, but if it is, we can reconsider this PR.
2021-12-19 11:07:42 +01:00
5c47d7f6d7 chore: analyze issues introduced from new dart version (#1196)
* Added Component.childrenFactory

* fix some of the lint warnings

* more lint warnings

* remove changelog entry

* more analyzer warnings

* one more warning

* one more warning

* remove more unused imports

* fix more warnings

* another warning

* one more warning

* a lot more warnings

* some more warnings

* fix warnings in flame_svg

* fix warnings in flame_bloc

* Remove OrderedSet override feature

* Remove testRandom change

* Remove unnecessary type checks

* Re-remove deprecated argument in random_test

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
2021-12-09 15:40:43 +01:00
bfcda073bb Effect controllers restructuring (#1134)
* Update effectController

* move effect controllers into the controllers/ directory

* Add .forward property to EffectController

* SimpleEffectController supports reverse time

* Fixing some compile errors

* rename SimpleEffectController -> LinearEffectController

* minor cleanup

* DurationEffectController and PauseEffectController

* ReverseLinearEffectController

* CurvedEffectController and its reverse

* InfiniteEffectController

* Added EffectController.recede()

* Add EffectController.update()

* Add InfiniteEffectController'

* RepeatedEffectController

* SequenceEffectController

* DelayedEffectController

* Restore the [EffectController.started] property

* minor

* Rename reset() -> setToStart()

* time direction is now managed from the Effect class

* StandardEffectController replaced with function standardController()

* update some doc-comments

* flutter analyze

* flutter format

* fix some tests

* more test fixes

* fix remaining tests

* format

* rename local variable

* minor simplification

* Expand docs in PauseEffectController

* added tests

* Curved controller test

* fix errors

* formatting

* added more tests

* format

* fix RepeatedEffectController

* more tests

* format

* changelog

* increase tolerance

* Replaced standardController with factory EffectController constructor

* Added parameter EffectController({alternate=false})

* Added default for curve= parameter

* rename

* rename tests

* added more exports

* rename tests

* rename src/effects2

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-12-04 15:58:42 +00:00
790b8f73dd Remove old effects system (#1157)
* Remove old effects system

* Add changelog entry
2021-12-03 15:02:25 +01:00
fe162c6d90 Introduce updateTree (#1158)
* Introduce updateTree

* Update tests

* Fix update for game-in-game situations

* Add dartdoc to updateTree
2021-12-03 14:01:46 +01:00
e6e5a1582c Refactored ScaleEffect to the new effects engine (#1123)
* Scale effect

* Scale effect should affect scale...

* Add ScaleEffect example

* Added `ScaleEffect`

* Fix analyze issue

* Fix ScaleEffect tests
2021-11-20 02:20:06 +01:00
8b132d7c0b Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
2021-11-19 14:28:04 +01:00
795264edbf Unify mixin names (#1114) 2021-11-18 08:48:31 +01:00
abc29dbc58 Improving TimerComponent API (#1085)
* Improving TimerComponent API

* pr suggestion

* Update packages/flame/lib/src/components/timer_component.dart

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* pr suggestion

* docs

* pr suggestions

* fixing

* renaming to onTick

* Update packages/flame/lib/src/components/timer_component.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Apply suggestions from code review

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* fixing issues

* fixing flmae bloc isse

* more suggestions

* Update packages/flame/lib/src/timer.dart

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-11-15 14:55:18 +00:00
39c9c55da1 Remove a file that was added to repo by accident (#1097) 2021-11-14 18:20:25 -03:00
3cb23ef530 TextPaint to use TextStyle instead of TextPaintConfig (#1086)
* `TextPaint` to use `TextStyle` instead of `TextPaintConfig`

* Update packages/flame/lib/src/text.dart

Co-authored-by: Pasha Stetsenko <stpasha@google.com>

* Removed BaseTextConfig and TextPaintConfig

* Update text docs

* Apply suggestions from code review

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Remove generics

* Update TextBoxExample

* Update text examples variable names

* Fix TextPaint in collision_detection example

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-11-13 16:38:06 +01:00
cd7a0bbb65 ShapeComponent and Hitbox to take transform of parents full ancestor tree into consideration (#1076)
* `ShapeComponent` changes size, position and angle of underlying Shape

* Added description to ShapeComponent

* Fix test

* Update packages/flame/lib/src/components/shape_component.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Add absoluteScale and absoluteAngle to PositionComponent

* Refactor ShapeComponent

* Should be scaled by total scale, not scaled size

* Premature optimization for creation for objects in Polygon

* Use path for default Polygon constructor

* Do not sync component and hitbox shape

* Fix analyze issue

* Add example for flipping with collision detection

* Don't use absoluteScale

* Fix examples

* Fix examples

* Doesn't need super.render

* Fix Circle dartdoc

* Update changelog

* Update names of vertices caches in Polygon

* Update text docs

* Revert "Update text docs"

This reverts commit 73a68a465d76eb0eb50bb3753e57b2f4e3b5a7f4.

* Fix examples

* ShapeComponents docs

* Move example games to the top

* Fix dartdoc comment about polygon vertex relation

* Fix order of polygon vertices in dartdoc

* Fix anchor for PolygonComponent.fromPoints

* Add test with ancestors

* Update doc/components.md

Co-authored-by: Pasha Stetsenko <stpasha@google.com>

* Update doc/components.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Rename example classes

* Fix linting issues in examples

* Don't use px

* Use isTrue and isFalse

* Update doc/components.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Fixed comments on PR

Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Pasha Stetsenko <stpasha@google.com>
2021-11-13 16:00:24 +01:00
0a7b87e202 Remove unnecessary super.render calls (#1084)
* Remove unnecessary super.render calls

* Update tutorial and docs
2021-11-11 11:50:01 +01:00
4e834f008f Streamline PositionComponent constructors (#1072)
* Streamline PositionComponents constructors

* TextBoxComponent doesn't handle size argument

* Add idle button onMount for HudButtonComponent

* Fix follow object example

* Updated dartdoc for HudButtonComponent
2021-11-05 14:28:28 +01:00
3a8abe139b Rename Hitbox mixin to HasHitboxes (#1060) 2021-11-02 12:44:21 +01:00
a1b6ffa04a Game as a Component (#906)
* Game as a component

* Fix component stories

* Effects are now components

* Update effects docs

* Handle swap of parent

* Fix reAddChildren

* Wait for children to be added

* BaseComponent and PositionComponent to be non-abstract

* Simplify HasGameRef

* Revert so that onLoad can be null

* Fix example description

* Effects as components

* Remove gameRef from addChildren

* Fix hasGameRef

* Start migrating effects

* Updated comments of effect fields

* Fix comments

* Continue to fix sequence and combined effects

* Upgrade ordered_set

* Fix position_component_test

* BaseComponent -> Component

* Fix combined and sequence effects

* Await components to be added in tests

* Remove unnecessary game.update in tests

* Fix some tests related to composition

* BaseGame should be used in examples

* Fix CombinedEffect test

* Keyboard code to be based on Component

* Fix keyboard tests

* Fix analyze problems

* Fix sequence_effect

* Fix combined_effect_test

* Store peak state instead of end state

* Fix sequence_effect tests

* Update tutorial

* Fix tutorial 1

* Remove SimplePositionComponentEffect

* Remove unused test variable

* Update docs

* Removed onMount

* Remove onMount

* Add missing dartdoc

* Fix dart docs

* Add super.update where needed

* Move reAddChildren to component

* Reorganize method order in game widget

* preOffset -> initialDelay, postOffset -> peakDelay

* Introduce component.onParentChange

* Remove tests in wrong file

* Fix composed component test

* Add game lifecycle test

* Use BaseGame for mouse cursor test

* Oxygen should (?) not call super.update

* Use BaseGame in keyboard_test

* Fix onLoad to be properly cached

* Re-add unintentionally removed override

* Fix info for collision detection tests

* Add test for correct lifecycle on parent change

* Fix particles example

* Add component lifecycle diagram to the docs

* Add docs for the game lifecycle

* onRemove should be called when a game is removed from the widget

* Fix analyze errors

* prepare should be called from the component itself, not its parent

* Fix dartdoc

* onParentChange -> onMount

* onMount should have void as return type

* Simplify the loaderFuture in GameWidget

* Fix mock_canvas

* Fix rebase problem

* Remove asComponent

* Less complex _loaderFuture

* Add super.update to no_fcs parallax example

* Fix async tests

* Revert _loaderFuture

* Fix analyze issues

* await gameWithCollidables

* Keep epsilon small where it can be

* tappable methods should return bool

* Game lifecycle is now the same as for Component

* Remove mustCallSuper from component.update

* Make onLoadCache protected

* @internal on onLoadCache

* Cache/Memoize debugPaint and debugTextPaint

* Fix imports

* Fix comments

* Always call super.onLoad so that mixins can override it

* Add forgotten super.onLoad

* Bump coverage percentage

* HasCollidables should override update

* Fix Game comments

* Fix some dartdoc

* Apply suggestions from code review

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Game + Loadable as mixins

* Update packages/flame/lib/src/game/game_widget/game_widget.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Update loadable docs

* Fix comments

* Move fps_counter

* Fix keyboard example

* Fix dartdoc

* Remove tutorials temporarily

* Fix game lowlevel graph

* Fix resize issue

Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-09-15 00:17:49 +02:00
820950dc39 CameraComponent (#933)
* Viewport and combinedProjector now belong to Camera

* cleanup

* format

* fix analysis issues

* Property viewport removed from BaseGame

* Move camera & viewport into a separate directory

* added CameraComponent

* format

* .camera as computed property

* changelog note

* format

* format

* comment

* CameraComponent is no longer a Component

* Rename CameraComponent -> CameraCo

* format

* Rename CameraC -> CameraWrapper

* minor

* rename BaseGame._cameraComponent -> ._cameraWrapper

* minor fixes in response to reviewer suggestions

* Fix rendering of a ParallaxComponent

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-09-13 16:46:44 +02:00
c833319c49 Feat: Add keyboard with focus node implementation (#909)
* Add keyboard with focus node implementation

* a

* format and make it stabel compatible

* Add mixin to game

* fixes

* add tests

* format

* docs

* more docs

* Update doc/keyboard-input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* rename test

* Apply suggestions from code review

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* fix test

* Update tutorials/2_sprite_animations_gestures/README.md

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* docs

* Apply suggestions from code review

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* yo

Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
2021-08-31 19:38:21 -03:00
a93f838483 Fix PositionComponent.scale bug (#912)
* Add test for scale

* Fix zoom example

* Update min_coverage
2021-08-10 16:14:32 +02:00
1034ca850b Fix coordinate systems transformations and add example (#885) 2021-07-28 01:35:32 -04:00
e3f9f1a469 addShape -> addHitbox (#882) 2021-07-26 20:19:45 +02:00
64a40ff641 Refactor joystick (#876)
* Refactor joystick

* Fix directional tests

* Joystick example

* Any PositionComponent can be used as knob and background

* Add MarginButtonComponent

* Fix JoystickExample

* Update joystick docs

* Fix joystick direction tests

* Fix effect tests

* Fix analyze issue

* Update docs

* Update docs

* Move joystick to input export

* Update packages/flame/lib/src/geometry/shape.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Add test and description for screenAngle

* Update examples/lib/stories/controls/joystick_player.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update doc/input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* controls -> input in examples to align with export file

* controls -> input

* Add simple joystick example

* Fix imports

* velocity -> relativeDelta

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-07-15 12:00:41 +02:00
750f63ed97 Rename Camera.cameraSpeed to Camera.speed (#879) 2021-07-15 11:42:48 +02:00
c825d58042 Use matrix transformations in FixedResolutionViewport (#869)
* Use matrix transformations in FixedResolutionViewport

* Update viewport tests

* Moved transformations to resize

* Use getters for scaledSize and resizeOffset

* Added a FixedResolutionViewport example
2021-07-08 11:47:28 +02:00
1e79a42161 Rename Tapable to Tappable (#868) 2021-07-07 10:48:58 +02:00
948f277e5d Fix gestures when isHud = true and camera is transformed (#843)
* Fix gestures when isHud = true and camera is transformed

* Use Info instead of Event everywhere
2021-06-09 23:47:59 +02:00
2c1bba8f86 Use Matrix4 tranformation for Camera.apply (#840)
* Added Matrix4 extension

* Added unit tests for Matrix4 extension class

* Update doc/util.md

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* Updated code

* Updated docs

* Update

* Update Matrix4

* Added Translate method

* Update based on Luan and Spydon review

* Update after review

* Forgot few changes

* Update

* Use Matrix4 tranformation for `Camera.apply`

* Remove accidentally added zoom

* Add transform to MockCanvas

* Use same Matrix4 if nothing changed

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
2021-06-09 16:55:13 +02:00
ef7427941c Possibility to change priority and reorder the component list (#793)
* Possibility to change component priority

* Fix formatting

* Posibility to change priority

* Docs for priority change

* Priority example

* Add section explaining priority

* Update doc/game.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update examples/lib/stories/components/components.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* No null priorities in the super call chain

* Possibility to wait for all children to be loaded

* Test for addChildren

* Introduce parent to Component

* Check whether parent is BaseComponent

Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-05-19 19:07:54 +02:00
d9e0acd3ff Abstracting text API to enable custom renderers (#772)
* Abstracting text API to enable custom renderers

* Addressing comments

* Lint

* Update doc/text.md

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* Adding dartdoc about TextRenderer

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-04-29 09:24:17 -03:00
91864d0b88 Making velocities and deltas have the game and global values (#769)
* Making velocities and deltas have the game and global values

* Re adding code metircs

* Re adding code metircs

* Update packages/flame/lib/src/gestures/events.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Renaming example variable

* fixing example

* Linting

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-04-25 14:54:04 -03:00