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Reverting doc rename
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60
doc/examples/sprite_batch/lib/main.dart
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60
doc/examples/sprite_batch/lib/main.dart
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import 'dart:math';
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import 'package:flame/flame.dart';
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import 'package:flutter/material.dart';
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import 'package:flame/game.dart';
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import 'package:flame/sprite_batch.dart';
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import 'package:flame/components/sprite_batch_component.dart';
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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final Size size = await Flame.util.initialDimensions();
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final game = MyGame(size);
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runApp(game.widget);
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}
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class MyGame extends BaseGame {
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SpriteBatch spriteBatch;
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MyGame(Size screenSize) {
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size = screenSize;
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initData();
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}
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void initData() async {
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spriteBatch = await SpriteBatch.withAsset('boom3.png');
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spriteBatch.add(
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rect: const Rect.fromLTWH(128 * 4.0, 128 * 4.0, 64, 128),
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offset: const Offset(200, 200),
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color: Colors.greenAccent,
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scale: 2,
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rotation: pi / 9.0,
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anchor: const Offset(64, 64),
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);
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spriteBatch.addTransform(
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rect: const Rect.fromLTWH(128 * 4.0, 128 * 4.0, 64, 128),
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color: Colors.redAccent,
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);
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const NUM = 100;
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final r = Random();
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for (int i = 0; i < NUM; ++i) {
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final sx = r.nextInt(8) * 128.0;
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final sy = r.nextInt(8) * 128.0;
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final x = r.nextInt(size.width.toInt()).toDouble();
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final y = r.nextInt(size.height ~/ 2).toDouble() + size.height / 2.0;
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spriteBatch.add(
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rect: Rect.fromLTWH(sx, sy, 128, 128),
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offset: Offset(x - 64, y - 64),
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);
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}
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add(SpriteBatchComponent.fromSpriteBatch(
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spriteBatch,
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blendMode: BlendMode.srcOver,
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));
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}
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}
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