chore: Enable DCM rule double-literal-format (#3248)

Enable DCM rule double-literal-format.

More details
[here](https://dcm.dev/docs/rules/common/double-literal-format/). This
both forbids trailing zeroes and mandates leading zeroes.

If we would prefer a different style (e.g. prefer no leading zero
instead), just lmk :)
This commit is contained in:
Luan Nico
2024-07-30 11:17:27 -04:00
committed by GitHub
parent f7d956cb71
commit fabbf928d0
31 changed files with 81 additions and 77 deletions

View File

@ -24,7 +24,7 @@ class SequenceEffectGame extends FlameGame {
EffectController(duration: 0.5), EffectController(duration: 0.5),
), ),
ScaleEffect.by( ScaleEffect.by(
Vector2.all(.75), Vector2.all(0.75),
EffectController(duration: 0.2, alternate: true), EffectController(duration: 0.2, alternate: true),
), ),
]), ]),

View File

@ -12,7 +12,7 @@ class TableauPile extends PositionComponent implements Pile {
/// Which cards are currently placed onto this pile. /// Which cards are currently placed onto this pile.
final List<Card> _cards = []; final List<Card> _cards = [];
final Vector2 _fanOffset1 = Vector2(0, KlondikeGame.cardHeight * 0.05); final Vector2 _fanOffset1 = Vector2(0, KlondikeGame.cardHeight * 0.05);
final Vector2 _fanOffset2 = Vector2(0, KlondikeGame.cardHeight * 0.20); final Vector2 _fanOffset2 = Vector2(0, KlondikeGame.cardHeight * 0.2);
//#region Pile API //#region Pile API

View File

@ -12,7 +12,7 @@ class TableauPile extends PositionComponent implements Pile {
/// Which cards are currently placed onto this pile. /// Which cards are currently placed onto this pile.
final List<Card> _cards = []; final List<Card> _cards = [];
final Vector2 _fanOffset1 = Vector2(0, KlondikeGame.cardHeight * 0.05); final Vector2 _fanOffset1 = Vector2(0, KlondikeGame.cardHeight * 0.05);
final Vector2 _fanOffset2 = Vector2(0, KlondikeGame.cardHeight * 0.20); final Vector2 _fanOffset2 = Vector2(0, KlondikeGame.cardHeight * 0.2);
//#region Pile API //#region Pile API

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@ -23,7 +23,7 @@ class WaterEnemy extends SpriteAnimationComponent
SpriteAnimationData.sequenced( SpriteAnimationData.sequenced(
amount: 2, amount: 2,
textureSize: Vector2.all(16), textureSize: Vector2.all(16),
stepTime: 0.70, stepTime: 0.7,
), ),
); );
position = Vector2( position = Vector2(

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@ -27,10 +27,10 @@ class Star extends SpriteComponent with HasGameReference<EmberQuestGame> {
add(RectangleHitbox(collisionType: CollisionType.passive)); add(RectangleHitbox(collisionType: CollisionType.passive));
add( add(
SizeEffect.by( SizeEffect.by(
Vector2(-24, -24), Vector2.all(-24),
EffectController( EffectController(
duration: .75, duration: 0.75,
reverseDuration: .5, reverseDuration: 0.5,
infinite: true, infinite: true,
curve: Curves.easeOut, curve: Curves.easeOut,
), ),

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@ -52,7 +52,7 @@ class Player extends SpriteAnimationComponent
'player.png', 'player.png',
SpriteAnimationData.sequenced( SpriteAnimationData.sequenced(
amount: 4, amount: 4,
stepTime: .2, stepTime: 0.2,
textureSize: Vector2(32, 48), textureSize: Vector2(32, 48),
), ),
); );

View File

@ -64,7 +64,7 @@ class Player extends SpriteAnimationComponent
'player.png', 'player.png',
SpriteAnimationData.sequenced( SpriteAnimationData.sequenced(
amount: 4, amount: 4,
stepTime: .2, stepTime: 0.2,
textureSize: Vector2(32, 48), textureSize: Vector2(32, 48),
), ),
); );
@ -72,7 +72,7 @@ class Player extends SpriteAnimationComponent
position = game.size / 2; position = game.size / 2;
_bulletSpawner = SpawnComponent( _bulletSpawner = SpawnComponent(
period: .2, period: 0.2,
selfPositioning: true, selfPositioning: true,
factory: (index) { factory: (index) {
return Bullet( return Bullet(
@ -119,7 +119,7 @@ class Bullet extends SpriteAnimationComponent
'bullet.png', 'bullet.png',
SpriteAnimationData.sequenced( SpriteAnimationData.sequenced(
amount: 4, amount: 4,
stepTime: .2, stepTime: 0.2,
textureSize: Vector2(8, 16), textureSize: Vector2(8, 16),
), ),
); );

View File

@ -75,7 +75,7 @@ class Player extends SpriteAnimationComponent
'player.png', 'player.png',
SpriteAnimationData.sequenced( SpriteAnimationData.sequenced(
amount: 4, amount: 4,
stepTime: .2, stepTime: 0.2,
textureSize: Vector2(32, 48), textureSize: Vector2(32, 48),
), ),
); );
@ -83,7 +83,7 @@ class Player extends SpriteAnimationComponent
position = game.size / 2; position = game.size / 2;
_bulletSpawner = SpawnComponent( _bulletSpawner = SpawnComponent(
period: .2, period: 0.2,
selfPositioning: true, selfPositioning: true,
factory: (index) { factory: (index) {
return Bullet( return Bullet(
@ -130,7 +130,7 @@ class Bullet extends SpriteAnimationComponent
'bullet.png', 'bullet.png',
SpriteAnimationData.sequenced( SpriteAnimationData.sequenced(
amount: 4, amount: 4,
stepTime: .2, stepTime: 0.2,
textureSize: Vector2(8, 16), textureSize: Vector2(8, 16),
), ),
); );
@ -167,7 +167,7 @@ class Enemy extends SpriteAnimationComponent
'enemy.png', 'enemy.png',
SpriteAnimationData.sequenced( SpriteAnimationData.sequenced(
amount: 4, amount: 4,
stepTime: .2, stepTime: 0.2,
textureSize: Vector2.all(16), textureSize: Vector2.all(16),
), ),
); );

View File

@ -77,7 +77,7 @@ class Player extends SpriteAnimationComponent
'player.png', 'player.png',
SpriteAnimationData.sequenced( SpriteAnimationData.sequenced(
amount: 4, amount: 4,
stepTime: .2, stepTime: 0.2,
textureSize: Vector2(32, 48), textureSize: Vector2(32, 48),
), ),
); );
@ -85,7 +85,7 @@ class Player extends SpriteAnimationComponent
position = game.size / 2; position = game.size / 2;
_bulletSpawner = SpawnComponent( _bulletSpawner = SpawnComponent(
period: .2, period: 0.2,
selfPositioning: true, selfPositioning: true,
factory: (index) { factory: (index) {
return Bullet( return Bullet(
@ -132,7 +132,7 @@ class Bullet extends SpriteAnimationComponent
'bullet.png', 'bullet.png',
SpriteAnimationData.sequenced( SpriteAnimationData.sequenced(
amount: 4, amount: 4,
stepTime: .2, stepTime: 0.2,
textureSize: Vector2(8, 16), textureSize: Vector2(8, 16),
), ),
); );
@ -175,7 +175,7 @@ class Enemy extends SpriteAnimationComponent
'enemy.png', 'enemy.png',
SpriteAnimationData.sequenced( SpriteAnimationData.sequenced(
amount: 4, amount: 4,
stepTime: .2, stepTime: 0.2,
textureSize: Vector2.all(16), textureSize: Vector2.all(16),
), ),
); );
@ -227,7 +227,7 @@ class Explosion extends SpriteAnimationComponent
'explosion.png', 'explosion.png',
SpriteAnimationData.sequenced( SpriteAnimationData.sequenced(
amount: 6, amount: 6,
stepTime: .1, stepTime: 0.1,
textureSize: Vector2.all(32), textureSize: Vector2.all(32),
loop: false, loop: false,
), ),

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@ -36,7 +36,7 @@ class GameOverText extends SpriteComponent with HasGameReference<TRexGame> {
void onGameResize(Vector2 size) { void onGameResize(Vector2 size) {
super.onGameResize(size); super.onGameResize(size);
x = size.x / 2; x = size.x / 2;
y = size.y * .25; y = size.y * 0.25;
} }
} }
@ -56,6 +56,6 @@ class GameOverRestart extends SpriteComponent with HasGameReference<TRexGame> {
void onGameResize(Vector2 size) { void onGameResize(Vector2 size) {
super.onGameResize(size); super.onGameResize(size);
x = size.x / 2; x = size.x / 2;
y = size.y * .75; y = size.y * 0.75;
} }
} }

View File

@ -71,8 +71,8 @@ class CircleShuffler extends BodyComponent {
final fixtureDef = FixtureDef( final fixtureDef = FixtureDef(
shape, shape,
density: 50.0, density: 50.0,
friction: .1, friction: 0.1,
restitution: .9, restitution: 0.9,
); );
body.createFixture(fixtureDef); body.createFixture(fixtureDef);

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@ -173,7 +173,7 @@ class AntWorld extends World {
add( add(
Ant() Ant()
..color = baseColor.withHue(random.nextDouble() * 360).toColor() ..color = baseColor.withHue(random.nextDouble() * 360).toColor()
..scale = Vector2.all(.4) ..scale = Vector2.all(0.4)
..setTravelPath(curve.path), ..setTravelPath(curve.path),
); );
} }

View File

@ -263,7 +263,7 @@ class CollidableSnowman extends MyCollidable {
); );
final middle = SnowmanPart( final middle = SnowmanPart(
size.x * 0.4, size.x * 0.4,
Vector2(size.x / 2, size.y * 0.40), Vector2(size.x / 2, size.y * 0.4),
Colors.yellow, Colors.yellow,
); );
final bottom = SnowmanPart( final bottom = SnowmanPart(

View File

@ -22,7 +22,7 @@ class _Rectangle extends RectangleComponent {
children: [ children: [
RotateEffect.by( RotateEffect.by(
pi * 2, pi * 2,
EffectController(duration: .4, infinite: true), EffectController(duration: 0.4, infinite: true),
), ),
], ],
); );

View File

@ -169,7 +169,7 @@ class ParticlesExample extends FlameGame {
return Particle.generate( return Particle.generate(
count: 5, count: 5,
generator: (i) => MovingParticle( generator: (i) => MovingParticle(
to: randomCellVector2()..scale(.5), to: randomCellVector2()..scale(0.5),
child: CircleParticle( child: CircleParticle(
radius: 5 + rnd.nextDouble() * 5, radius: 5 + rnd.nextDouble() * 5,
paint: Paint()..color = Colors.deepOrange, paint: Paint()..color = Colors.deepOrange,
@ -185,7 +185,7 @@ class ParticlesExample extends FlameGame {
count: 5, count: 5,
generator: (i) => MovingParticle( generator: (i) => MovingParticle(
curve: Curves.easeOutQuad, curve: Curves.easeOutQuad,
to: randomCellVector2()..scale(.5), to: randomCellVector2()..scale(0.5),
child: CircleParticle( child: CircleParticle(
radius: 5 + rnd.nextDouble() * 5, radius: 5 + rnd.nextDouble() * 5,
paint: Paint()..color = Colors.deepPurple, paint: Paint()..color = Colors.deepPurple,
@ -203,8 +203,8 @@ class ParticlesExample extends FlameGame {
return Particle.generate( return Particle.generate(
count: 5, count: 5,
generator: (i) => MovingParticle( generator: (i) => MovingParticle(
curve: const Interval(.2, .6, curve: Curves.easeInOutCubic), curve: const Interval(0.2, 0.6, curve: Curves.easeInOutCubic),
to: randomCellVector2()..scale(.5), to: randomCellVector2()..scale(0.5),
child: CircleParticle( child: CircleParticle(
radius: 5 + rnd.nextDouble() * 5, radius: 5 + rnd.nextDouble() * 5,
paint: Paint()..color = Colors.greenAccent, paint: Paint()..color = Colors.greenAccent,
@ -269,8 +269,8 @@ class ParticlesExample extends FlameGame {
return Particle.generate( return Particle.generate(
generator: (i) => MovingParticle( generator: (i) => MovingParticle(
curve: Interval(rnd.nextDouble() * .1, rnd.nextDouble() * .8 + .1), curve: Interval(rnd.nextDouble() * 0.1, rnd.nextDouble() * 0.8 + 0.1),
to: randomCellVector2()..scale(.5), to: randomCellVector2()..scale(0.5),
child: reusableParticle!, child: reusableParticle!,
), ),
); );
@ -327,8 +327,11 @@ class ParticlesExample extends FlameGame {
Particle acceleratedParticles() { Particle acceleratedParticles() {
return Particle.generate( return Particle.generate(
generator: (i) => AcceleratedParticle( generator: (i) => AcceleratedParticle(
speed: speed: Vector2(
Vector2(rnd.nextDouble() * 600 - 300, -rnd.nextDouble() * 600) * .2, rnd.nextDouble() * 600 - 300,
-rnd.nextDouble() * 600,
) *
0.2,
acceleration: Vector2(0, 200), acceleration: Vector2(0, 200),
child: rotatingImage(initialAngle: rnd.nextDouble() * pi), child: rotatingImage(initialAngle: rnd.nextDouble() * pi),
), ),
@ -373,7 +376,7 @@ class ParticlesExample extends FlameGame {
Particle spriteParticle() { Particle spriteParticle() {
return SpriteParticle( return SpriteParticle(
sprite: Sprite(images.fromCache('zap.png')), sprite: Sprite(images.fromCache('zap.png')),
size: cellSize * .5, size: cellSize * 0.5,
); );
} }
@ -392,8 +395,8 @@ class ParticlesExample extends FlameGame {
/// which is independent from the parent [Particle]. /// which is independent from the parent [Particle].
Particle componentParticle() { Particle componentParticle() {
return MovingParticle( return MovingParticle(
from: -halfCellSize * .2, from: -halfCellSize * 0.2,
to: halfCellSize * .2, to: halfCellSize * 0.2,
curve: SineCurve(), curve: SineCurve(),
child: ComponentParticle(component: trafficLight), child: ComponentParticle(component: trafficLight),
); );
@ -435,7 +438,7 @@ class ParticlesExample extends FlameGame {
Offset.zero, Offset.zero,
// Closer to the end of lifespan particles // Closer to the end of lifespan particles
// will turn into larger glaring circles // will turn into larger glaring circles
rnd.nextDouble() * particle.progress > .6 rnd.nextDouble() * particle.progress > 0.6
? rnd.nextDouble() * (50 * particle.progress) ? rnd.nextDouble() * (50 * particle.progress)
: 2 + (3 * particle.progress), : 2 + (3 * particle.progress),
paint, paint,

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@ -20,7 +20,7 @@ final class TapConfig {
/// Min delay to long tap delay is defined below. /// Min delay to long tap delay is defined below.
/// Values too low don't make sense because they /// Values too low don't make sense because they
/// would be basically a regular tap. /// would be basically a regular tap.
static const double _minLongTapDelay = 0.150; static const double _minLongTapDelay = 0.15;
/// Default long tap delay is 0.3 seconds. /// Default long tap delay is 0.3 seconds.
static const double _defaultLongTapDelay = 0.3; static const double _defaultLongTapDelay = 0.3;

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@ -57,7 +57,7 @@ abstract class Particle {
Particle({ Particle({
double? lifespan, double? lifespan,
}) { }) {
setLifespan(lifespan ?? .5); setLifespan(lifespan ?? 0.5);
} }
/// Getter for the current lifespan of this [Particle]. /// Getter for the current lifespan of this [Particle].

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@ -14,7 +14,7 @@ void main() {
test('longTapDelay cannot be set to a value lower than 0.150', () { test('longTapDelay cannot be set to a value lower than 0.150', () {
TapConfig.longTapDelay = 0.1; TapConfig.longTapDelay = 0.1;
expect(TapConfig.longTapDelay, 0.150); expect(TapConfig.longTapDelay, 0.15);
}); });
}); });
} }

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@ -47,7 +47,7 @@ void main() {
' and then restores', () { ' and then restores', () {
final canvas = _MocktailCanvas(); final canvas = _MocktailCanvas();
when(canvas.save).thenReturn(null); when(canvas.save).thenReturn(null);
when(() => canvas.rotate(.5)).thenReturn(null); when(() => canvas.rotate(0.5)).thenReturn(null);
when(() => canvas.translateVector(Vector2(1, 1))).thenReturn(null); when(() => canvas.translateVector(Vector2(1, 1))).thenReturn(null);
when(() => canvas.translateVector(Vector2(-1, -1))).thenReturn(null); when(() => canvas.translateVector(Vector2(-1, -1))).thenReturn(null);
when(canvas.restore).thenReturn(null); when(canvas.restore).thenReturn(null);
@ -57,7 +57,7 @@ void main() {
canvas.renderRotated(0.5, Vector2(1, 1), drawFunction.call); canvas.renderRotated(0.5, Vector2(1, 1), drawFunction.call);
verify(canvas.save).called(1); verify(canvas.save).called(1);
verify(() => canvas.translateVector(Vector2(1, 1))).called(1); verify(() => canvas.translateVector(Vector2(1, 1))).called(1);
verify(() => canvas.rotate(.5)).called(1); verify(() => canvas.rotate(0.5)).called(1);
verify(() => drawFunction(canvas)).called(1); verify(() => drawFunction(canvas)).called(1);
verify(() => canvas.translateVector(Vector2(-1, -1))).called(1); verify(() => canvas.translateVector(Vector2(-1, -1))).called(1);
verify(canvas.restore).called(1); verify(canvas.restore).called(1);

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@ -81,9 +81,9 @@ void main() {
// create points left, above, right and under // create points left, above, right and under
// y position [0, 1] but left to rect's left // y position [0, 1] but left to rect's left
final left = Vector2(-.5, r.nextDouble() * 1); final left = Vector2(-0.5, r.nextDouble() * 1);
// x position [0, 1] but above rect's top // x position [0, 1] but above rect's top
final above = Vector2(r.nextDouble() * 1, -.5); final above = Vector2(r.nextDouble() * 1, -0.5);
// y position [0, 1] but right to rect's right // y position [0, 1] but right to rect's right
final right = Vector2(1.5, r.nextDouble() * 1); final right = Vector2(1.5, r.nextDouble() * 1);
// x position [0, 1] but under rect's bottom // x position [0, 1] but under rect's bottom
@ -96,22 +96,22 @@ void main() {
expect(rect.intersectsSegment(under, above), true); expect(rect.intersectsSegment(under, above), true);
// above the rect and left to rect's left // above the rect and left to rect's left
final aboveLeft = Vector2(-.5, r.nextDouble() * 1 - 1); final aboveLeft = Vector2(-0.5, r.nextDouble() * 1 - 1);
// above the rect and left to rect's left // above the rect and left to rect's left
final aboveRight = Vector2(1.5, r.nextDouble() * 1 - 1); final aboveRight = Vector2(1.5, r.nextDouble() * 1 - 1);
// under the rect and right to rect's right // under the rect and right to rect's right
final underRight = Vector2(1.5, r.nextDouble() * 1 + 1); final underRight = Vector2(1.5, r.nextDouble() * 1 + 1);
// under the rect and left to rect's left // under the rect and left to rect's left
final underLeft = Vector2(-.5, r.nextDouble() * 1 + 1); final underLeft = Vector2(-0.5, r.nextDouble() * 1 + 1);
expect(rect.intersectsSegment(aboveLeft, aboveRight), false); expect(rect.intersectsSegment(aboveLeft, aboveRight), false);
expect(rect.intersectsSegment(aboveLeft, underLeft), false); expect(rect.intersectsSegment(aboveLeft, underLeft), false);
expect(rect.intersectsSegment(underLeft, underRight), false); expect(rect.intersectsSegment(underLeft, underRight), false);
expect(rect.intersectsSegment(underRight, aboveRight), false); expect(rect.intersectsSegment(underRight, aboveRight), false);
// any y position but left to rect's left // any y position but left to rect's left
final nearLeft = Vector2(-.25, r.nextDouble() * 256); final nearLeft = Vector2(-0.25, r.nextDouble() * 256);
// any x position but above rect's top // any x position but above rect's top
final nearAbove = Vector2(r.nextDouble() * 256, -.25); final nearAbove = Vector2(r.nextDouble() * 256, -0.25);
// any y position but right to rect's right // any y position but right to rect's right
final nearRight = Vector2(1.25, r.nextDouble() * 256); final nearRight = Vector2(1.25, r.nextDouble() * 256);
// any x position but under rect's bottom // any x position but under rect's bottom

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@ -17,8 +17,8 @@ void main() {
'default viewport does not change size', 'default viewport does not change size',
(game) async { (game) async {
game.onGameResize(Vector2(100.0, 200.0)); game.onGameResize(Vector2(100.0, 200.0));
expect(game.canvasSize, Vector2(100.0, 200.00)); expect(game.canvasSize, Vector2(100.0, 200.0));
expect(game.size, Vector2(100.0, 200.00)); expect(game.size, Vector2(100.0, 200.0));
}, },
); );

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@ -556,7 +556,7 @@ void main() {
game.handleForcePressStart( game.handleForcePressStart(
ForcePressDetails( ForcePressDetails(
globalPosition: const Offset(10, 10), globalPosition: const Offset(10, 10),
pressure: .4, pressure: 0.4,
), ),
); );
@ -573,7 +573,7 @@ void main() {
game.handleForcePressUpdate( game.handleForcePressUpdate(
ForcePressDetails( ForcePressDetails(
globalPosition: const Offset(10, 10), globalPosition: const Offset(10, 10),
pressure: .7, pressure: 0.7,
), ),
); );
@ -590,7 +590,7 @@ void main() {
game.handleForcePressPeak( game.handleForcePressPeak(
ForcePressDetails( ForcePressDetails(
globalPosition: const Offset(10, 10), globalPosition: const Offset(10, 10),
pressure: .9, pressure: 0.9,
), ),
); );
@ -607,7 +607,7 @@ void main() {
game.handleForcePressEnd( game.handleForcePressEnd(
ForcePressDetails( ForcePressDetails(
globalPosition: const Offset(10, 10), globalPosition: const Offset(10, 10),
pressure: .2, pressure: 0.2,
), ),
); );
expect(game.forcePressEnded, equals(1)); expect(game.forcePressEnded, equals(1));

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@ -18,7 +18,7 @@ void main() {
), ),
); );
final particle = rect.scaling(to: .5, curve: Curves.easeIn); final particle = rect.scaling(to: 0.5, curve: Curves.easeIn);
final component = ParticleSystemComponent( final component = ParticleSystemComponent(
particle: particle, particle: particle,
@ -28,7 +28,7 @@ void main() {
await game.ready(); await game.ready();
game.update(1); game.update(1);
expect(particle.scale, .841796875); expect(particle.scale, 0.841796875);
expect(particle.curve, Curves.easeIn); expect(particle.curve, Curves.easeIn);
expect(particle.progress, 0.31640625); expect(particle.progress, 0.31640625);
expect(particle.child, isInstanceOf<ComputedParticle>()); expect(particle.child, isInstanceOf<ComputedParticle>());

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@ -238,7 +238,7 @@ void main() {
final animation = AnimationSelection.fromJson({ final animation = AnimationSelection.fromJson({
'id': 'bomb_ptero', 'id': 'bomb_ptero',
'frameCount': 1, 'frameCount': 1,
'stepTime': .2, 'stepTime': 0.2,
'loop': true, 'loop': true,
'x': 0, 'x': 0,
'y': 0, 'y': 0,
@ -249,7 +249,7 @@ void main() {
expect(animation.id, 'bomb_ptero'); expect(animation.id, 'bomb_ptero');
expect(animation.frameCount, 1); expect(animation.frameCount, 1);
expect(animation.stepTime, .2); expect(animation.stepTime, 0.2);
expect(animation.loop, isTrue); expect(animation.loop, isTrue);
expect(animation.x, 0); expect(animation.x, 0);
expect(animation.y, 0); expect(animation.y, 0);
@ -268,14 +268,14 @@ void main() {
h: 16, h: 16,
), ),
frameCount: 1, frameCount: 1,
stepTime: .2, stepTime: 0.2,
loop: true, loop: true,
group: 'enemies', group: 'enemies',
); );
final json = animation.toJson(); final json = animation.toJson();
expect(json['id'], 'bomb_ptero'); expect(json['id'], 'bomb_ptero');
expect(json['frameCount'], 1); expect(json['frameCount'], 1);
expect(json['stepTime'], .2); expect(json['stepTime'], 0.2);
expect(json['loop'], isTrue); expect(json['loop'], isTrue);
expect(json['x'], 0); expect(json['x'], 0);
expect(json['y'], 0); expect(json['y'], 0);
@ -295,7 +295,7 @@ void main() {
h: 16, h: 16,
), ),
frameCount: 1, frameCount: 1,
stepTime: .2, stepTime: 0.2,
loop: true, loop: true,
group: 'enemies', group: 'enemies',
); );
@ -304,7 +304,7 @@ void main() {
expect(copy.group, 'new_group'); expect(copy.group, 'new_group');
expect(copy.id, 'bomb_ptero'); expect(copy.id, 'bomb_ptero');
expect(copy.frameCount, 1); expect(copy.frameCount, 1);
expect(copy.stepTime, .2); expect(copy.stepTime, 0.2);
expect(copy.loop, isTrue); expect(copy.loop, isTrue);
expect(copy.x, 0); expect(copy.x, 0);
expect(copy.y, 0); expect(copy.y, 0);

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@ -4,7 +4,7 @@ import 'package:flutter/material.dart';
class Grass extends PositionComponent with Terrain { class Grass extends PositionComponent with Terrain {
static final _color = Paint()..color = const Color(0xff567d46); static final _color = Paint()..color = const Color(0xff567d46);
static final _debugColor = Paint()..color = Colors.black.withOpacity(.5); static final _debugColor = Paint()..color = Colors.black.withOpacity(0.5);
late final _rect = size.toRect(); late final _rect = size.toRect();
late final _rect2 = Rect.fromCenter( late final _rect2 = Rect.fromCenter(

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@ -15,5 +15,6 @@ dart_code_metrics:
ignore-mixins: true ignore-mixins: true
- avoid-unnecessary-type-assertions: - avoid-unnecessary-type-assertions:
ignore-mixins: true ignore-mixins: true
- double-literal-format
# flutter rules # flutter rules
- prefer-define-hero-tag - prefer-define-hero-tag

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@ -31,7 +31,7 @@ class MyGame extends FlameGame with TapDetector {
SpriteAnimationData.sequenced( SpriteAnimationData.sequenced(
textureSize: Vector2(48, 32), textureSize: Vector2(48, 32),
amount: 4, amount: 4,
stepTime: .2, stepTime: 0.2,
), ),
size: Vector2(100, 50), size: Vector2(100, 50),
anchor: Anchor.center, anchor: Anchor.center,

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@ -19,7 +19,7 @@ class FlameStudioToolbar extends ConsumerWidget {
]; ];
final height = ref.watch(toolbarHeightProvider); final height = ref.watch(toolbarHeightProvider);
final gap = height * 0.10; final gap = height * 0.1;
return Container( return Container(
constraints: BoxConstraints.tightFor(height: height), constraints: BoxConstraints.tightFor(height: height),

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@ -54,7 +54,7 @@ class TiledGame extends FlameGame {
coins, coins,
SpriteAnimationData.sequenced( SpriteAnimationData.sequenced(
amount: 8, amount: 8,
stepTime: .15, stepTime: 0.15,
textureSize: Vector2.all(20), textureSize: Vector2.all(20),
), ),
), ),

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@ -67,8 +67,8 @@ class OrthogonalTileLayer extends FlameTileLayer {
late double offsetX; late double offsetX;
late double offsetY; late double offsetY;
offsetX = (tx + .5) * size.x; offsetX = (tx + 0.5) * size.x;
offsetY = (ty + .5) * size.y; offsetY = (ty + 0.5) * size.y;
offsetX += tileset.tileOffset?.x ?? 0; offsetX += tileset.tileOffset?.x ?? 0;
offsetY += tileset.tileOffset?.y ?? 0; offsetY += tileset.tileOffset?.y ?? 0;

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@ -969,27 +969,27 @@ void main() {
final waterAnimation = layer.animations.first; final waterAnimation = layer.animations.first;
final spikeAnimation = layer.animations.last; final spikeAnimation = layer.animations.last;
expect(waterAnimation.frames.durations, [.18, .17, .15]); expect(waterAnimation.frames.durations, [0.18, 0.17, 0.15]);
expect(spikeAnimation.frames.durations, [.176, .176, .176, .176]); expect(spikeAnimation.frames.durations, [0.176, 0.176, 0.176, 0.176]);
map.update(.177); map.update(0.177);
expect(waterAnimation.frame, 0); expect(waterAnimation.frame, 0);
expect(waterAnimation.frames.frameTime, .177); expect(waterAnimation.frames.frameTime, 0.177);
expect( expect(
waterAnimation.batchedSource.toRect(), waterAnimation.batchedSource.toRect(),
waterAnimation.frames.sources[0], waterAnimation.frames.sources[0],
); );
expect(spikeAnimation.frame, 1); expect(spikeAnimation.frame, 1);
expect(spikeAnimation.frames.frameTime, moreOrLessEquals(.001)); expect(spikeAnimation.frames.frameTime, moreOrLessEquals(0.001));
expect( expect(
spikeAnimation.batchedSource.toRect(), spikeAnimation.batchedSource.toRect(),
spikeAnimation.frames.sources[1], spikeAnimation.frames.sources[1],
); );
map.update(.003); map.update(0.003);
expect(waterAnimation.frame, 1); expect(waterAnimation.frame, 1);
expect(waterAnimation.frames.frameTime, moreOrLessEquals(.0)); expect(waterAnimation.frames.frameTime, moreOrLessEquals(0.0));
expect(spikeAnimation.frame, 1); expect(spikeAnimation.frame, 1);
expect(spikeAnimation.frames.frameTime, moreOrLessEquals(0.004)); expect(spikeAnimation.frames.frameTime, moreOrLessEquals(0.004));