Adding ScaleEffect

This commit is contained in:
Erick Zanardo
2020-04-08 21:36:33 -03:00
parent 9356132325
commit f993aadceb
6 changed files with 271 additions and 68 deletions

View File

@ -1,48 +1,113 @@
import 'package:flutter/material.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/components/component.dart';
import 'package:flame/effects/effects.dart';
import 'package:flame/position.dart';
class Square extends PositionComponent {
static final _paint = Paint()..color = Color(0xFFFFFFFF);
Square() {
width = 100;
height = 100;
}
@override
void render(Canvas canvas) {
canvas.drawRect(toRect(), _paint);
}
}
class MyGame extends BaseGame with TapDetector {
Square square;
MyGame() {
add(
square = Square()
..x = 100
..y = 100
);
}
@override
void onTapUp(details) {
square.addEffect(MoveEffect(
destination: Position(
details.localPosition.dx,
details.localPosition.dy,
),
speed: 250.0,
curve: Curves.easeOutQuad,
));
}
}
void main() {
runApp(MyGame().widget);
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}

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@ -0,0 +1,32 @@
import 'package:flutter/material.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/effects/effects.dart';
import 'package:flame/position.dart';
import './square.dart';
class MyGame extends BaseGame with TapDetector {
Square square;
MyGame() {
add(square = Square()
..x = 100
..y = 100);
}
@override
void onTapUp(details) {
square.addEffect(MoveEffect(
destination: Position(
details.localPosition.dx,
details.localPosition.dy,
),
speed: 250.0,
curve: Curves.bounceInOut,
));
}
}
void main() {
runApp(MyGame().widget);
}

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@ -0,0 +1,35 @@
import 'package:flutter/material.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/anchor.dart';
import 'package:flame/effects/effects.dart';
import './square.dart';
class MyGame extends BaseGame with TapDetector {
Square square;
bool grow = true;
MyGame() {
add(square = Square()
..anchor = Anchor.center
..x = 200
..y = 400);
}
@override
void onTap() {
final s = grow ? 300.0 : 100.0;
grow = !grow;
square.addEffect(ScaleEffect(
size: Size(s, s),
speed: 250.0,
curve: Curves.bounceInOut,
));
}
}
void main() {
runApp(MyGame().widget);
}

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@ -0,0 +1,17 @@
import 'package:flame/components/component.dart';
import 'dart:ui';
class Square extends PositionComponent {
static final _paint = Paint()..color = const Color(0xFFFFFFFF);
Square() {
width = 100;
height = 100;
}
@override
void render(Canvas canvas) {
canvas.drawRect(toRect(), _paint);
}
}

View File

@ -154,10 +154,7 @@ abstract class PositionComponent extends Component {
}
void addEffect(PositionComponentEffect effect) {
_effects.add(
effect
..component = this
);
_effects.add(effect..component = this);
}
@mustCallSuper

View File

@ -2,6 +2,7 @@ import 'package:flutter/animation.dart';
import 'package:meta/meta.dart';
import 'dart:math';
import 'dart:ui';
import '../position.dart';
import '../components/component.dart';
@ -10,11 +11,66 @@ abstract class PositionComponentEffect {
void update(double dt);
bool hasFinished();
PositionComponent component;
}
double _direction(double p, double d) => p < d ? -1 : 1;
double _size(double a, double b) => (a - b).abs();
class ScaleEffect extends PositionComponentEffect {
Size size;
double speed;
Curve curve;
double _scaleTime;
double _ellapsedTime = 0.0;
Size _original;
Size _diff;
final Position _dir = Position(0, 0);
ScaleEffect({
@required this.size,
@required this.speed,
this.curve,
});
@override
set component(_comp) {
super.component = _comp;
_original = Size(component.width, component.height);
_diff = Size(
_size(_original.width, size.width),
_size(_original.height, size.height),
);
_dir.x = _direction(size.width, _original.width);
_dir.y = _direction(size.height, _original.height);
_scaleTime = max(
_diff.width / speed,
_diff.height / speed,
);
}
@override
void update(double dt) {
if (!hasFinished()) {
final double percent = min(1.0, _ellapsedTime / _scaleTime);
final double c = curve != null ? curve.transform(percent) : 1.0;
component.width = _original.width + _diff.width * c * _dir.x;
component.height = _original.height + _diff.height * c * _dir.y;
}
_ellapsedTime += dt;
}
@override
bool hasFinished() => _ellapsedTime >= _scaleTime;
}
class MoveEffect extends PositionComponentEffect {
Position destination;
double speed;
Curve curve;
@ -31,33 +87,33 @@ class MoveEffect extends PositionComponentEffect {
double _ellapsedTime = 0.0;
bool _valuesInitted = false;
MoveEffect({
@required this.destination,
@required this.speed,
this.curve,
});
@override
set component(_comp) {
super.component = _comp;
_xOriginal = component.x;
_yOriginal = component.y;
_xDistance = _size(destination.x, component.x);
_yDistance = _size(destination.y, component.y);
_xDirection = _direction(destination.x, component.x);
_yDirection = _direction(destination.y, component.y);
_travelTime = max(
_xDistance / speed,
_yDistance / speed,
);
}
@override
void update(double dt) {
if (!_valuesInitted) {
_xOriginal = component.x;
_xDistance = (destination.x - component.x).abs();
final _xTravelTime = _xDistance / speed;
_xDirection = destination.x < component.x ? - 1 : 1;
_yOriginal = component.y;
_yDistance = (destination.y - component.y).abs();
final _yTravelTime = _yDistance / speed;
_yDirection = destination.y < component.y ? - 1 : 1;
_travelTime = max(_xTravelTime, _yTravelTime);
_valuesInitted = true;
}
if (!hasFinished()) {
final double percent = min(1.0, _ellapsedTime / _travelTime);
final double c = curve != null ? curve.transform(percent) : 1.0;
@ -68,6 +124,7 @@ class MoveEffect extends PositionComponentEffect {
_ellapsedTime += dt;
}
@override
bool hasFinished() => _ellapsedTime >= _travelTime;
bool hasFinished() => _ellapsedTime >= _travelTime;
}