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Use delegate Vector2F class instead of Vector2
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@ -3,7 +3,7 @@ import 'package:flame/effects/move_effect.dart';
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import 'package:flame/effects/scale_effect.dart';
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import 'package:flame/effects/rotate_effect.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/vector2.dart';
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import 'package:flame/vector2f.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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@ -37,7 +37,7 @@ class MyGame extends BaseGame with TapDetector {
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greenSquare.clearEffects();
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final move = MoveEffect(
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destination: Vector2(dx, dy),
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destination: Vector2F(dx, dy),
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speed: 250.0,
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curve: Curves.linear,
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isInfinite: false,
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@ -45,7 +45,7 @@ class MyGame extends BaseGame with TapDetector {
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);
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final scale = ScaleEffect(
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size: Vector2(dx, dy),
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size: Vector2F(dx, dy),
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speed: 250.0,
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curve: Curves.linear,
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isInfinite: false,
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