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	Reverting doc rename
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							| @ -0,0 +1,88 @@ | ||||
| import 'package:flame/game.dart'; | ||||
| import 'package:flame/flame.dart'; | ||||
| import 'package:flame/svg.dart'; | ||||
| import 'package:flame/position.dart'; | ||||
| import 'package:flame/components/component.dart' show SvgComponent; | ||||
| import 'package:flame/components/mixins/resizable.dart'; | ||||
| import 'package:flame/text_config.dart'; | ||||
|  | ||||
| import 'package:flutter/material.dart'; | ||||
|  | ||||
| void main() async { | ||||
|   await Flame.util.initialDimensions(); | ||||
|  | ||||
|   final myGame = MyGame(); | ||||
|   runApp(myGame.widget); | ||||
|   myGame.start(); | ||||
| } | ||||
|  | ||||
| class AndroidComponent extends SvgComponent with Resizable { | ||||
|   static const int SPEED = 150; | ||||
|   int xDirection = 1; | ||||
|   int yDirection = 1; | ||||
|  | ||||
|   AndroidComponent() : super.fromSvg(100, 100, Svg('android.svg')); | ||||
|  | ||||
|   @override | ||||
|   void update(double dt) { | ||||
|     super.update(dt); | ||||
|     if (size == null) { | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|     x += xDirection * SPEED * dt; | ||||
|  | ||||
|     final rect = toRect(); | ||||
|  | ||||
|     if ((x <= 0 && xDirection == -1) || | ||||
|         (rect.right >= size.width && xDirection == 1)) { | ||||
|       xDirection = xDirection * -1; | ||||
|     } | ||||
|  | ||||
|     y += yDirection * SPEED * dt; | ||||
|  | ||||
|     if ((y <= 0 && yDirection == -1) || | ||||
|         (rect.bottom >= size.height && yDirection == 1)) { | ||||
|       yDirection = yDirection * -1; | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| class MyGame extends BaseGame { | ||||
|   final fpsTextConfig = const TextConfig(color: const Color(0xFFFFFFFF)); | ||||
|  | ||||
|   @override | ||||
|   bool debugMode() => true; | ||||
|  | ||||
|   @override | ||||
|   bool recordFps() => true; | ||||
|  | ||||
|   void start() { | ||||
|     final android = AndroidComponent(); | ||||
|     android.x = 100; | ||||
|     android.y = 400; | ||||
|  | ||||
|     final android2 = AndroidComponent(); | ||||
|     android2.x = 100; | ||||
|     android2.y = 400; | ||||
|     android2.yDirection = -1; | ||||
|  | ||||
|     final android3 = AndroidComponent(); | ||||
|     android3.x = 100; | ||||
|     android3.y = 400; | ||||
|     android3.xDirection = -1; | ||||
|  | ||||
|     add(android); | ||||
|     add(android2); | ||||
|     add(android3); | ||||
|   } | ||||
|  | ||||
|   @override | ||||
|   void render(Canvas canvas) { | ||||
|     super.render(canvas); | ||||
|  | ||||
|     if (debugMode()) { | ||||
|       fpsTextConfig.render(canvas, fps(120).toString(), Position(0, 50)); | ||||
|     } | ||||
|   } | ||||
| } | ||||
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	 Erick Zanardo
					Erick Zanardo