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https://github.com/flame-engine/flame.git
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Vector2 for position and size on PositionComponent
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@ -1,3 +1,4 @@
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import 'package:flame/extensions/vector2.dart';
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import 'package:flutter/material.dart';
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import 'package:flame/components/sprite_animation_component.dart';
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import 'package:flame/components/sprite_component.dart';
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@ -55,12 +56,13 @@ class MyGame extends BaseGame {
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final vampireAnimation =
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spriteSheet.createAnimation(0, stepTime: 0.1, to: 7);
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final ghostAnimation = spriteSheet.createAnimation(1, stepTime: 0.1, to: 7);
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final spriteSize = Vector2(80, 90);
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final vampireComponent = SpriteAnimationComponent(80, 90, vampireAnimation)
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final vampireComponent = SpriteAnimationComponent(spriteSize, vampireAnimation)
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..x = 150
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..y = 100;
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final ghostComponent = SpriteAnimationComponent(80, 90, ghostAnimation)
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final ghostComponent = SpriteAnimationComponent(spriteSize, ghostAnimation)
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..x = 150
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..y = 220;
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@ -69,12 +71,12 @@ class MyGame extends BaseGame {
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// Some plain sprites
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final vampireSpriteComponent =
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SpriteComponent.fromSprite(80, 90, spriteSheet.getSprite(0, 0))
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SpriteComponent.fromSprite(spriteSize, spriteSheet.getSprite(0, 0))
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..x = 50
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..y = 100;
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final ghostSpriteComponent =
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SpriteComponent.fromSprite(80, 90, spriteSheet.getSprite(1, 0))
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SpriteComponent.fromSprite(spriteSize, spriteSheet.getSprite(1, 0))
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..x = 50
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..y = 220;
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