35 Commits

Author SHA1 Message Date
16eaef3bb1 🏷 Backport some code improvements from the null-safety branch (#603) 2021-01-08 23:25:29 -03:00
4a265b8b36 Explicitly set what the effect modifies (#585)
* Explicitly set what the effect modifies

* Add changelog entry
2020-12-21 18:46:29 +01:00
b9285c9b4d Correctly change end state in CombinedEffect 2020-11-07 15:21:21 +01:00
0d7a2a5c12 Do not reset state if not root effect 2020-11-07 15:21:21 +01:00
39c2663798 Function for set component to init state 2020-11-07 15:21:21 +01:00
bd22660800 Remove unnecessary part from SequenceEffect update 2020-11-07 15:21:21 +01:00
aaa35fb35a Fixed some Sequence bugs 2020-11-07 15:21:21 +01:00
84ca546ccb Round the floating point delta 2020-11-07 15:21:21 +01:00
b4b20655e0 Enable strong strict mode on dartalyzer 2020-10-14 22:36:14 -04:00
d7ecd17a45 Fix quotation marks for asserts 2020-10-11 00:11:46 +02:00
5329efa861 Fix last bugs from rebase 2020-10-06 23:14:07 +02:00
079828a6f8 Use a list of vector2 for MoveEffect 2020-10-06 15:42:17 +02:00
eb70fe72d8 Formatting 2020-10-06 15:27:35 +02:00
76e1f8a30e Proper reset in sequence 2020-10-06 15:27:35 +02:00
b60f45c388 Use a list of vector2 for MoveEffect 2020-10-06 15:27:35 +02:00
aac3f8b1fb Possibility to use combined effect in sequence 2020-10-06 15:24:11 +02:00
f97f20ab73 Vector2 for position and size on PositionComponent 2020-09-30 19:12:52 +02:00
1625ff568b Merge pull request #472 from flame-engine/spydon.relative-or-absolute-effects
Add isRelative to effects that it makes sense for
2020-09-30 17:18:37 +02:00
bb30058642 Merge branch 'develop' into v1.0.0 2020-09-27 15:22:45 -03:00
d39701ac50 Add isRelative to some effects 2020-09-23 16:06:40 +02:00
385e60e554 setByPosition -> setPosition 2020-09-21 13:17:56 +02:00
62d45c0c0d Fix all imports (relative & ordering) 2020-09-20 22:00:03 -04:00
6f836ee36c Extract each component to their own file 2020-08-03 13:08:41 -04:00
9168ef3836 onComplete callback for effects 2020-06-24 11:46:33 +02:00
53de371520 Updated according to comments 2020-06-05 23:24:42 +02:00
df9bdc785d Let the user choose if the sequence should get stuck 2020-05-28 20:27:44 +02:00
884e82956a Remove unused import 2020-05-27 22:44:12 +02:00
dc874dd29e Removed type specific initialization in SequenceEffect 2020-05-27 21:20:22 +02:00
2175c24af9 Fix format issue 2020-05-26 17:57:30 +02:00
edca849675 Add assert so that no effects are added to components 2020-05-26 17:52:44 +02:00
5d3939b906 Update according to comments 2020-05-26 17:47:39 +02:00
0693dd8d7d Remove unused imports 2020-05-26 17:47:39 +02:00
ba5ab70cf0 Add documentation for SequenceEffect 2020-05-26 17:47:06 +02:00
932e974028 Working alternation of the effect sequence 2020-05-26 17:47:06 +02:00
65b0193cb6 Sequence effect with example 2020-05-26 17:47:06 +02:00