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Improve 'move effect' example (#1030)
* Improve 'move effect' example * Update examples/lib/commons/circle_component.dart * Changelog entry Co-authored-by: Erick <erickzanardoo@gmail.com>
This commit is contained in:
21
examples/lib/commons/circle_component.dart
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21
examples/lib/commons/circle_component.dart
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@ -0,0 +1,21 @@
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import 'dart:ui';
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import 'package:flame/components.dart';
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class CircleComponent extends PositionComponent {
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CircleComponent({this.radius = 10.0})
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: paint = Paint()..color = const Color(0xFF60CB35),
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super(
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size: Vector2.all(2 * radius),
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anchor: Anchor.center,
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);
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Paint paint;
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double radius;
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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canvas.drawCircle(Offset(radius, radius), radius, paint);
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}
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}
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@ -7,10 +7,11 @@ import 'package:flame/palette.dart';
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class SquareComponent extends PositionComponent with EffectsHelper {
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class SquareComponent extends PositionComponent with EffectsHelper {
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Paint paint = BasicPalette.white.paint();
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Paint paint = BasicPalette.white.paint();
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SquareComponent({int priority = 0})
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SquareComponent({int priority = 0, double size = 100.0})
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: super(
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: super(
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size: Vector2.all(100.0),
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size: Vector2.all(size),
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priority: priority,
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priority: priority,
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anchor: Anchor.center,
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);
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);
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@override
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@override
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@ -1,35 +1,40 @@
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import 'package:flame/components.dart';
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import 'package:flame/effects.dart';
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import 'package:flame/effects.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame/input.dart';
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import 'package:flutter/material.dart';
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import '../../commons/circle_component.dart';
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import '../../commons/square_component.dart';
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import '../../commons/square_component.dart';
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class MoveEffectGame extends FlameGame with TapDetector {
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class MoveEffectGame extends FlameGame with TapDetector {
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late SquareComponent square;
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late SquareComponent square;
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final List<Vector2> path = [
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Vector2(100, 100),
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Vector2(50, 120),
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Vector2(200, 400),
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Vector2(150, 150),
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Vector2(100, 300),
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];
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@override
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@override
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Future<void> onLoad() async {
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Future<void> onLoad() async {
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await super.onLoad();
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await super.onLoad();
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square = SquareComponent()..position.setValues(100, 100);
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square = SquareComponent(size: 50)..position.setValues(200, 150);
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add(square);
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add(square);
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add(Component()
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..addAll([
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for (final point in path) CircleComponent(radius: 3)..position = point
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]));
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}
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}
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@override
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@override
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void onTapUp(TapUpInfo info) {
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void onTapUp(TapUpInfo info) {
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square.add(
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square.add(
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MoveEffect(
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MoveEffect(
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path: [
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path: [info.eventPosition.game] + path,
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info.eventPosition.game,
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Vector2(100, 100),
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Vector2(50, 120),
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Vector2(200, 400),
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Vector2(150, 0),
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Vector2(100, 300),
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],
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speed: 250.0,
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speed: 250.0,
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curve: Curves.bounceInOut,
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isAlternating: true,
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isAlternating: true,
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peakDelay: 2.0,
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peakDelay: 2.0,
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),
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),
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@ -9,6 +9,7 @@
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- Use the full delta in `JoystickComponent` so that it can't go to the wrong direction on the wrong side
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- Use the full delta in `JoystickComponent` so that it can't go to the wrong direction on the wrong side
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- Improved the menu for documentation version selection
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- Improved the menu for documentation version selection
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- Introduce `onDoubleTapDown` with info and `onDoubleTapCancel`
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- Introduce `onDoubleTapDown` with info and `onDoubleTapCancel`
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- Improved "move effect" example in the Dashbook
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## [1.0.0-releasecandidate.15]
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## [1.0.0-releasecandidate.15]
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- Fix issue with `Draggable`s not being removed from `draggables` list
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- Fix issue with `Draggable`s not being removed from `draggables` list
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