Use delegate Vector2F class instead of Vector2

This commit is contained in:
Lukas Klingsbo
2020-09-18 00:00:13 +02:00
parent b5a0b3d675
commit c90f636136
52 changed files with 796 additions and 312 deletions

View File

@ -3,7 +3,7 @@ import 'package:flame/effects/move_effect.dart';
import 'package:flame/effects/scale_effect.dart';
import 'package:flame/effects/rotate_effect.dart';
import 'package:flame/gestures.dart';
import 'package:flame/vector2.dart';
import 'package:flame/vector2f.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
@ -37,7 +37,7 @@ class MyGame extends BaseGame with TapDetector {
greenSquare.clearEffects();
final move = MoveEffect(
destination: Vector2(dx, dy),
destination: Vector2F(dx, dy),
speed: 250.0,
curve: Curves.linear,
isInfinite: false,
@ -45,7 +45,7 @@ class MyGame extends BaseGame with TapDetector {
);
final scale = ScaleEffect(
size: Vector2(dx, dy),
size: Vector2F(dx, dy),
speed: 250.0,
curve: Curves.linear,
isInfinite: false,