22 Commits

Author SHA1 Message Date
27a8fd61cb refactor: Enable DCM linting (#2667)
This is a first step towards enabling DCM for Flame. Though I have tested with all rules, and am working on selecting, assessing, and fixing violations, as a first step, we can merge the infrastructural changes to flame_lint to and GitHub actions.
As a proof of concept, I am enabling two rules for which we have no violations.
I will followup with enabling more rules, adding discussions for controversial changes, and fixing non-controversial violations.
2023-08-24 13:09:26 +02:00
b26700df7e chore(release): Publish Flame 1.8.2 (#2643)
- flame@1.8.2
 - flame_lint@1.1.0
 - flame_rive@1.9.1
 - flame_tiled@1.13.0
 - flame_isolate@0.4.0+2
 - flame_audio@2.0.5
 - flame_spine@0.1.1+1
 - flame_svg@1.8.1
 - flame_test@1.12.1
 - flame_oxygen@0.1.8+5
 - flame_bloc@1.10.1
 - flame_fire_atlas@1.3.8
 - flame_forge2d@0.14.1+1
 - flame_noise@0.1.1+4
 - flame_network_assets@0.2.0+4
 - flame_lottie@0.2.1+1
2023-08-08 22:17:03 +02:00
c11fdb9940 chore(release): Publish flame v1.8.1 et. al (#2599)
- flame@1.8.1
 - flame_test@1.12.0
 - flame_audio@2.0.4
 - flame_bloc@1.10.0
 - flame_fire_atlas@1.3.7
 - flame_forge2d@0.14.1
 - flame_isolate@0.4.0+1
 - flame_lottie@0.2.1
 - flame_noise@0.1.1+3
 - flame_oxygen@0.1.8+4
 - flame_rive@1.9.0
 - flame_spine@0.1.1
 - flame_svg@1.8.0
 - flame_tiled@1.12.0
 - jenny@1.0.4
 - flame_network_assets@0.2.0+3
2023-07-02 13:40:15 +00:00
973b5808dd chore(publish): Publish Flame v1.8.0 and bridge packages (#2557)
flame@1.8.0
flame_rive@1.8.0
flame_test@1.11.0
flame_audio@2.0.3
flame_bloc@1.9.0
flame_fire_atlas@1.3.6
flame_forge2d@0.14.0
flame_isolate@0.4.0
flame_lint@1.0.0
flame_lottie@0.2.0+3
flame_network_assets@0.2.0+2
flame_noise@0.1.1+2
flame_oxygen@0.1.8+3
flame_spine@0.1.0+1
flame_svg@1.7.4
flame_tiled@1.10.2
jenny@1.0.3
2023-05-28 18:55:47 +00:00
a54f19a405 chore(release): Publish packages (#2555)
- flame@1.8.0
 - flame_rive@1.8.0
 - flame_test@1.11.0
 - flame_audio@2.0.3
 - flame_bloc@1.9.0
 - flame_fire_atlas@1.3.6
 - flame_forge2d@0.14.0
 - flame_isolate@0.4.0
 - flame_lint@0.2.0+3
 - flame_lottie@0.2.0+3
 - flame_network_assets@0.2.0+2
 - flame_noise@0.1.1+2
 - flame_oxygen@0.1.8+3
 - flame_spine@0.1.0+1
 - flame_svg@1.7.4
 - flame_tiled@1.10.2
 - jenny@1.0.3
2023-05-28 18:24:36 +00:00
2f71e06eb8 fix: Update sdk constraints to >=3.0.0 (#2554)
Update the SDK constraint to use >= 3.0.0
2023-05-28 20:09:45 +02:00
2d45d2be39 chore: Remove 1.8.0 deprecations (#2538)
Removes all the deprecated methods before 1.8.0 release.
2023-05-22 19:01:55 +02:00
b41622db8f fix: Solve warnings from 3.10.0 analyzer (#2532)
Just solves the warnings that the new Flutter version complains about (which makes us lose 10 points on pub).
2023-05-14 16:25:23 +02:00
87b8a067f3 refactor!: Move CameraComponent and events out of experimental (#2505)
This moves the CameraComponent and the new event system out of experimental since this now is the recommended way of handling things.
2023-04-19 09:55:32 +02:00
9591e28541 chore(release): Publish packages (#2504)
- flame@1.7.3
 - flame_audio@2.0.1
 - flame_bloc@1.8.4
 - flame_fire_atlas@1.3.5
 - flame_flare@1.5.4
 - flame_forge2d@0.13.0+1
 - flame_isolate@0.3.0+1
 - flame_lint@0.2.0+2
 - flame_oxygen@0.1.8+2
 - flame_rive@1.7.1
 - flame_svg@1.7.3
 - flame_test@1.10.1
 - flame_tiled@1.10.1
 - jenny@1.0.2
 - flame_noise@0.1.1+1
 - flame_network_assets@0.2.0+1
 - flame_lottie@0.2.0+2
2023-04-16 01:18:03 +02:00
dbda37b81a refactor: Add new lint rules (#2477)
This PR adds the following lint rules to our list:

```
always_put_required_named_parameters_first
avoid_multiple_declarations_per_line
avoid_positional_boolean_parameters
avoid_returning_null_for_void
avoid_returning_this
avoid_unnecessary_containers
enable_null_safety
library_private_types_in_public_api
no_leading_underscores_for_library_prefixes
no_leading_underscores_for_local_identifiers
prefer_null_aware_method_calls
tighten_type_of_initializing_formals
unnecessary_late
use_setters_to_change_properties
```

And these rules were considered, and some changes were made according to
them as a clean-up, but in many places they didn't make sense
(`prefer_asserts_with_message` I would have included, but there were too
many places that needed to be changes):

```
collection_methods_unrelated_type
prefer_asserts_with_message
avoid_renaming_method_parameters
```
2023-04-13 19:42:00 +00:00
ac878d8edf chore(release): Publish packages (#2462) 2023-04-02 20:06:47 +02:00
b5bdf4ec17 feat!: The HasTappableComponents mixin is no longer needed (#2450)
This PR is the second in a series of refactors that aim to simplify event handling in Flame. The approach is as follows:

    Added the MultiTapDispatcher component, which contains the logic that used to be within the HasTappableComponents mixin. This component is internal; it mounts to a FlameGame directly, and ensures that it is a singleton.
    Whenever any TapCallbacks component is added to a game, it automatically adds the MultiTapDispatcher component (unless there is already one), which in turn registers a tap gesture detector with GestureDetectorBuilder and rebuilds the game widget.

The end result is that now in order to make a component tappable you only need to add the TapCallbacks mixin to that component, everything else will be handled by the framework.

Consequently, the HasTappableComponents mixin is now empty and marked as deprecated.
2023-04-02 16:52:57 +00:00
7de8fe9b6a chore: Standardize and unify SDK versions across packages (#2374)
# Description

This does two things:

## Use double quotes for SDK constraints

Standardize the usage of single or double quotes to specify sdk
constraints across pubspecs
I see no reason this should not be kept consistent
I also see no reason to prefer one over the other, so I searched the
code base and there are 7 instances of single quote vs 32 of double
quotes, so I favored the later

## Update all SDK constraints to 2.18

Let me know if there are any issues with it, but I believe we should
keep this consistent across all packages.
Also there is a pubspec on root which imply all should be on 2.18
anyway.

## Checklist

- [x] I have followed the [Contributor Guide] when preparing my PR.
- [x] I have updated/added tests for ALL new/updated/fixed
functionality.
- [x] I have updated/added relevant documentation in `docs` and added
dartdoc comments with `///`.
- [x] I have updated/added relevant examples in `examples` or `docs`.

## Breaking Change?

- [ ] Yes, this PR is a breaking change.
- [x] No, this PR is not a breaking change.

<!-- Links -->
[Contributor Guide]:
https://github.com/flame-engine/flame/blob/main/CONTRIBUTING.md
[Conventional Commit]: https://conventionalcommits.org/
[CHANGELOG]:
https://github.com/flame-engine/flame/blob/main/CHANGELOG.md

Co-authored-by: Lukas Klingsbo <me@lukas.fyi>
2023-03-01 18:08:13 +00:00
7662118d14 chore(release): Publish flame_lint 0.2.0 (#2301)
- flame_lint@0.2.0
2023-01-28 00:44:29 +00:00
ce7f1110b5 chore(release): Publish packages (#2275)
- flame@1.6.0
 - flame_forge2d@0.12.5
 - flame_jenny@1.0.0
 - flame_rive@1.6.0
 - jenny@1.0.0
 - flame_oxygen@0.1.8
 - flame_bloc@1.8.2
 - flame_isolate@0.2.0
 - flame_lottie@0.2.0
 - flame_test@1.9.2
 - flame_tiled@1.9.1
 - flame_audio@1.3.5
 - flame_flare@1.5.2
 - flame_svg@1.7.1
 - flame_fire_atlas@1.3.3
2023-01-14 19:59:42 +01:00
d898b539f7 refactor!: The method onLoad() now returns FutureOr<void> (#2228)
Before this PR, the return type of onLoad() was Future<void>?, after this PR the return type is FutureOr<void> -- both for classes Component and Game.

Reasons:

The use of FutureOr is more idiomatic in Dart, this class was specifically created in order to be used in situations like ours.
This makes learning Flame easier for beginners, since you no longer need to explain what asynchronous programming is from the start (and onLoad() is one of the first methods the user encounters in Flame).
The code can be cleaner in case when onLoad doesn't need to be async.
With new approach, the onLoad() method can be overridden as either

@override
Future<void> onLoad() async { ... }
or

@override
void onLoad() { ... }
Of course, it can also be overridden as

@override
FutureOr<void> onLoad() { ... }
but this is rare, only for components that are designed to be further subclassed, or for mixins.

The documentation was updated to show the new recommended usage.
2022-12-23 20:30:40 +00:00
b003372a74 chore(release): Publish Flame v1.5.0 (and all bridge packages) (#2197)
* chore(release): publish packages

 - flame@1.5.0
 - flame_bloc@1.8.1
 - flame_forge2d@0.12.4
 - flame_lottie@0.1.1
 - flame_rive@1.5.3
 - flame_svg@1.7.0
 - flame_test@1.9.0
 - flame_tiled@1.9.0
 - flame_isolate@0.1.1
 - flame_audio@1.3.3
 - flame_flare@1.5.1
 - flame_oxygen@0.1.7
 - flame_fire_atlas@1.3.2

* Depend on version of test
2022-11-27 19:22:37 -03:00
be73867d13 ci: Make the spell check mandatory (#2159) 2022-11-09 22:52:16 +01:00
4542966901 chore: Remove all .gitignore files but one (#2150)
The root level .gitignore file already works for all sub-repositories, so they are all actually unnecessary.
This PR leaves only the gitignore at the root of the repo, removing all others.
2022-11-06 21:22:19 +00:00
4bf9563013 chore: Fix some spelling errors (#2146) 2022-11-05 12:17:48 +01:00
b25b935644 feat: FlameIsolate - a neat way of handling threads (#1909)
Adding a bridge library for integral_isolates adding support for components to run CPU intensive code with a function similar to Flutter's compute function, but with a long lived isolate. Lifecycle is handled by the game loop, where the isolate would live between onMount and onRemove.
2022-10-31 21:06:27 +01:00