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https://github.com/flame-engine/flame.git
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fix debug example app
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@ -11,7 +11,9 @@ import 'package:flutter/material.dart';
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void main() async {
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void main() async {
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await Flame.util.initialDimensions();
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await Flame.util.initialDimensions();
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runApp(MyGame().widget);
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final myGame = MyGame();
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runApp(myGame.widget);
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myGame.start();
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}
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}
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class AndroidComponent extends SvgComponent with Resizable {
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class AndroidComponent extends SvgComponent with Resizable {
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@ -48,14 +50,10 @@ class AndroidComponent extends SvgComponent with Resizable {
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class MyGame extends BaseGame {
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class MyGame extends BaseGame {
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final fpsTextConfig = const TextConfig(color: const Color(0xFFFFFFFF));
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final fpsTextConfig = const TextConfig(color: const Color(0xFFFFFFFF));
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MyGame() {
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_start();
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}
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@override
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@override
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bool debugMode() => true;
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bool debugMode() => true;
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void _start() {
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void start() {
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final android = AndroidComponent();
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final android = AndroidComponent();
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android.x = 100;
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android.x = 100;
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android.y = 400;
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android.y = 400;
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