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Adding more docs, dont need to commit doc/api folder (its generated)
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@ -30,7 +30,7 @@ abstract class Component {
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/// Wether this component has been loaded yet. If not loaded, [BaseGame] will not try to render it.
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///
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/// Sprite based components can use this to let [BaseGame] know not to try to render when the [Sprite] has not been loaded yet.
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/// Note that for a more consistent experience, you can pre-load all your assets beforehand with [Flame.images.loadAll].
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/// Note that for a more consistent experience, you can pre-load all your assets beforehand with Flame.images.loadAll.
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bool loaded() => true;
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/// Wether this should be destroyed or not.
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