Feat: Add keyboard with focus node implementation (#909)

* Add keyboard with focus node implementation

* a

* format and make it stabel compatible

* Add mixin to game

* fixes

* add tests

* format

* docs

* more docs

* Update doc/keyboard-input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* rename test

* Apply suggestions from code review

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* fix test

* Update tutorials/2_sprite_animations_gestures/README.md

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* docs

* Apply suggestions from code review

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* yo

Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
This commit is contained in:
Renan
2021-08-31 23:38:21 +01:00
committed by GitHub
parent 20def310e8
commit c833319c49
17 changed files with 580 additions and 231 deletions

View File

@ -1,9 +1,11 @@
import 'dart:ui';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
import 'package:flutter/services.dart' show RawKeyDownEvent, RawKeyEvent;
import 'package:flutter/services.dart';
import 'package:flutter/widgets.dart';
class KeyboardGame extends Game with KeyboardEvents {
static final Paint white = BasicPalette.white.paint();
@ -24,16 +26,22 @@ class KeyboardGame extends Game with KeyboardEvents {
}
@override
void onKeyEvent(RawKeyEvent e) {
final isKeyDown = e is RawKeyDownEvent;
if (e.data.keyLabel == 'a') {
KeyEventResult onKeyEvent(
RawKeyEvent event,
Set<LogicalKeyboardKey> keysPressed,
) {
final isKeyDown = event is RawKeyDownEvent;
if (event.logicalKey == LogicalKeyboardKey.keyA) {
velocity.x = isKeyDown ? -1 : 0;
} else if (e.data.keyLabel == 'd') {
} else if (event.logicalKey == LogicalKeyboardKey.keyD) {
velocity.x = isKeyDown ? 1 : 0;
} else if (e.data.keyLabel == 'w') {
} else if (event.logicalKey == LogicalKeyboardKey.keyW) {
velocity.y = isKeyDown ? -1 : 0;
} else if (e.data.keyLabel == 's') {
} else if (event.logicalKey == LogicalKeyboardKey.keyS) {
velocity.y = isKeyDown ? 1 : 0;
}
return super.onKeyEvent(event, keysPressed);
}
}