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Use delegate Vector2F class instead of Vector2
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@ -3,18 +3,18 @@ import 'dart:math';
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import 'package:flame/components/sprite_component.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flame/vector2.dart';
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import 'package:flame/vector2f.dart';
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import 'package:flutter/material.dart';
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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final Vector2 size = await Flame.util.initialDimensions();
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final Vector2F size = await Flame.util.initialDimensions();
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final game = MyGame(size);
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runApp(game.widget);
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}
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class MyGame extends BaseGame {
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MyGame(Vector2 screenSize) {
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MyGame(Vector2F screenSize) {
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size = screenSize;
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}
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