22 Commits

Author SHA1 Message Date
b79fee0ae2 chore: Update min Dart constraint to 3.8 (#3676)
Update min Dart constraint to 3.8, which will enable us to use the
fancier collection literals.

This requires bumping the min Flutter version as well:

<img width="1892" height="1122" alt="image"
src="https://github.com/user-attachments/assets/7c7b07fc-4d96-4987-824d-9a7133ecfb85"
/>
2025-08-10 12:42:31 -04:00
978ad31b42 refactor: Fix lint issues from latest flutter release (#3390)
Updates to use the new color method `withValues`.

---------

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
2024-12-13 22:40:54 +01:00
06f5a4b4a8 chore: Update cicd.yml file on flame_3d to match main, rollback color changes (#3378)
Update cicd.yml file on flame_3d to match main.

Since we finally updated main, we should require no difference
whatsoever on this file anymore.

This will require downgrading all the color changes, which is fine. This
should never have been a part of flame_3d to begin with.

Files were "untouched" by checking out the exact version as they are in
main right now (will need to rebase flame_3d to main later). I had to
add a couple more files because the files on main had dependencies on
changes that are not yet rebased on flame_3d. These extra diffs should
disappear when I do the final rebase.
2024-12-11 14:26:29 -05:00
27e4dcb65a chore: Update usages of Dart UI Color to not use deprecated fields and methods [flame_3d] (#3297)
Update usages of Dart UI Color to not use deprecated fields and methods.
On latest main of Flutter these will cause lint errors, [as can be seen
here](https://github.com/flame-engine/flame/actions/runs/10814047130/job/29999530293?pr=3282).

Note: I will update the `flame_3d`-specific violations on a followup.
2024-12-11 14:26:29 -05:00
fabbf928d0 chore: Enable DCM rule double-literal-format (#3248)
Enable DCM rule double-literal-format.

More details
[here](https://dcm.dev/docs/rules/common/double-literal-format/). This
both forbids trailing zeroes and mandates leading zeroes.

If we would prefer a different style (e.g. prefer no leading zero
instead), just lmk :)
2024-07-30 11:17:27 -04:00
b283b82f6c refactor: Modernize switch; use switch-expressions and no break; (#3133)
Replaces the switch cases that can be replaces with switch expressions
and removes `break;` where it isn't needed.

https://dart.dev/language/branches#switch-statements
2024-04-18 23:41:08 +02:00
9c1e1c3098 chore: Remove deprecations for v1.9.0 (#2749)
Removes everything that was marked as deprecated and that should be
removed for v1.9.0.
2023-09-19 16:47:41 +02:00
87b8a067f3 refactor!: Move CameraComponent and events out of experimental (#2505)
This moves the CameraComponent and the new event system out of experimental since this now is the recommended way of handling things.
2023-04-19 09:55:32 +02:00
dbda37b81a refactor: Add new lint rules (#2477)
This PR adds the following lint rules to our list:

```
always_put_required_named_parameters_first
avoid_multiple_declarations_per_line
avoid_positional_boolean_parameters
avoid_returning_null_for_void
avoid_returning_this
avoid_unnecessary_containers
enable_null_safety
library_private_types_in_public_api
no_leading_underscores_for_library_prefixes
no_leading_underscores_for_local_identifiers
prefer_null_aware_method_calls
tighten_type_of_initializing_formals
unnecessary_late
use_setters_to_change_properties
```

And these rules were considered, and some changes were made according to
them as a clean-up, but in many places they didn't make sense
(`prefer_asserts_with_message` I would have included, but there were too
many places that needed to be changes):

```
collection_methods_unrelated_type
prefer_asserts_with_message
avoid_renaming_method_parameters
```
2023-04-13 19:42:00 +00:00
de630a1c3a feat: Add isDragged in DragCallbacks mixin (#2472)
Adding a isDragged state for DragCallbacks mixin. This was available in the Draggable mixin.
2023-04-07 13:39:28 +02:00
b5bdf4ec17 feat!: The HasTappableComponents mixin is no longer needed (#2450)
This PR is the second in a series of refactors that aim to simplify event handling in Flame. The approach is as follows:

    Added the MultiTapDispatcher component, which contains the logic that used to be within the HasTappableComponents mixin. This component is internal; it mounts to a FlameGame directly, and ensures that it is a singleton.
    Whenever any TapCallbacks component is added to a game, it automatically adds the MultiTapDispatcher component (unless there is already one), which in turn registers a tap gesture detector with GestureDetectorBuilder and rebuilds the game widget.

The end result is that now in order to make a component tappable you only need to add the TapCallbacks mixin to that component, everything else will be handled by the framework.

Consequently, the HasTappableComponents mixin is now empty and marked as deprecated.
2023-04-02 16:52:57 +00:00
2a41d0d683 feat: Move to Flutter 3.0.0 and Dart 2.17.0 (#1713)
This upgrades all packages to Flutter 3.0.0 and fixes all analyze issues that came from that.
2022-06-08 06:04:40 +00:00
4c68c2b0a2 feat: Add FpsComponent and FpsTextComponent (#1595) 2022-05-11 19:49:14 +02:00
6dd0a970e6 docs: Move flame_forge2d examples to main examples (#1588) 2022-05-01 13:00:48 +00:00
e894d20133 fix: debugMode should be inherited from parent when mounted (#1469) 2022-03-19 16:13:50 +01:00
dfeafdd6f3 fix: Fix collision detection comments and typo (#1422)
* Fix collision detection comments and typo

* Update packages/flame/lib/src/collisions/collision_callbacks.dart

Co-authored-by: Pasha Stetsenko <stpasha@google.com>

* Update doc/flame/collision_detection.md

Co-authored-by: Pasha Stetsenko <stpasha@google.com>

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
2022-03-08 14:38:21 +01:00
29dd09ca92 feat(collision detection)!: Use a broadphase to make collision detection more efficient (#1252) 2022-03-07 09:08:32 +01:00
05f7a4c3d6 refactor: Remove Loadable, optional onLoads (#1333) 2022-01-24 23:23:12 +01:00
27adda17b7 fix!: Remove pointerId from Draggable callbacks (#1313)
Since pointerId is already handled by the handle* methods we don't have to expose it in the onDrag* methods, this conforms with the standard set in Tappable.
2022-01-18 23:22:10 +01:00
5c47d7f6d7 chore: analyze issues introduced from new dart version (#1196)
* Added Component.childrenFactory

* fix some of the lint warnings

* more lint warnings

* remove changelog entry

* more analyzer warnings

* one more warning

* one more warning

* remove more unused imports

* fix more warnings

* another warning

* one more warning

* a lot more warnings

* some more warnings

* fix warnings in flame_svg

* fix warnings in flame_bloc

* Remove OrderedSet override feature

* Remove testRandom change

* Remove unnecessary type checks

* Re-remove deprecated argument in random_test

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
2021-12-09 15:40:43 +01:00
fe162c6d90 Introduce updateTree (#1158)
* Introduce updateTree

* Update tests

* Fix update for game-in-game situations

* Add dartdoc to updateTree
2021-12-03 14:01:46 +01:00
8b132d7c0b Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
2021-11-19 14:28:04 +01:00