5 Commits

Author SHA1 Message Date
eef51968e7 docs: Update platformer tutorial to latest Flame (#2904)
Updates the  platformer tutorial to Flame v1.11.0
2023-12-08 16:19:09 -03:00
10df590cc9 fix: Adjust platformer tutorial steps (#2845)
This small PR adjusts:
1. some `backticks` (`) in the platformer tutorial in order to have a
proper highlight of the file names.
2. replaces backslash (`\`) with slash (`/`) in order to be consistent
with the other file paths used in the tutorial.
3. renames the variable `_xOffset` to `xOffset` in order to be
consistent with the rest of the code.

Co-authored-by: Rodrigo Castro <rodrigo.desouzacastro@bahag.com>
2023-11-07 21:06:06 +01:00
2d45d2be39 chore: Remove 1.8.0 deprecations (#2538)
Removes all the deprecated methods before 1.8.0 release.
2023-05-22 19:01:55 +02:00
e5345e62d0 RemoveATypoInTheCodeOfTuto (#2309)
Co-authored-by: avieville <github.avieville@gmail.com>
2023-01-30 14:31:26 -03:00
6938c860a0 docs: Platform tutorial (#2105)
This adds a platformer tutorial called Ember Quest. I hope I have done a service, because I am tired, lol. I am sure there will be comments. I just want to say, I did my best. I approached this as someone new to Flame, just like I was about 10 months ago. Are there concepts that can be improved, sure. We can always optimize code, but I didn't want any concepts to be super abstract. I had never coded a game before when I began my journey with Flame this year, so things might be a bit simple for experienced game developers, but for myself, I had never even thought about a game loop or animations, etc.
2022-10-29 19:59:51 +01:00