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fix: Set margins of JoystickComponent properly (#3019)
The margins of the `JoystickComponent` weren't set properly, this PR fixes that.
This commit is contained in:
@ -20,6 +20,11 @@ class JoystickAdvancedExample extends FlameGame with HasCollisionDetection {
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the buttons.
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''';
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JoystickAdvancedExample()
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: super(
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camera: CameraComponent.withFixedResolution(width: 1200, height: 800),
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);
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late final JoystickPlayer player;
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late final JoystickComponent joystick;
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late final TextComponent speedText;
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@ -2,8 +2,7 @@ import 'dart:math';
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import 'package:flame/components.dart';
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import 'package:flame/events.dart';
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import 'package:flame/src/components/input/hud_margin_component.dart';
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import 'package:meta/meta.dart';
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import 'package:flutter/widgets.dart';
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enum JoystickDirection {
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up,
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@ -17,7 +16,8 @@ enum JoystickDirection {
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idle,
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}
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class JoystickComponent extends HudMarginComponent with DragCallbacks {
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class JoystickComponent extends PositionComponent
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with HasGameReference, ComponentViewportMargin, DragCallbacks {
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late final PositionComponent? knob;
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late final PositionComponent? background;
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@ -46,8 +46,8 @@ class JoystickComponent extends HudMarginComponent with DragCallbacks {
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JoystickComponent({
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this.knob,
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this.background,
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super.margin,
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super.position,
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EdgeInsets? margin,
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double? size,
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double? knobRadius,
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Anchor super.anchor = Anchor.center,
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@ -66,6 +66,7 @@ class JoystickComponent extends HudMarginComponent with DragCallbacks {
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super(
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size: background?.size ?? Vector2.all(size ?? 0),
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) {
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this.margin = margin;
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this.knobRadius = knobRadius ?? this.size.x / 2;
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}
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@ -45,11 +45,29 @@ void main() {
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size: 20,
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margin: const EdgeInsets.only(left: 20, bottom: 20),
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);
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joystick.loaded.then((_) => game.onGameResize(Vector2(200, 100)));
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joystick.mounted.then((_) => game.onGameResize(Vector2(200, 100)));
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await game.ensureAdd(joystick);
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expect(joystick.position, Vector2(30, 70));
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},
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);
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testWithFlameGame(
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'properly re-positions with FixedResolutionViewport',
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(game) async {
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game.camera =
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CameraComponent.withFixedResolution(width: 100, height: 200);
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game.onGameResize(Vector2(100, 200));
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final joystick = JoystickComponent(
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knob: CircleComponent(radius: 5.0),
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size: 20,
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margin: const EdgeInsets.only(left: 20, bottom: 20),
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);
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await game.camera.viewport.ensureAdd(joystick);
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expect(joystick.position, Vector2(30, 170));
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game.onGameResize(Vector2(200, 100));
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expect(joystick.position, Vector2(30, 170));
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},
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);
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});
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group('Joystick input tests', () {
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