Use delegate Vector2F class instead of Vector2

This commit is contained in:
Lukas Klingsbo
2020-09-18 00:00:13 +02:00
parent b5a0b3d675
commit c90f636136
52 changed files with 796 additions and 312 deletions

View File

@ -3,7 +3,7 @@ import 'package:flame/game.dart';
import 'package:flame/time.dart';
import 'package:flame/text_config.dart';
import 'package:flame/gestures.dart';
import 'package:flame/vector2.dart';
import 'package:flame/vector2f.dart';
import 'package:flame/components/timer_component.dart';
void main() {
@ -42,7 +42,7 @@ class RenderedTimeComponent extends TimerComponent {
textConfig.render(
canvas,
'Elapsed time: ${timer.current}',
Vector2(10, 150),
Vector2F(10, 150),
);
}
}
@ -90,8 +90,8 @@ class MyGame extends Game with TapDetector {
textConfig.render(
canvas,
'Countdown: ${countdown.current}',
Vector2(10, 100),
Vector2F(10, 100),
);
textConfig.render(canvas, 'Elapsed time: $elapsedSecs', Vector2(10, 150));
textConfig.render(canvas, 'Elapsed time: $elapsedSecs', Vector2F(10, 150));
}
}