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https://github.com/flame-engine/flame.git
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Use delegate Vector2F class instead of Vector2
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@ -7,12 +7,12 @@ import 'package:flame/game.dart';
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import 'package:flame/palette.dart';
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import 'package:flame/text_config.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/vector2.dart';
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import 'package:flame/vector2f.dart';
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import 'package:flutter/material.dart';
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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final Vector2 size = await Flame.util.initialDimensions();
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final Vector2F size = await Flame.util.initialDimensions();
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final MyGame game = MyGame(size);
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runApp(game.widget);
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}
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@ -23,7 +23,7 @@ AudioPool pool = AudioPool('laser.mp3');
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class MyGame extends BaseGame with TapDetector {
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static final black = BasicPalette.black.paint;
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MyGame(Vector2 screenSize) {
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MyGame(Vector2F screenSize) {
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size = screenSize;
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}
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