5 Commits

Author SHA1 Message Date
d1c94d9cfa docs: Fix typo in Step 3 of platformer tutorial (#2363)
The grid position variable is non-private: gridPosition in the PlatformBlock class definition but was used as private: _gridPosition in the onLoad method.

This PR updates the grid position variable in the onLoad to gridPosition.
2023-02-23 06:25:01 +01:00
7c7d2e8be2 docs: Fix typo in Step 3 of platformer tutorial (#2336)
The tutorial said to add a velocity variable and fill the update method in the EmberQuestGame class instead of the PlatformBlock class.
2023-02-12 15:01:26 +01:00
343b84529d docs: Fix actual typos that made into our dictionary (#2305) 2023-01-28 16:58:27 -05:00
f6593e7a94 docs: References to "your class" to use class name (#2243) 2022-12-27 11:27:40 +01:00
6938c860a0 docs: Platform tutorial (#2105)
This adds a platformer tutorial called Ember Quest. I hope I have done a service, because I am tired, lol. I am sure there will be comments. I just want to say, I did my best. I approached this as someone new to Flame, just like I was about 10 months ago. Are there concepts that can be improved, sure. We can always optimize code, but I didn't want any concepts to be super abstract. I had never coded a game before when I began my journey with Flame this year, so things might be a bit simple for experienced game developers, but for myself, I had never even thought about a game loop or animations, etc.
2022-10-29 19:59:51 +01:00