Adding Component#onMount

This commit is contained in:
Erick Zanardo
2020-03-05 21:18:02 -03:00
parent 578f06123f
commit d6f2c5e960
5 changed files with 21 additions and 7 deletions

View File

@ -3,6 +3,7 @@ import 'dart:ui';
import 'package:flame/anchor.dart';
import 'package:flame/components/component.dart';
import 'package:flame/components/mixins/has_game_ref.dart';
import 'package:flame/game.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
@ -15,14 +16,9 @@ class Palette {
static const PaletteEntry blue = PaletteEntry(Color(0xFF0000FF));
}
class Square extends PositionComponent {
class Square extends PositionComponent with HasGameRef<MyGame> {
static const SPEED = 0.25;
Square(double size) {
width = height = size;
anchor = Anchor.center;
}
@override
void resize(Size size) {
x = size.width / 2;
@ -43,10 +39,18 @@ class Square extends PositionComponent {
angle += SPEED * t;
angle %= 2 * math.pi;
}
@override
void onMount() {
width = height = gameRef.squareSize;
anchor = Anchor.center;
}
}
class MyGame extends BaseGame {
final double squareSize = 128;
MyGame() {
add(Square(64.0));
add(Square());
}
}