Use delegate Vector2F class instead of Vector2

This commit is contained in:
Lukas Klingsbo
2020-09-18 00:00:13 +02:00
parent b5a0b3d675
commit c90f636136
52 changed files with 796 additions and 312 deletions

View File

@ -3,18 +3,18 @@ import 'dart:math';
import 'package:flame/components/sprite_component.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/vector2.dart';
import 'package:flame/vector2f.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
final Vector2 size = await Flame.util.initialDimensions();
final Vector2F size = await Flame.util.initialDimensions();
final game = MyGame(size);
runApp(game.widget);
}
class MyGame extends BaseGame {
MyGame(Vector2 screenSize) {
MyGame(Vector2F screenSize) {
size = screenSize;
}