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Fix hitbox circle on flip (#1165)
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@ -39,13 +39,12 @@ class MyCollidable extends PositionComponent
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position: position,
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size: Vector2.all(100),
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anchor: Anchor.center,
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) {
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addHitbox(HitboxCircle());
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}
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);
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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addHitbox(HitboxCircle());
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final center = gameRef.size / 2;
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velocity = (center - position)..scaleTo(150);
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}
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