Use delegate Vector2F class instead of Vector2

This commit is contained in:
Lukas Klingsbo
2020-09-18 00:00:13 +02:00
parent b5a0b3d675
commit c90f636136
52 changed files with 796 additions and 312 deletions

View File

@ -7,12 +7,12 @@ import 'package:flame/game.dart';
import 'package:flame/palette.dart';
import 'package:flame/text_config.dart';
import 'package:flame/gestures.dart';
import 'package:flame/vector2.dart';
import 'package:flame/vector2f.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
final Vector2 size = await Flame.util.initialDimensions();
final Vector2F size = await Flame.util.initialDimensions();
final MyGame game = MyGame(size);
runApp(game.widget);
}
@ -23,7 +23,7 @@ AudioPool pool = AudioPool('laser.mp3');
class MyGame extends BaseGame with TapDetector {
static final black = BasicPalette.black.paint;
MyGame(Vector2 screenSize) {
MyGame(Vector2F screenSize) {
size = screenSize;
}