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https://github.com/flame-engine/flame.git
synced 2025-11-02 03:15:43 +08:00
Fix formatting
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@ -23,7 +23,7 @@ void effectTest(
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double expectedAngle = 0.0,
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Vector2 expectedPosition,
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Vector2 expectedSize,
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}) async {
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}) async {
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expectedPosition ??= Vector2.zero();
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expectedSize ??= Vector2.all(100.0);
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final Callback callback = Callback();
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@ -34,7 +34,7 @@ void effectTest(
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final double duration = effect.totalTravelTime;
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await tester.pumpWidget(game.widget);
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double timeLeft = iterations * duration;
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while(timeLeft > 0) {
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while (timeLeft > 0) {
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final double stepDelta = random.nextInt(100) / 1000;
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game.update(stepDelta);
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timeLeft -= stepDelta;
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@ -9,10 +9,11 @@ import 'effect_test_utils.dart';
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void main() {
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final Random random = Random();
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double roundDouble(double value, int places){
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double roundDouble(double value, int places) {
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final double mod = pow(10.0, places).toDouble();
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return (value * mod).round().toDouble() / mod;
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}
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// Max three rotations
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double randomAngle() => roundDouble(random.nextDouble() * 6 * pi, 2);
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final double angleArgument = randomAngle();
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