Adding missing trailing coma

This commit is contained in:
Erick Zanardo
2020-05-20 21:49:32 -03:00
parent cb31c6a36d
commit cebfe7ac5c

View File

@ -52,35 +52,37 @@ Widget _applyAdvancedGesturesDetectors(Game game, Widget child) {
if (_tapHandlers.isNotEmpty) { if (_tapHandlers.isNotEmpty) {
gestures[MultiTapGestureRecognizer] = gestures[MultiTapGestureRecognizer] =
GestureRecognizerFactoryWithHandlers<MultiTapGestureRecognizer>( GestureRecognizerFactoryWithHandlers<MultiTapGestureRecognizer>(
() => MultiTapGestureRecognizer(), () => MultiTapGestureRecognizer(),
(MultiTapGestureRecognizer instance) { (MultiTapGestureRecognizer instance) {
instance.onTapDown = (pointerId, d) => instance.onTapDown = (pointerId, d) =>
_tapHandlers.forEach((h) => h.onTapDown?.call(pointerId, d)); _tapHandlers.forEach((h) => h.onTapDown?.call(pointerId, d));
instance.onTapUp = (pointerId, d) => instance.onTapUp = (pointerId, d) =>
_tapHandlers.forEach((h) => h.onTapUp?.call(pointerId, d)); _tapHandlers.forEach((h) => h.onTapUp?.call(pointerId, d));
instance.onTapCancel = (pointerId) => instance.onTapCancel = (pointerId) =>
_tapHandlers.forEach((h) => h.onTapCancel?.call(pointerId)); _tapHandlers.forEach((h) => h.onTapCancel?.call(pointerId));
instance.onTap = instance.onTap = (pointerId) =>
(pointerId) => _tapHandlers.forEach((h) => h.onTap?.call(pointerId)); _tapHandlers.forEach((h) => h.onTap?.call(pointerId));
}); },
);
} }
if (game is MultiTouchDragDetector) { if (game is MultiTouchDragDetector) {
gestures[ImmediateMultiDragGestureRecognizer] = gestures[ImmediateMultiDragGestureRecognizer] =
GestureRecognizerFactoryWithHandlers< GestureRecognizerFactoryWithHandlers<
ImmediateMultiDragGestureRecognizer>( ImmediateMultiDragGestureRecognizer>(
() => ImmediateMultiDragGestureRecognizer(), () => ImmediateMultiDragGestureRecognizer(),
(ImmediateMultiDragGestureRecognizer instance) { (ImmediateMultiDragGestureRecognizer instance) {
instance instance
..onStart = (Offset o) { ..onStart = (Offset o) {
final drag = DragEvent(); final drag = DragEvent();
drag.initialPosition = o; drag.initialPosition = o;
game.onReceiveDrag(drag); game.onReceiveDrag(drag);
return drag; return drag;
}; };
}); },
);
} }
return RawGestureDetector( return RawGestureDetector(