fix: particles example, more performant sample of PaintParticle

This commit is contained in:
Ivan Cherepanov
2019-11-25 20:59:10 +03:00
parent a49e9b7494
commit ce0b99ecbd

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@ -12,6 +12,8 @@ import 'package:flame/components/particles/accelerated_particle.dart';
import 'package:flame/components/particles/paint_particle.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/position.dart';
import 'package:flame/text_config.dart';
import 'package:flutter/material.dart';
void main() async {
@ -34,12 +36,17 @@ class MyGame extends BaseGame {
static const gridSize = 5;
static const steps = 5;
/// Miscellaneous values used
/// by examples below
final Random rnd = Random();
final StepTween steppedTween = StepTween(begin: 0, end: 5);
final TextConfig fpsTextConfig = const TextConfig(
color: const Color(0xFFFFFFFF),
);
Offset cellSize;
Offset halfCellSize;
Random rnd = Random();
StepTween steppedTween = StepTween(begin: 0, end: 5);
MyGame(Size screenSize) {
size = screenSize;
cellSize = Offset(size.width / gridSize, size.height / gridSize);
@ -339,23 +346,56 @@ class MyGame extends BaseGame {
}
/// [PaintParticle] allows to perform basic composite operations
/// by specifying custom [Paint]. Be aware that it's very easy to
/// get bad performance misusing composites.
/// by specifying custom [Paint].
/// Be aware that it's very easy to get *really* bad performance
/// misusing composites.
Particle paintParticle() {
final List<Color> colors = [
const Color(0xffff0000),
const Color(0xff00ff00),
const Color(0xff0000ff),
];
final List<Offset> positions = [
const Offset(-10, 10),
const Offset(10, 10),
const Offset(0, -14),
];
return Particle.generate(
count: 10,
generator: (i) => AcceleratedParticle(
speed:
Offset(rnd.nextDouble() * 600 - 300, -rnd.nextDouble() * 600) * .4,
acceleration: const Offset(0, 600),
child: PaintParticle(
count: 3,
generator: (i) => PaintParticle(
paint: Paint()..blendMode = BlendMode.difference,
child: MovingParticle(
curve: SineCurve(),
from: positions[i],
to: i == 0 ? positions.last : positions[i - 1],
child: CircleParticle(
radius: 12.0,
paint: Paint()..color = randomMaterialColor(),
radius: 20.0,
paint: Paint()..color = colors[i],
),
),
),
);
}
@override
bool debugMode() => true;
@override
void render(Canvas canvas) {
super.render(canvas);
if (debugMode()) {
fpsTextConfig.render(canvas, '${fps(120).toStringAsFixed(2)}fps',
Position(0, size.height - 24));
}
}
}
/// A curve which maps sinus output (-1..1,0..pi)
/// to an oscillating (0..1..0,0..1), essentially "ease-in-out and back"
class SineCurve extends Curve {
@override
double transformInternal(double t) {
return (sin(pi * (t * 2 - 1 / 2)) + 1) / 2;
}
}