mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-03 12:28:03 +08:00
Adding ScaleEffect
This commit is contained in:
@ -1,48 +1,113 @@
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import 'package:flutter/material.dart';
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import 'package:flame/game.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/components/component.dart';
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import 'package:flame/effects/effects.dart';
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import 'package:flame/position.dart';
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class Square extends PositionComponent {
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static final _paint = Paint()..color = Color(0xFFFFFFFF);
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Square() {
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width = 100;
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height = 100;
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}
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@override
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void render(Canvas canvas) {
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canvas.drawRect(toRect(), _paint);
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}
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}
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class MyGame extends BaseGame with TapDetector {
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Square square;
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MyGame() {
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add(
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square = Square()
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..x = 100
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..y = 100
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);
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}
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@override
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void onTapUp(details) {
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square.addEffect(MoveEffect(
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destination: Position(
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details.localPosition.dx,
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details.localPosition.dy,
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),
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speed: 250.0,
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curve: Curves.easeOutQuad,
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));
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}
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}
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void main() {
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runApp(MyGame().widget);
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runApp(MyApp());
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}
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class MyApp extends StatelessWidget {
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// This widget is the root of your application.
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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title: 'Flutter Demo',
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theme: ThemeData(
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// This is the theme of your application.
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//
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// Try running your application with "flutter run". You'll see the
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// application has a blue toolbar. Then, without quitting the app, try
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// changing the primarySwatch below to Colors.green and then invoke
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// "hot reload" (press "r" in the console where you ran "flutter run",
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// or simply save your changes to "hot reload" in a Flutter IDE).
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// Notice that the counter didn't reset back to zero; the application
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// is not restarted.
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primarySwatch: Colors.blue,
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),
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home: MyHomePage(title: 'Flutter Demo Home Page'),
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);
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}
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}
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class MyHomePage extends StatefulWidget {
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MyHomePage({Key key, this.title}) : super(key: key);
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// This widget is the home page of your application. It is stateful, meaning
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// that it has a State object (defined below) that contains fields that affect
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// how it looks.
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// This class is the configuration for the state. It holds the values (in this
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// case the title) provided by the parent (in this case the App widget) and
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// used by the build method of the State. Fields in a Widget subclass are
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// always marked "final".
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final String title;
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@override
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_MyHomePageState createState() => _MyHomePageState();
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}
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class _MyHomePageState extends State<MyHomePage> {
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int _counter = 0;
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void _incrementCounter() {
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setState(() {
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// This call to setState tells the Flutter framework that something has
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// changed in this State, which causes it to rerun the build method below
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// so that the display can reflect the updated values. If we changed
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// _counter without calling setState(), then the build method would not be
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// called again, and so nothing would appear to happen.
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_counter++;
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});
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}
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@override
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Widget build(BuildContext context) {
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// This method is rerun every time setState is called, for instance as done
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// by the _incrementCounter method above.
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//
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// The Flutter framework has been optimized to make rerunning build methods
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// fast, so that you can just rebuild anything that needs updating rather
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// than having to individually change instances of widgets.
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return Scaffold(
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appBar: AppBar(
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// Here we take the value from the MyHomePage object that was created by
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// the App.build method, and use it to set our appbar title.
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title: Text(widget.title),
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),
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body: Center(
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// Center is a layout widget. It takes a single child and positions it
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// in the middle of the parent.
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child: Column(
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// Column is also a layout widget. It takes a list of children and
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// arranges them vertically. By default, it sizes itself to fit its
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// children horizontally, and tries to be as tall as its parent.
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//
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// Invoke "debug painting" (press "p" in the console, choose the
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// "Toggle Debug Paint" action from the Flutter Inspector in Android
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// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
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// to see the wireframe for each widget.
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//
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// Column has various properties to control how it sizes itself and
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// how it positions its children. Here we use mainAxisAlignment to
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// center the children vertically; the main axis here is the vertical
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// axis because Columns are vertical (the cross axis would be
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// horizontal).
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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Text(
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'You have pushed the button this many times:',
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),
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Text(
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'$_counter',
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style: Theme.of(context).textTheme.headline4,
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),
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],
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),
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),
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floatingActionButton: FloatingActionButton(
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onPressed: _incrementCounter,
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tooltip: 'Increment',
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child: Icon(Icons.add),
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), // This trailing comma makes auto-formatting nicer for build methods.
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);
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}
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}
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32
doc/examples/effects/lib/main_move.dart
Normal file
32
doc/examples/effects/lib/main_move.dart
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@ -0,0 +1,32 @@
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import 'package:flutter/material.dart';
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import 'package:flame/game.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/effects/effects.dart';
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import 'package:flame/position.dart';
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import './square.dart';
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class MyGame extends BaseGame with TapDetector {
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Square square;
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MyGame() {
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add(square = Square()
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..x = 100
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..y = 100);
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}
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@override
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void onTapUp(details) {
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square.addEffect(MoveEffect(
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destination: Position(
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details.localPosition.dx,
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details.localPosition.dy,
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),
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speed: 250.0,
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curve: Curves.bounceInOut,
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));
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}
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}
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void main() {
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runApp(MyGame().widget);
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}
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35
doc/examples/effects/lib/main_scale.dart
Normal file
35
doc/examples/effects/lib/main_scale.dart
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@ -0,0 +1,35 @@
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import 'package:flutter/material.dart';
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import 'package:flame/game.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/anchor.dart';
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import 'package:flame/effects/effects.dart';
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import './square.dart';
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class MyGame extends BaseGame with TapDetector {
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Square square;
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bool grow = true;
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MyGame() {
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add(square = Square()
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..anchor = Anchor.center
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..x = 200
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..y = 400);
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}
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@override
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void onTap() {
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final s = grow ? 300.0 : 100.0;
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grow = !grow;
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square.addEffect(ScaleEffect(
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size: Size(s, s),
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speed: 250.0,
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curve: Curves.bounceInOut,
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));
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}
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}
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void main() {
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runApp(MyGame().widget);
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}
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17
doc/examples/effects/lib/square.dart
Normal file
17
doc/examples/effects/lib/square.dart
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@ -0,0 +1,17 @@
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import 'package:flame/components/component.dart';
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import 'dart:ui';
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class Square extends PositionComponent {
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static final _paint = Paint()..color = const Color(0xFFFFFFFF);
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Square() {
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width = 100;
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height = 100;
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}
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@override
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void render(Canvas canvas) {
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canvas.drawRect(toRect(), _paint);
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}
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}
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@ -154,10 +154,7 @@ abstract class PositionComponent extends Component {
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}
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void addEffect(PositionComponentEffect effect) {
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_effects.add(
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effect
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..component = this
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);
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_effects.add(effect..component = this);
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}
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@mustCallSuper
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@ -2,6 +2,7 @@ import 'package:flutter/animation.dart';
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import 'package:meta/meta.dart';
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import 'dart:math';
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import 'dart:ui';
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import '../position.dart';
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import '../components/component.dart';
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@ -10,11 +11,66 @@ abstract class PositionComponentEffect {
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void update(double dt);
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bool hasFinished();
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PositionComponent component;
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}
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double _direction(double p, double d) => p < d ? -1 : 1;
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double _size(double a, double b) => (a - b).abs();
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class ScaleEffect extends PositionComponentEffect {
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Size size;
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double speed;
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Curve curve;
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double _scaleTime;
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double _ellapsedTime = 0.0;
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Size _original;
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Size _diff;
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final Position _dir = Position(0, 0);
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ScaleEffect({
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@required this.size,
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@required this.speed,
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this.curve,
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});
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@override
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set component(_comp) {
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super.component = _comp;
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_original = Size(component.width, component.height);
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_diff = Size(
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_size(_original.width, size.width),
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_size(_original.height, size.height),
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);
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_dir.x = _direction(size.width, _original.width);
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_dir.y = _direction(size.height, _original.height);
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_scaleTime = max(
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_diff.width / speed,
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_diff.height / speed,
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);
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}
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@override
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void update(double dt) {
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if (!hasFinished()) {
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final double percent = min(1.0, _ellapsedTime / _scaleTime);
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final double c = curve != null ? curve.transform(percent) : 1.0;
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component.width = _original.width + _diff.width * c * _dir.x;
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component.height = _original.height + _diff.height * c * _dir.y;
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}
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_ellapsedTime += dt;
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}
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@override
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bool hasFinished() => _ellapsedTime >= _scaleTime;
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}
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class MoveEffect extends PositionComponentEffect {
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Position destination;
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double speed;
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Curve curve;
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@ -31,33 +87,33 @@ class MoveEffect extends PositionComponentEffect {
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double _ellapsedTime = 0.0;
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bool _valuesInitted = false;
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MoveEffect({
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@required this.destination,
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@required this.speed,
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this.curve,
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});
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@override
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set component(_comp) {
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super.component = _comp;
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_xOriginal = component.x;
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_yOriginal = component.y;
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_xDistance = _size(destination.x, component.x);
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_yDistance = _size(destination.y, component.y);
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_xDirection = _direction(destination.x, component.x);
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_yDirection = _direction(destination.y, component.y);
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_travelTime = max(
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_xDistance / speed,
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_yDistance / speed,
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);
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}
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@override
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void update(double dt) {
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if (!_valuesInitted) {
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_xOriginal = component.x;
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_xDistance = (destination.x - component.x).abs();
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final _xTravelTime = _xDistance / speed;
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_xDirection = destination.x < component.x ? - 1 : 1;
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_yOriginal = component.y;
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_yDistance = (destination.y - component.y).abs();
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final _yTravelTime = _yDistance / speed;
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_yDirection = destination.y < component.y ? - 1 : 1;
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_travelTime = max(_xTravelTime, _yTravelTime);
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_valuesInitted = true;
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}
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if (!hasFinished()) {
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final double percent = min(1.0, _ellapsedTime / _travelTime);
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final double c = curve != null ? curve.transform(percent) : 1.0;
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@ -68,6 +124,7 @@ class MoveEffect extends PositionComponentEffect {
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_ellapsedTime += dt;
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}
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@override
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bool hasFinished() => _ellapsedTime >= _travelTime;
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bool hasFinished() => _ellapsedTime >= _travelTime;
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}
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