mirror of
https://github.com/flame-engine/flame.git
synced 2025-10-30 08:27:36 +08:00
chore: Enable DCM rule double-literal-format (#3248)
Enable DCM rule double-literal-format. More details [here](https://dcm.dev/docs/rules/common/double-literal-format/). This both forbids trailing zeroes and mandates leading zeroes. If we would prefer a different style (e.g. prefer no leading zero instead), just lmk :)
This commit is contained in:
@ -24,7 +24,7 @@ class SequenceEffectGame extends FlameGame {
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EffectController(duration: 0.5),
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),
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ScaleEffect.by(
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Vector2.all(.75),
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Vector2.all(0.75),
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EffectController(duration: 0.2, alternate: true),
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),
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]),
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@ -12,7 +12,7 @@ class TableauPile extends PositionComponent implements Pile {
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/// Which cards are currently placed onto this pile.
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final List<Card> _cards = [];
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final Vector2 _fanOffset1 = Vector2(0, KlondikeGame.cardHeight * 0.05);
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final Vector2 _fanOffset2 = Vector2(0, KlondikeGame.cardHeight * 0.20);
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final Vector2 _fanOffset2 = Vector2(0, KlondikeGame.cardHeight * 0.2);
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//#region Pile API
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@ -12,7 +12,7 @@ class TableauPile extends PositionComponent implements Pile {
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/// Which cards are currently placed onto this pile.
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final List<Card> _cards = [];
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final Vector2 _fanOffset1 = Vector2(0, KlondikeGame.cardHeight * 0.05);
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final Vector2 _fanOffset2 = Vector2(0, KlondikeGame.cardHeight * 0.20);
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final Vector2 _fanOffset2 = Vector2(0, KlondikeGame.cardHeight * 0.2);
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//#region Pile API
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@ -23,7 +23,7 @@ class WaterEnemy extends SpriteAnimationComponent
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SpriteAnimationData.sequenced(
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amount: 2,
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textureSize: Vector2.all(16),
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stepTime: 0.70,
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stepTime: 0.7,
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),
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);
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position = Vector2(
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@ -27,10 +27,10 @@ class Star extends SpriteComponent with HasGameReference<EmberQuestGame> {
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add(RectangleHitbox(collisionType: CollisionType.passive));
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add(
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SizeEffect.by(
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Vector2(-24, -24),
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Vector2.all(-24),
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EffectController(
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duration: .75,
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reverseDuration: .5,
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duration: 0.75,
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reverseDuration: 0.5,
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infinite: true,
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curve: Curves.easeOut,
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),
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@ -52,7 +52,7 @@ class Player extends SpriteAnimationComponent
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'player.png',
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SpriteAnimationData.sequenced(
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amount: 4,
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stepTime: .2,
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stepTime: 0.2,
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textureSize: Vector2(32, 48),
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),
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);
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@ -64,7 +64,7 @@ class Player extends SpriteAnimationComponent
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'player.png',
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SpriteAnimationData.sequenced(
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amount: 4,
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stepTime: .2,
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stepTime: 0.2,
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textureSize: Vector2(32, 48),
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),
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);
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@ -72,7 +72,7 @@ class Player extends SpriteAnimationComponent
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position = game.size / 2;
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_bulletSpawner = SpawnComponent(
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period: .2,
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period: 0.2,
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selfPositioning: true,
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factory: (index) {
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return Bullet(
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@ -119,7 +119,7 @@ class Bullet extends SpriteAnimationComponent
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'bullet.png',
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SpriteAnimationData.sequenced(
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amount: 4,
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stepTime: .2,
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stepTime: 0.2,
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textureSize: Vector2(8, 16),
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),
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);
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@ -75,7 +75,7 @@ class Player extends SpriteAnimationComponent
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'player.png',
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SpriteAnimationData.sequenced(
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amount: 4,
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stepTime: .2,
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stepTime: 0.2,
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textureSize: Vector2(32, 48),
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),
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);
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@ -83,7 +83,7 @@ class Player extends SpriteAnimationComponent
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position = game.size / 2;
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_bulletSpawner = SpawnComponent(
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period: .2,
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period: 0.2,
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selfPositioning: true,
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factory: (index) {
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return Bullet(
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@ -130,7 +130,7 @@ class Bullet extends SpriteAnimationComponent
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'bullet.png',
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SpriteAnimationData.sequenced(
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amount: 4,
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stepTime: .2,
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stepTime: 0.2,
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textureSize: Vector2(8, 16),
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),
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);
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@ -167,7 +167,7 @@ class Enemy extends SpriteAnimationComponent
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'enemy.png',
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SpriteAnimationData.sequenced(
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amount: 4,
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stepTime: .2,
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stepTime: 0.2,
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textureSize: Vector2.all(16),
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),
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);
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@ -77,7 +77,7 @@ class Player extends SpriteAnimationComponent
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'player.png',
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SpriteAnimationData.sequenced(
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amount: 4,
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stepTime: .2,
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stepTime: 0.2,
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textureSize: Vector2(32, 48),
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),
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);
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@ -85,7 +85,7 @@ class Player extends SpriteAnimationComponent
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position = game.size / 2;
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_bulletSpawner = SpawnComponent(
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period: .2,
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period: 0.2,
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selfPositioning: true,
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factory: (index) {
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return Bullet(
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@ -132,7 +132,7 @@ class Bullet extends SpriteAnimationComponent
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'bullet.png',
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SpriteAnimationData.sequenced(
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amount: 4,
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stepTime: .2,
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stepTime: 0.2,
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textureSize: Vector2(8, 16),
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),
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);
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@ -175,7 +175,7 @@ class Enemy extends SpriteAnimationComponent
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'enemy.png',
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SpriteAnimationData.sequenced(
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amount: 4,
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stepTime: .2,
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stepTime: 0.2,
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textureSize: Vector2.all(16),
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),
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);
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@ -227,7 +227,7 @@ class Explosion extends SpriteAnimationComponent
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'explosion.png',
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SpriteAnimationData.sequenced(
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amount: 6,
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stepTime: .1,
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stepTime: 0.1,
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textureSize: Vector2.all(32),
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loop: false,
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),
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@ -36,7 +36,7 @@ class GameOverText extends SpriteComponent with HasGameReference<TRexGame> {
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void onGameResize(Vector2 size) {
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super.onGameResize(size);
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x = size.x / 2;
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y = size.y * .25;
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y = size.y * 0.25;
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}
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}
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@ -56,6 +56,6 @@ class GameOverRestart extends SpriteComponent with HasGameReference<TRexGame> {
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void onGameResize(Vector2 size) {
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super.onGameResize(size);
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x = size.x / 2;
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y = size.y * .75;
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y = size.y * 0.75;
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}
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}
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@ -71,8 +71,8 @@ class CircleShuffler extends BodyComponent {
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final fixtureDef = FixtureDef(
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shape,
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density: 50.0,
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friction: .1,
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restitution: .9,
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friction: 0.1,
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restitution: 0.9,
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);
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body.createFixture(fixtureDef);
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@ -173,7 +173,7 @@ class AntWorld extends World {
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add(
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Ant()
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..color = baseColor.withHue(random.nextDouble() * 360).toColor()
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..scale = Vector2.all(.4)
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..scale = Vector2.all(0.4)
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..setTravelPath(curve.path),
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);
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}
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@ -263,7 +263,7 @@ class CollidableSnowman extends MyCollidable {
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);
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final middle = SnowmanPart(
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size.x * 0.4,
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Vector2(size.x / 2, size.y * 0.40),
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Vector2(size.x / 2, size.y * 0.4),
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Colors.yellow,
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);
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final bottom = SnowmanPart(
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@ -22,7 +22,7 @@ class _Rectangle extends RectangleComponent {
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children: [
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RotateEffect.by(
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pi * 2,
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EffectController(duration: .4, infinite: true),
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EffectController(duration: 0.4, infinite: true),
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),
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],
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);
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@ -169,7 +169,7 @@ class ParticlesExample extends FlameGame {
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return Particle.generate(
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count: 5,
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generator: (i) => MovingParticle(
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to: randomCellVector2()..scale(.5),
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to: randomCellVector2()..scale(0.5),
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child: CircleParticle(
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radius: 5 + rnd.nextDouble() * 5,
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paint: Paint()..color = Colors.deepOrange,
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@ -185,7 +185,7 @@ class ParticlesExample extends FlameGame {
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count: 5,
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generator: (i) => MovingParticle(
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curve: Curves.easeOutQuad,
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to: randomCellVector2()..scale(.5),
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to: randomCellVector2()..scale(0.5),
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child: CircleParticle(
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radius: 5 + rnd.nextDouble() * 5,
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paint: Paint()..color = Colors.deepPurple,
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@ -203,8 +203,8 @@ class ParticlesExample extends FlameGame {
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return Particle.generate(
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count: 5,
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generator: (i) => MovingParticle(
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curve: const Interval(.2, .6, curve: Curves.easeInOutCubic),
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to: randomCellVector2()..scale(.5),
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curve: const Interval(0.2, 0.6, curve: Curves.easeInOutCubic),
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to: randomCellVector2()..scale(0.5),
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child: CircleParticle(
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radius: 5 + rnd.nextDouble() * 5,
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paint: Paint()..color = Colors.greenAccent,
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@ -269,8 +269,8 @@ class ParticlesExample extends FlameGame {
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return Particle.generate(
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generator: (i) => MovingParticle(
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curve: Interval(rnd.nextDouble() * .1, rnd.nextDouble() * .8 + .1),
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to: randomCellVector2()..scale(.5),
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curve: Interval(rnd.nextDouble() * 0.1, rnd.nextDouble() * 0.8 + 0.1),
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to: randomCellVector2()..scale(0.5),
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child: reusableParticle!,
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),
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);
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@ -327,8 +327,11 @@ class ParticlesExample extends FlameGame {
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Particle acceleratedParticles() {
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return Particle.generate(
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generator: (i) => AcceleratedParticle(
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speed:
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Vector2(rnd.nextDouble() * 600 - 300, -rnd.nextDouble() * 600) * .2,
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speed: Vector2(
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rnd.nextDouble() * 600 - 300,
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-rnd.nextDouble() * 600,
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) *
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0.2,
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acceleration: Vector2(0, 200),
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child: rotatingImage(initialAngle: rnd.nextDouble() * pi),
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),
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@ -373,7 +376,7 @@ class ParticlesExample extends FlameGame {
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Particle spriteParticle() {
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return SpriteParticle(
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sprite: Sprite(images.fromCache('zap.png')),
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size: cellSize * .5,
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size: cellSize * 0.5,
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);
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}
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@ -392,8 +395,8 @@ class ParticlesExample extends FlameGame {
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/// which is independent from the parent [Particle].
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Particle componentParticle() {
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return MovingParticle(
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from: -halfCellSize * .2,
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to: halfCellSize * .2,
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from: -halfCellSize * 0.2,
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to: halfCellSize * 0.2,
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curve: SineCurve(),
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child: ComponentParticle(component: trafficLight),
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);
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@ -435,7 +438,7 @@ class ParticlesExample extends FlameGame {
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Offset.zero,
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// Closer to the end of lifespan particles
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// will turn into larger glaring circles
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rnd.nextDouble() * particle.progress > .6
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rnd.nextDouble() * particle.progress > 0.6
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? rnd.nextDouble() * (50 * particle.progress)
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: 2 + (3 * particle.progress),
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paint,
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@ -20,7 +20,7 @@ final class TapConfig {
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/// Min delay to long tap delay is defined below.
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/// Values too low don't make sense because they
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/// would be basically a regular tap.
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static const double _minLongTapDelay = 0.150;
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static const double _minLongTapDelay = 0.15;
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/// Default long tap delay is 0.3 seconds.
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static const double _defaultLongTapDelay = 0.3;
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@ -57,7 +57,7 @@ abstract class Particle {
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Particle({
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double? lifespan,
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}) {
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setLifespan(lifespan ?? .5);
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setLifespan(lifespan ?? 0.5);
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}
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/// Getter for the current lifespan of this [Particle].
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@ -14,7 +14,7 @@ void main() {
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test('longTapDelay cannot be set to a value lower than 0.150', () {
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TapConfig.longTapDelay = 0.1;
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expect(TapConfig.longTapDelay, 0.150);
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expect(TapConfig.longTapDelay, 0.15);
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});
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});
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}
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@ -47,7 +47,7 @@ void main() {
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' and then restores', () {
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final canvas = _MocktailCanvas();
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when(canvas.save).thenReturn(null);
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when(() => canvas.rotate(.5)).thenReturn(null);
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when(() => canvas.rotate(0.5)).thenReturn(null);
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when(() => canvas.translateVector(Vector2(1, 1))).thenReturn(null);
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when(() => canvas.translateVector(Vector2(-1, -1))).thenReturn(null);
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when(canvas.restore).thenReturn(null);
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@ -57,7 +57,7 @@ void main() {
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canvas.renderRotated(0.5, Vector2(1, 1), drawFunction.call);
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verify(canvas.save).called(1);
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verify(() => canvas.translateVector(Vector2(1, 1))).called(1);
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verify(() => canvas.rotate(.5)).called(1);
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verify(() => canvas.rotate(0.5)).called(1);
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verify(() => drawFunction(canvas)).called(1);
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verify(() => canvas.translateVector(Vector2(-1, -1))).called(1);
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verify(canvas.restore).called(1);
|
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|
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@ -81,9 +81,9 @@ void main() {
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// create points left, above, right and under
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|
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// y position [0, 1] but left to rect's left
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final left = Vector2(-.5, r.nextDouble() * 1);
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final left = Vector2(-0.5, r.nextDouble() * 1);
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// x position [0, 1] but above rect's top
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final above = Vector2(r.nextDouble() * 1, -.5);
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final above = Vector2(r.nextDouble() * 1, -0.5);
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// y position [0, 1] but right to rect's right
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final right = Vector2(1.5, r.nextDouble() * 1);
|
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// x position [0, 1] but under rect's bottom
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@ -96,22 +96,22 @@ void main() {
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expect(rect.intersectsSegment(under, above), true);
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// above the rect and left to rect's left
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final aboveLeft = Vector2(-.5, r.nextDouble() * 1 - 1);
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final aboveLeft = Vector2(-0.5, r.nextDouble() * 1 - 1);
|
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// above the rect and left to rect's left
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final aboveRight = Vector2(1.5, r.nextDouble() * 1 - 1);
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// under the rect and right to rect's right
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final underRight = Vector2(1.5, r.nextDouble() * 1 + 1);
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// under the rect and left to rect's left
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final underLeft = Vector2(-.5, r.nextDouble() * 1 + 1);
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final underLeft = Vector2(-0.5, r.nextDouble() * 1 + 1);
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expect(rect.intersectsSegment(aboveLeft, aboveRight), false);
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expect(rect.intersectsSegment(aboveLeft, underLeft), false);
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expect(rect.intersectsSegment(underLeft, underRight), false);
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expect(rect.intersectsSegment(underRight, aboveRight), false);
|
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|
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// any y position but left to rect's left
|
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final nearLeft = Vector2(-.25, r.nextDouble() * 256);
|
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final nearLeft = Vector2(-0.25, r.nextDouble() * 256);
|
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// any x position but above rect's top
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final nearAbove = Vector2(r.nextDouble() * 256, -.25);
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final nearAbove = Vector2(r.nextDouble() * 256, -0.25);
|
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// any y position but right to rect's right
|
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final nearRight = Vector2(1.25, r.nextDouble() * 256);
|
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// any x position but under rect's bottom
|
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|
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@ -17,8 +17,8 @@ void main() {
|
||||
'default viewport does not change size',
|
||||
(game) async {
|
||||
game.onGameResize(Vector2(100.0, 200.0));
|
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expect(game.canvasSize, Vector2(100.0, 200.00));
|
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expect(game.size, Vector2(100.0, 200.00));
|
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expect(game.canvasSize, Vector2(100.0, 200.0));
|
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expect(game.size, Vector2(100.0, 200.0));
|
||||
},
|
||||
);
|
||||
|
||||
|
||||
@ -556,7 +556,7 @@ void main() {
|
||||
game.handleForcePressStart(
|
||||
ForcePressDetails(
|
||||
globalPosition: const Offset(10, 10),
|
||||
pressure: .4,
|
||||
pressure: 0.4,
|
||||
),
|
||||
);
|
||||
|
||||
@ -573,7 +573,7 @@ void main() {
|
||||
game.handleForcePressUpdate(
|
||||
ForcePressDetails(
|
||||
globalPosition: const Offset(10, 10),
|
||||
pressure: .7,
|
||||
pressure: 0.7,
|
||||
),
|
||||
);
|
||||
|
||||
@ -590,7 +590,7 @@ void main() {
|
||||
game.handleForcePressPeak(
|
||||
ForcePressDetails(
|
||||
globalPosition: const Offset(10, 10),
|
||||
pressure: .9,
|
||||
pressure: 0.9,
|
||||
),
|
||||
);
|
||||
|
||||
@ -607,7 +607,7 @@ void main() {
|
||||
game.handleForcePressEnd(
|
||||
ForcePressDetails(
|
||||
globalPosition: const Offset(10, 10),
|
||||
pressure: .2,
|
||||
pressure: 0.2,
|
||||
),
|
||||
);
|
||||
expect(game.forcePressEnded, equals(1));
|
||||
|
||||
@ -18,7 +18,7 @@ void main() {
|
||||
),
|
||||
);
|
||||
|
||||
final particle = rect.scaling(to: .5, curve: Curves.easeIn);
|
||||
final particle = rect.scaling(to: 0.5, curve: Curves.easeIn);
|
||||
|
||||
final component = ParticleSystemComponent(
|
||||
particle: particle,
|
||||
@ -28,7 +28,7 @@ void main() {
|
||||
await game.ready();
|
||||
game.update(1);
|
||||
|
||||
expect(particle.scale, .841796875);
|
||||
expect(particle.scale, 0.841796875);
|
||||
expect(particle.curve, Curves.easeIn);
|
||||
expect(particle.progress, 0.31640625);
|
||||
expect(particle.child, isInstanceOf<ComputedParticle>());
|
||||
|
||||
@ -238,7 +238,7 @@ void main() {
|
||||
final animation = AnimationSelection.fromJson({
|
||||
'id': 'bomb_ptero',
|
||||
'frameCount': 1,
|
||||
'stepTime': .2,
|
||||
'stepTime': 0.2,
|
||||
'loop': true,
|
||||
'x': 0,
|
||||
'y': 0,
|
||||
@ -249,7 +249,7 @@ void main() {
|
||||
|
||||
expect(animation.id, 'bomb_ptero');
|
||||
expect(animation.frameCount, 1);
|
||||
expect(animation.stepTime, .2);
|
||||
expect(animation.stepTime, 0.2);
|
||||
expect(animation.loop, isTrue);
|
||||
expect(animation.x, 0);
|
||||
expect(animation.y, 0);
|
||||
@ -268,14 +268,14 @@ void main() {
|
||||
h: 16,
|
||||
),
|
||||
frameCount: 1,
|
||||
stepTime: .2,
|
||||
stepTime: 0.2,
|
||||
loop: true,
|
||||
group: 'enemies',
|
||||
);
|
||||
final json = animation.toJson();
|
||||
expect(json['id'], 'bomb_ptero');
|
||||
expect(json['frameCount'], 1);
|
||||
expect(json['stepTime'], .2);
|
||||
expect(json['stepTime'], 0.2);
|
||||
expect(json['loop'], isTrue);
|
||||
expect(json['x'], 0);
|
||||
expect(json['y'], 0);
|
||||
@ -295,7 +295,7 @@ void main() {
|
||||
h: 16,
|
||||
),
|
||||
frameCount: 1,
|
||||
stepTime: .2,
|
||||
stepTime: 0.2,
|
||||
loop: true,
|
||||
group: 'enemies',
|
||||
);
|
||||
@ -304,7 +304,7 @@ void main() {
|
||||
expect(copy.group, 'new_group');
|
||||
expect(copy.id, 'bomb_ptero');
|
||||
expect(copy.frameCount, 1);
|
||||
expect(copy.stepTime, .2);
|
||||
expect(copy.stepTime, 0.2);
|
||||
expect(copy.loop, isTrue);
|
||||
expect(copy.x, 0);
|
||||
expect(copy.y, 0);
|
||||
|
||||
@ -4,7 +4,7 @@ import 'package:flutter/material.dart';
|
||||
|
||||
class Grass extends PositionComponent with Terrain {
|
||||
static final _color = Paint()..color = const Color(0xff567d46);
|
||||
static final _debugColor = Paint()..color = Colors.black.withOpacity(.5);
|
||||
static final _debugColor = Paint()..color = Colors.black.withOpacity(0.5);
|
||||
|
||||
late final _rect = size.toRect();
|
||||
late final _rect2 = Rect.fromCenter(
|
||||
|
||||
@ -15,5 +15,6 @@ dart_code_metrics:
|
||||
ignore-mixins: true
|
||||
- avoid-unnecessary-type-assertions:
|
||||
ignore-mixins: true
|
||||
- double-literal-format
|
||||
# flutter rules
|
||||
- prefer-define-hero-tag
|
||||
@ -31,7 +31,7 @@ class MyGame extends FlameGame with TapDetector {
|
||||
SpriteAnimationData.sequenced(
|
||||
textureSize: Vector2(48, 32),
|
||||
amount: 4,
|
||||
stepTime: .2,
|
||||
stepTime: 0.2,
|
||||
),
|
||||
size: Vector2(100, 50),
|
||||
anchor: Anchor.center,
|
||||
|
||||
@ -19,7 +19,7 @@ class FlameStudioToolbar extends ConsumerWidget {
|
||||
];
|
||||
|
||||
final height = ref.watch(toolbarHeightProvider);
|
||||
final gap = height * 0.10;
|
||||
final gap = height * 0.1;
|
||||
|
||||
return Container(
|
||||
constraints: BoxConstraints.tightFor(height: height),
|
||||
|
||||
@ -54,7 +54,7 @@ class TiledGame extends FlameGame {
|
||||
coins,
|
||||
SpriteAnimationData.sequenced(
|
||||
amount: 8,
|
||||
stepTime: .15,
|
||||
stepTime: 0.15,
|
||||
textureSize: Vector2.all(20),
|
||||
),
|
||||
),
|
||||
|
||||
@ -67,8 +67,8 @@ class OrthogonalTileLayer extends FlameTileLayer {
|
||||
|
||||
late double offsetX;
|
||||
late double offsetY;
|
||||
offsetX = (tx + .5) * size.x;
|
||||
offsetY = (ty + .5) * size.y;
|
||||
offsetX = (tx + 0.5) * size.x;
|
||||
offsetY = (ty + 0.5) * size.y;
|
||||
|
||||
offsetX += tileset.tileOffset?.x ?? 0;
|
||||
offsetY += tileset.tileOffset?.y ?? 0;
|
||||
|
||||
@ -969,27 +969,27 @@ void main() {
|
||||
|
||||
final waterAnimation = layer.animations.first;
|
||||
final spikeAnimation = layer.animations.last;
|
||||
expect(waterAnimation.frames.durations, [.18, .17, .15]);
|
||||
expect(spikeAnimation.frames.durations, [.176, .176, .176, .176]);
|
||||
expect(waterAnimation.frames.durations, [0.18, 0.17, 0.15]);
|
||||
expect(spikeAnimation.frames.durations, [0.176, 0.176, 0.176, 0.176]);
|
||||
|
||||
map.update(.177);
|
||||
map.update(0.177);
|
||||
expect(waterAnimation.frame, 0);
|
||||
expect(waterAnimation.frames.frameTime, .177);
|
||||
expect(waterAnimation.frames.frameTime, 0.177);
|
||||
expect(
|
||||
waterAnimation.batchedSource.toRect(),
|
||||
waterAnimation.frames.sources[0],
|
||||
);
|
||||
|
||||
expect(spikeAnimation.frame, 1);
|
||||
expect(spikeAnimation.frames.frameTime, moreOrLessEquals(.001));
|
||||
expect(spikeAnimation.frames.frameTime, moreOrLessEquals(0.001));
|
||||
expect(
|
||||
spikeAnimation.batchedSource.toRect(),
|
||||
spikeAnimation.frames.sources[1],
|
||||
);
|
||||
|
||||
map.update(.003);
|
||||
map.update(0.003);
|
||||
expect(waterAnimation.frame, 1);
|
||||
expect(waterAnimation.frames.frameTime, moreOrLessEquals(.0));
|
||||
expect(waterAnimation.frames.frameTime, moreOrLessEquals(0.0));
|
||||
expect(spikeAnimation.frame, 1);
|
||||
expect(spikeAnimation.frames.frameTime, moreOrLessEquals(0.004));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user