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https://github.com/flame-engine/flame.git
synced 2025-11-02 03:15:43 +08:00
Use delegate Vector2F class instead of Vector2
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@ -2,7 +2,7 @@ import 'package:flame/gestures.dart';
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import 'package:flutter/gestures.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flame/vector2.dart';
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import 'package:flame/vector2f.dart';
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import 'package:flame/sprite_animation.dart';
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import 'package:flame/components/sprite_animation_component.dart';
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import 'package:flutter/material.dart';
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@ -11,7 +11,7 @@ void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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await Flame.images.loadAll(['creature.png', 'chopper.png']);
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final Vector2 size = await Flame.util.initialDimensions();
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final Vector2F size = await Flame.util.initialDimensions();
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final game = MyGame(size);
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runApp(game.widget);
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}
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@ -54,7 +54,7 @@ class MyGame extends BaseGame with TapDetector {
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addAnimation(evt.globalPosition.dx, evt.globalPosition.dy);
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}
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MyGame(Vector2 screenSize) {
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MyGame(Vector2F screenSize) {
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size = screenSize;
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const s = 100.0;
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