Added flame_oxygen (#823)

* Added flame_oxygen

* Reworked structure

* Added components and example

* Added particle support

* Updated code

* Update example

* Fixed mistake

* Update

* Updated documentation

* Added system documentation

* Fixed line length

* Added most components docs

* Docs done?

* Update doc/oxygen.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Added GameRef

* Fixed GameRef

* Reworked library to not use part system

* Added GameRef docs

* Removed library line

* Updated CHANGELOG

* Added License

* Fixed linting problem

* Update packages/flame_oxygen/example/lib/main.dart

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* Update after review from spydon

* Added flipping

* Fixed CI/CD

* Fix

* Update

* Update doc/oxygen.md

Co-authored-by: Renan <6718144+renancaraujo@users.noreply.github.com>

Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
Co-authored-by: Renan <6718144+renancaraujo@users.noreply.github.com>
This commit is contained in:
Jochum van der Ploeg
2021-09-05 23:44:29 +02:00
committed by GitHub
parent bdb4306ac5
commit c015af8bee
46 changed files with 1646 additions and 0 deletions

View File

@ -0,0 +1,56 @@
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame_oxygen/flame_oxygen.dart';
import 'package:flutter/material.dart';
import '../component/timer_component.dart';
import '../component/velocity_component.dart';
import '../main.dart';
class MoveSystem extends System with UpdateSystem, GameRef<ExampleGame> {
Query? _query;
@override
void init() {
_query = createQuery([
Has<PositionComponent>(),
Has<VelocityComponent>(),
]);
}
@override
void dispose() {
_query = null;
super.dispose();
}
@override
void update(double delta) {
for (final entity in _query?.entities ?? <Entity>[]) {
final velocity = entity.get<VelocityComponent>()!.velocity;
final size = entity.get<SizeComponent>()!.size;
final position = entity.get<PositionComponent>()!.position
..add(velocity * delta);
final screenSize = Vector2.zero() & game!.size;
if (!screenSize.containsPoint(position) ||
!screenSize.containsPoint(position + size)) {
velocity.setFrom(-velocity);
game!.createEntity(
name: '${entity.name} says',
position: position + size / 2,
size: Vector2.zero(),
anchor: Anchor.topCenter,
)
..add<TextComponent, TextInit>(
TextInit(
'Kawabunga',
config: const TextPaintConfig(color: Colors.blue, fontSize: 12),
),
)
..add<TimerComponent, double>(3);
}
}
}
}