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	Fixing game crashes on web
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		@ -2,6 +2,7 @@
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## [next]
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 - Adding MemoryCache class
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 - Fixing games crashes on Web
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## 0.23.0
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 - Add Joystick Component
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@ -15,7 +15,7 @@ class TextBoxConfig {
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  final double timePerChar;
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  final double dismissDelay;
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  const TextBoxConfig({
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  TextBoxConfig({
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    this.maxWidth = 200.0,
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    this.margin = 8.0,
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    this.timePerChar = 0.0,
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@ -46,11 +46,12 @@ class TextBoxComponent extends PositionComponent with Resizable {
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  TextBoxConfig get boxConfig => _boxConfig;
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  TextBoxComponent(String text,
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      {TextConfig config = const TextConfig(),
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      TextBoxConfig boxConfig = const TextBoxConfig()}) {
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    _boxConfig = boxConfig;
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    _config = config;
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  TextBoxComponent(String text, {
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    TextConfig config,
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    TextBoxConfig boxConfig,
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  }) {
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    _boxConfig = boxConfig ?? TextBoxConfig();
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    _config = config ?? TextConfig();
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    _text = text;
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    _lines = [];
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    text.split(' ').forEach((word) {
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@ -27,8 +27,8 @@ class TextComponent extends PositionComponent {
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    _updateBox();
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  }
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  TextComponent(this._text, {TextConfig config = const TextConfig()}) {
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    _config = config;
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  TextComponent(this._text, {TextConfig config }) {
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    _config = config ?? TextConfig();
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    _updateBox();
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  }
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@ -4,6 +4,7 @@ import 'package:flutter/material.dart' as material;
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import 'position.dart';
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import 'anchor.dart';
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import 'memory_cache.dart';
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/// A Text Config contains all typographical information required to render texts; i.e., font size and color, family, etc.
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///
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@ -52,10 +53,12 @@ class TextConfig {
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  /// For proper fonts of languages like Hebrew or Arabic, replace this with [TextDirection.rtl].
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  final TextDirection textDirection;
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  final MemoryCache _textPainterCache = MemoryCache<String, material.TextPainter>();
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  /// Creates a constant [TextConfig] with sensible defaults.
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  ///
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  /// Every parameter can be specified.
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  const TextConfig({
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  TextConfig({
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    this.fontSize = 24.0,
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    this.color = const Color(0xFF000000),
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    this.fontFamily = 'Arial',
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@ -93,22 +96,26 @@ class TextConfig {
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  /// However, you probably want to use the [render] method witch already renders for you considering the anchor.
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  /// That way, you don't need to perform the math for yourself.
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  material.TextPainter toTextPainter(String text) {
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    final material.TextStyle style = material.TextStyle(
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      color: color,
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      fontSize: fontSize,
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      fontFamily: fontFamily,
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    );
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    final material.TextSpan span = material.TextSpan(
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      style: style,
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      text: text,
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    );
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    final material.TextPainter tp = material.TextPainter(
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      text: span,
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      textAlign: textAlign,
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      textDirection: textDirection,
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    );
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    tp.layout();
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    return tp;
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    if (!_textPainterCache.containsKey(text)) {
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      final material.TextStyle style = material.TextStyle(
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          color: color,
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          fontSize: fontSize,
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          fontFamily: fontFamily,
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      );
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      final material.TextSpan span = material.TextSpan(
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          style: style,
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          text: text,
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      );
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      final material.TextPainter tp = material.TextPainter(
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          text: span,
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          textAlign: textAlign,
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          textDirection: textDirection,
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      );
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      tp.layout();
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      _textPainterCache.setValue(text, tp);
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    }
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    return _textPainterCache.getValue(text);
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  }
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  /// Creates a new [TextConfig] changing only the [fontSize].
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