Use delegate Vector2F class instead of Vector2

This commit is contained in:
Lukas Klingsbo
2020-09-18 00:00:13 +02:00
parent b5a0b3d675
commit c90f636136
52 changed files with 796 additions and 312 deletions

View File

@ -2,7 +2,7 @@ import 'package:flame/gestures.dart';
import 'package:flutter/gestures.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/vector2.dart';
import 'package:flame/vector2f.dart';
import 'package:flame/sprite_animation.dart';
import 'package:flame/components/sprite_animation_component.dart';
import 'package:flutter/material.dart';
@ -11,7 +11,7 @@ void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.images.loadAll(['creature.png', 'chopper.png']);
final Vector2 size = await Flame.util.initialDimensions();
final Vector2F size = await Flame.util.initialDimensions();
final game = MyGame(size);
runApp(game.widget);
}
@ -54,7 +54,7 @@ class MyGame extends BaseGame with TapDetector {
addAnimation(evt.globalPosition.dx, evt.globalPosition.dy);
}
MyGame(Vector2 screenSize) {
MyGame(Vector2F screenSize) {
size = screenSize;
const s = 100.0;