mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-02 11:43:19 +08:00
feat: Bump to Flutter 2.10.0 (#1617)
This commit is contained in:
@ -1,3 +1,5 @@
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// ignore_for_file: unused_element
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import 'dart:ui';
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import 'package:flame/collisions.dart';
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@ -6,8 +6,8 @@ publish_to: 'none'
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version: 0.1.0
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environment:
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sdk: ">=2.14.0 <3.0.0"
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flutter: ">=2.5.0"
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sdk: ">=2.16.0 <3.0.0"
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flutter: ">=2.10.0"
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dependencies:
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flame: ^1.1.1
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@ -4,8 +4,8 @@ version: 0.1.0
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publish_to: 'none'
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environment:
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sdk: ">=2.14.0 <3.0.0"
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flutter: ">=2.5.0"
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sdk: ">=2.16.0 <3.0.0"
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flutter: ">=2.10.0"
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dependencies:
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flame:
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@ -3,6 +3,7 @@ import 'package:flutter/widgets.dart' hide WidgetBuilder;
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import 'game_loop.dart';
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import 'mixins/game.dart';
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//ignore_for_file: unnecessary_non_null_assertion
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class GameRenderBox extends RenderBox with WidgetsBindingObserver {
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BuildContext buildContext;
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@ -49,7 +49,7 @@ class GameWidget<T extends Game> extends StatefulWidget {
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/// A map to show widgets overlay.
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///
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/// See also:
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/// - [new GameWidget]
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/// - [GameWidget]
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/// - [Game.overlays]
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final Map<String, OverlayWidgetBuilder<T>>? overlayBuilderMap;
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@ -58,7 +58,7 @@ class GameWidget<T extends Game> extends StatefulWidget {
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/// To control the overlays that are active use [Game.overlays].
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///
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/// See also:
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/// - [new GameWidget]
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/// - [GameWidget]
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/// - [Game.overlays]
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final List<String>? initialActiveOverlays;
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@ -193,7 +193,7 @@ Widget applyAdvancedGesturesDetectors(Game game, Widget child) {
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if (game is MultiTapListener) {
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addRecognizer(
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() => MultiTapGestureRecognizer(),
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MultiTapGestureRecognizer.new,
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(MultiTapGestureRecognizer instance) {
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final g = game as MultiTapListener;
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instance.longTapDelay = Duration(
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@ -210,7 +210,7 @@ Widget applyAdvancedGesturesDetectors(Game game, Widget child) {
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void addDragRecognizer(Drag Function(int, DragStartInfo) config) {
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addRecognizer(
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() => ImmediateMultiDragGestureRecognizer(),
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ImmediateMultiDragGestureRecognizer.new,
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(ImmediateMultiDragGestureRecognizer instance) {
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var lastGeneratedDragId = 0;
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instance.onStart = (Offset o) {
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@ -18,8 +18,8 @@ abstract class TextRenderer {
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/// If you add a new [TextRenderer] child, you can register it by adding it,
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/// together with a provider lambda, to this map.
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static Map<Type, TextRenderer Function()> defaultRenderersRegistry = {
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TextRenderer: () => TextPaint(),
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TextPaint: () => TextPaint(),
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TextRenderer: TextPaint.new,
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TextPaint: TextPaint.new,
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};
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final TextDirection textDirection;
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@ -53,6 +53,8 @@ class NineTileBoxWidget extends StatelessWidget {
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final Widget? child;
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final EdgeInsetsGeometry? padding;
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/// A builder function that is called if the loading fails
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final WidgetBuilder? errorBuilder;
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@ -66,6 +68,7 @@ class NineTileBoxWidget extends StatelessWidget {
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this.width,
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this.height,
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this.child,
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this.padding,
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this.errorBuilder,
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this.loadingBuilder,
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Key? key,
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@ -80,6 +83,7 @@ class NineTileBoxWidget extends StatelessWidget {
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this.width,
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this.height,
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this.child,
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this.padding,
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this.errorBuilder,
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this.loadingBuilder,
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Key? key,
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@ -98,6 +102,7 @@ class NineTileBoxWidget extends StatelessWidget {
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width: width,
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height: height,
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child: child,
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padding: padding,
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);
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},
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errorBuilder: errorBuilder,
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@ -4,8 +4,8 @@ version: 1.1.1
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homepage: https://github.com/flame-engine/flame
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environment:
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sdk: ">=2.14.0 <3.0.0"
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flutter: ">=2.5.0"
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sdk: ">=2.16.0 <3.0.0"
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flutter: ">=2.10.0"
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dependencies:
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flutter:
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@ -11,7 +11,7 @@ Future<void> testCollidableGame(
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String testName,
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Future Function(HasCollidablesGame) testBody,
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) {
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return testWithGame(testName, () => HasCollidablesGame(), testBody);
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return testWithGame(testName, HasCollidablesGame.new, testBody);
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}
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class TestHitbox extends RectangleHitbox {
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@ -34,7 +34,7 @@ class _ParentOnPrepareComponent extends _OnPrepareComponent {
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}
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void main() {
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final prepareGame = FlameTester(() => _PrepareGame());
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final prepareGame = FlameTester(_PrepareGame.new);
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group('Component', () {
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testWithFlameGame('children in the constructor', (game) async {
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@ -49,7 +49,7 @@ class _MyAsyncChild extends PositionComponent {
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void main() {
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final size = Vector2.all(300);
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final withTappables = FlameTester(() => _HasTappablesGame());
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final withTappables = FlameTester(_HasTappablesGame.new);
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group('Composability', () {
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testWithFlameGame(
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@ -25,7 +25,7 @@ class _DraggableComponent extends PositionComponent with Draggable {
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}
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void main() {
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final withDraggables = FlameTester(() => _GameHasDraggables());
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final withDraggables = FlameTester(_GameHasDraggables.new);
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group('Draggables', () {
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withDraggables.test(
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@ -22,7 +22,7 @@ class _BarComponent extends Component with HasGameRef<_MyGame> {}
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class MockFlameGame extends Mock implements _MyGame {}
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void main() {
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final withHasGameRef = FlameTester(() => _MyGame());
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final withHasGameRef = FlameTester(_MyGame.new);
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group('HasGameRef', () {
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withHasGameRef.test('simple test', (game) {
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@ -41,7 +41,7 @@ class _NonPropagatingComponent extends _HoverableComponent {
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}
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void main() {
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final withHoverables = FlameTester(() => _GameWithHoverables());
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final withHoverables = FlameTester(_GameWithHoverables.new);
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group('Hoverable', () {
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withHoverables.test(
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@ -8,7 +8,7 @@ import 'package:test/test.dart';
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class _GameHasDraggables extends FlameGame with HasDraggables {}
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void main() {
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final withDraggables = FlameTester(() => _GameHasDraggables());
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final withDraggables = FlameTester(_GameHasDraggables.new);
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group('JoystickDirection tests', () {
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withDraggables.test('can convert angle to JoystickDirection', (game) async {
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@ -80,8 +80,8 @@ class _SlowLoadParallaxGame extends FlameGame {
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}
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void main() {
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final parallaxGame = FlameTester(() => _ParallaxGame());
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final slowLoadParallaxGame = FlameTester(() => _SlowLoadParallaxGame());
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final parallaxGame = FlameTester(_ParallaxGame.new);
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final slowLoadParallaxGame = FlameTester(_SlowLoadParallaxGame.new);
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group('parallax test', () {
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parallaxGame.test(
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@ -33,8 +33,7 @@ void main() {
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flameGame.test(
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'components with different priorities are sorted in the list',
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(game) async {
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final priorityComponents =
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List.generate(10, (i) => _PriorityComponent(i));
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final priorityComponents = List.generate(10, _PriorityComponent.new);
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priorityComponents.shuffle();
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await game.ensureAddAll(priorityComponents);
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componentsSorted(game.children);
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@ -45,8 +44,7 @@ void main() {
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'changing priority should reorder component list',
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(game) async {
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final firstComponent = _PriorityComponent(-1);
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final priorityComponents =
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List.generate(10, (i) => _PriorityComponent(i))
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final priorityComponents = List.generate(10, _PriorityComponent.new)
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..add(firstComponent);
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priorityComponents.shuffle();
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final components = game.children;
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@ -63,8 +61,7 @@ void main() {
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'changing priority with the priority setter should reorder the list',
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(game) async {
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final firstComponent = _PriorityComponent(-1);
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final priorityComponents =
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List.generate(10, (i) => _PriorityComponent(i))
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final priorityComponents = List.generate(10, _PriorityComponent.new)
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..add(firstComponent);
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priorityComponents.shuffle();
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final components = game.children;
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@ -80,8 +77,7 @@ void main() {
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flameGame.test(
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'changing priorities should reorder component list',
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(game) async {
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final priorityComponents =
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List.generate(10, (i) => _PriorityComponent(i));
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final priorityComponents = List.generate(10, _PriorityComponent.new);
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priorityComponents.shuffle();
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final components = game.children;
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await game.ensureAddAll(priorityComponents);
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@ -102,8 +98,7 @@ void main() {
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'changing child priority should reorder component list',
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(game) async {
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final parentComponent = _PriorityComponent(0);
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final priorityComponents =
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List.generate(10, (i) => _PriorityComponent(i));
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final priorityComponents = List.generate(10, _PriorityComponent.new);
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priorityComponents.shuffle();
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await game.ensureAdd(parentComponent);
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await parentComponent.ensureAddAll(priorityComponents);
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@ -121,8 +116,7 @@ void main() {
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'changing child priorities should reorder component list',
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(game) async {
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final parentComponent = _PriorityComponent(0);
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final priorityComponents =
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List.generate(10, (i) => _PriorityComponent(i));
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final priorityComponents = List.generate(10, _PriorityComponent.new);
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priorityComponents.shuffle();
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await game.ensureAdd(parentComponent);
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await parentComponent.ensureAddAll(priorityComponents);
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@ -145,8 +139,7 @@ void main() {
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(game) async {
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final grandParentComponent = _PriorityComponent(0);
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final parentComponent = _PriorityComponent(0);
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final priorityComponents =
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List.generate(10, (i) => _PriorityComponent(i));
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final priorityComponents = List.generate(10, _PriorityComponent.new);
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priorityComponents.shuffle();
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await game.ensureAdd(grandParentComponent);
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await grandParentComponent.ensureAdd(parentComponent);
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@ -30,7 +30,7 @@ class _NonRepeatingTimerComponent extends TimerComponent {
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void main() {
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group('TimerComponent', () {
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final tester = FlameTester(() => FlameGame());
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final tester = FlameTester(FlameGame.new);
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tester.test('runs the tick method', (game) {
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final timer = _MyTimerComponent();
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@ -315,7 +315,7 @@ void main() {
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group('errors', () {
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test('empty', () {
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expect(
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() => EffectController(),
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EffectController.new,
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failsAssert('Either duration or speed must be specified'),
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);
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});
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@ -46,7 +46,7 @@ void main() {
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expect(viewport.containsLocalPoint(Vector2(300, 100)), true);
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});
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FlameTester(() => FlameGame()).testGameWidget(
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FlameTester(FlameGame.new).testGameWidget(
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'Clipping behavior',
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setUp: (game, tester) async {
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final world = World();
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@ -5,6 +5,7 @@ import 'package:flame_test/flame_test.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter/widgets.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'projector_test.dart';
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void main() {
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@ -42,7 +43,7 @@ void main() {
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testWithGame<_GameWithTappables>(
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'Add component with onLoad function',
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() => _GameWithTappables(),
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_GameWithTappables.new,
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(game) async {
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final component = _MyAsyncComponent();
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await game.ensureAdd(component);
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@ -66,7 +67,7 @@ void main() {
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testWithGame<_GameWithTappables>(
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'component can be tapped',
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() => _GameWithTappables(),
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_GameWithTappables.new,
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(game) async {
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final component = _MyTappableComponent();
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await game.ensureAdd(component);
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@ -49,9 +49,9 @@ class _PanGame extends FlameGame with PanDetector {
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}
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void main() {
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final horizontalGame = FlameTester(() => _HorizontalDragGame());
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final verticalGame = FlameTester(() => _VerticalDragGame());
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final panGame = FlameTester(() => _PanGame());
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final horizontalGame = FlameTester(_HorizontalDragGame.new);
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final verticalGame = FlameTester(_VerticalDragGame.new);
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final panGame = FlameTester(_PanGame.new);
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group('GameWidget - HorizontalDragDetector', () {
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horizontalGame.testGameWidget(
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@ -6,6 +6,7 @@ import 'package:flutter_test/flutter_test.dart';
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class _Wrapper extends StatefulWidget {
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const _Wrapper({
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required this.child,
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// ignore: unused_element
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this.small = false,
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});
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@ -29,8 +29,8 @@ class _DoubleTapGame extends FlameGame with DoubleTapDetector {
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}
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void main() {
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final tapGame = FlameTester(() => _TapGame());
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final doubleTapGame = FlameTester(() => _DoubleTapGame());
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final tapGame = FlameTester(_TapGame.new);
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final doubleTapGame = FlameTester(_DoubleTapGame.new);
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group('GameWidget - TapDetectors', () {
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tapGame.testGameWidget(
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@ -67,7 +67,7 @@ class _MyGame extends FlameGame {
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FlameTester<_MyGame> myGame({required bool open}) {
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return FlameTester(
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() => _MyGame(),
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_MyGame.new,
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pumpWidget: (gameWidget, tester) async {
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await tester.pumpWidget(_Wrapper(child: gameWidget, open: open));
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},
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@ -56,7 +56,7 @@ class _DraggableComponent extends PositionComponent with Draggable {
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}
|
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void main() {
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final withDraggables = FlameTester(() => _GameWithDraggables());
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final withDraggables = FlameTester(_GameWithDraggables.new);
|
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group('HasDraggables', () {
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withDraggables.test(
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@ -71,7 +71,7 @@ class _TappableComponent extends PositionComponent with Tappable {
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}
|
||||
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||||
void main() {
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||||
final withTappables = FlameTester(() => _GameWithTappables());
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||||
final withTappables = FlameTester(_GameWithTappables.new);
|
||||
|
||||
group('HasTappables', () {
|
||||
withTappables.test(
|
||||
|
||||
@ -18,7 +18,7 @@ void main() {
|
||||
..onGameResize(Vector2.all(100))
|
||||
..onMount();
|
||||
expect(
|
||||
() => FlameGame(),
|
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FlameGame.new,
|
||||
failsAssert(
|
||||
"Instance of 'FlameGame' instantiated, while another game "
|
||||
"Instance of 'SingletonGame' declares itself to be a singleton",
|
||||
|
||||
@ -10,7 +10,7 @@ import '_resources/load_image.dart';
|
||||
|
||||
void main() {
|
||||
group('Sprite', () {
|
||||
FlameTester(() => FlameGame()).testGameWidget(
|
||||
FlameTester(FlameGame.new).testGameWidget(
|
||||
'Render with anchor',
|
||||
setUp: (game, tester) async {
|
||||
game.add(MyComponent()..position = Vector2.all(25));
|
||||
|
||||
@ -44,7 +44,7 @@ void main() {
|
||||
|
||||
test('custom renderer', () {
|
||||
TextRenderer.defaultRenderersRegistry[_CustomTextRenderer] =
|
||||
() => _CustomTextRenderer();
|
||||
_CustomTextRenderer.new;
|
||||
final tc = TextComponent<_CustomTextRenderer>(text: 'foo');
|
||||
expect(tc.textRenderer, isA<_CustomTextRenderer>());
|
||||
});
|
||||
|
||||
@ -6,7 +6,7 @@ publish_to: 'none'
|
||||
version: 1.0.0+1
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
|
||||
dependencies:
|
||||
flame:
|
||||
|
||||
@ -3,6 +3,8 @@ import 'dart:io';
|
||||
import 'package:audioplayers/audioplayers.dart';
|
||||
import 'package:flutter/widgets.dart';
|
||||
|
||||
//ignore_for_file: invalid_null_aware_operator
|
||||
|
||||
/// {@template _bgm}
|
||||
/// The looping background music class.
|
||||
///
|
||||
|
||||
@ -4,8 +4,8 @@ version: 1.0.2
|
||||
homepage: https://github.com/flame-engine/flame/tree/main/packages/flame_audio
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
flutter: ">=2.5.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
flutter: ">=2.10.0"
|
||||
|
||||
dependencies:
|
||||
flame: ^1.1.1
|
||||
|
||||
@ -6,7 +6,7 @@ publish_to: 'none'
|
||||
version: 1.0.0+1
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
|
||||
dependencies:
|
||||
flutter:
|
||||
|
||||
@ -4,8 +4,8 @@ version: 1.4.0
|
||||
homepage: https://github.com/flame-engine/flame/tree/main/packages/flame_bloc
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
flutter: ">=2.5.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
flutter: ">=2.10.0"
|
||||
|
||||
dependencies:
|
||||
flutter:
|
||||
|
||||
@ -47,7 +47,7 @@ void main() {
|
||||
});
|
||||
|
||||
final blocGame = FlameTester<MyBlocGame>(
|
||||
() => MyBlocGame(),
|
||||
MyBlocGame.new,
|
||||
pumpWidget: (gameWidget, tester) async {
|
||||
await tester.pumpWidget(
|
||||
BlocProvider<InventoryCubit>.value(
|
||||
|
||||
@ -87,7 +87,7 @@ void main() {
|
||||
group('onRemove', () {
|
||||
testWithFlameGame('dispose created blocs', (game) async {
|
||||
final provider = FlameBlocProvider<InventoryCubit, InventoryState>(
|
||||
create: () => InventoryCubit(),
|
||||
create: InventoryCubit.new,
|
||||
);
|
||||
await game.ensureAdd(provider);
|
||||
expect(provider.bloc.isClosed, isFalse);
|
||||
|
||||
@ -6,7 +6,7 @@ publish_to: 'none'
|
||||
version: 1.0.0+1
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
|
||||
dependencies:
|
||||
flutter:
|
||||
|
||||
@ -4,8 +4,8 @@ version: 1.0.2
|
||||
homepage: https://github.com/flame-engine/flame/tree/main/packages/flame_fire_atlas
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
flutter: ">=2.5.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
flutter: ">=2.10.0"
|
||||
|
||||
dependencies:
|
||||
flutter:
|
||||
|
||||
@ -4,8 +4,8 @@ publish_to: 'none'
|
||||
version: 0.1.0
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
flutter: ">=2.5.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
flutter: ">=2.10.0"
|
||||
|
||||
dependencies:
|
||||
flame:
|
||||
|
||||
@ -4,8 +4,8 @@ version: 1.1.1
|
||||
homepage: https://github.com/flame-engine/flame/tree/main/packages/flame_flare
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
flutter: ">=2.5.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
flutter: ">=2.10.0"
|
||||
|
||||
dependencies:
|
||||
flame: ^1.1.1
|
||||
|
||||
@ -6,8 +6,8 @@ publish_to: 'none'
|
||||
version: 1.0.0+1
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
flutter: ">=2.5.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
flutter: ">=2.10.0"
|
||||
|
||||
dependencies:
|
||||
flutter:
|
||||
|
||||
@ -4,8 +4,8 @@ version: 0.11.0
|
||||
homepage: https://github.com/flame-engine/flame/tree/main/packages/flame_forge2d
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
flutter: ">=2.5.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
flutter: ">=2.10.0"
|
||||
|
||||
dependencies:
|
||||
flame: ^1.1.1
|
||||
|
||||
@ -5,7 +5,7 @@ homepage: https://github.com/flame-engine/flame/tree/main/packages/flame_lint
|
||||
publish_to: 'none'
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
|
||||
dev_dependencies:
|
||||
dartdoc: ^4.1.0
|
||||
|
||||
@ -26,9 +26,9 @@ class ExampleGame extends OxygenGame {
|
||||
world.registerSystem(SpriteSystem());
|
||||
world.registerSystem(KawabungaSystem());
|
||||
|
||||
world.registerComponent<TimerComponent, double>(() => TimerComponent());
|
||||
world.registerComponent<TimerComponent, double>(TimerComponent.new);
|
||||
world.registerComponent<VelocityComponent, Vector2>(
|
||||
() => VelocityComponent(),
|
||||
VelocityComponent.new,
|
||||
);
|
||||
|
||||
final random = Random();
|
||||
|
||||
@ -6,7 +6,7 @@ publish_to: 'none'
|
||||
version: 1.0.0+1
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
|
||||
dependencies:
|
||||
flutter:
|
||||
|
||||
@ -41,17 +41,17 @@ abstract class OxygenGame with Game {
|
||||
@mustCallSuper
|
||||
Future<void> onLoad() async {
|
||||
// Registering default components.
|
||||
world.registerComponent<SizeComponent, Vector2>(() => SizeComponent());
|
||||
world.registerComponent<SizeComponent, Vector2>(SizeComponent.new);
|
||||
world.registerComponent<PositionComponent, Vector2>(
|
||||
() => PositionComponent(),
|
||||
PositionComponent.new,
|
||||
);
|
||||
world.registerComponent<AngleComponent, double>(() => AngleComponent());
|
||||
world.registerComponent<AnchorComponent, Anchor>(() => AnchorComponent());
|
||||
world.registerComponent<AngleComponent, double>(AngleComponent.new);
|
||||
world.registerComponent<AnchorComponent, Anchor>(AnchorComponent.new);
|
||||
world.registerComponent<SpriteComponent, SpriteInit>(
|
||||
() => SpriteComponent(),
|
||||
SpriteComponent.new,
|
||||
);
|
||||
world.registerComponent<TextComponent, TextInit>(() => TextComponent());
|
||||
world.registerComponent<FlipComponent, FlipInit>(() => FlipComponent());
|
||||
world.registerComponent<TextComponent, TextInit>(TextComponent.new);
|
||||
world.registerComponent<FlipComponent, FlipInit>(FlipComponent.new);
|
||||
|
||||
await init();
|
||||
world.init();
|
||||
|
||||
@ -4,8 +4,8 @@ version: 0.1.2
|
||||
homepage: https://github.com/flame-engine/flame/tree/main/packages/flame_oxygen
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
flutter: ">=2.5.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
flutter: ">=2.10.0"
|
||||
|
||||
dependencies:
|
||||
flutter:
|
||||
|
||||
@ -4,7 +4,7 @@ publish_to: 'none' # Remove this line if you wish to publish to pub.dev
|
||||
version: 1.0.0+1
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
|
||||
dependencies:
|
||||
rive: 0.8.4
|
||||
|
||||
@ -4,8 +4,8 @@ homepage: https://github.com/flame-engine/flame
|
||||
version: 1.2.0
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
flutter: ">=2.5.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
flutter: ">=2.10.0"
|
||||
|
||||
dependencies:
|
||||
flame: ^1.1.1
|
||||
|
||||
@ -6,7 +6,7 @@ publish_to: 'none'
|
||||
version: 1.0.0+1
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
|
||||
dependencies:
|
||||
flutter:
|
||||
|
||||
@ -4,8 +4,8 @@ version: 1.2.0
|
||||
homepage: https://github.com/flame-engine/flame/tree/main/packages/flame_svg
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
flutter: ">=2.5.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
flutter: ">=2.10.0"
|
||||
|
||||
dependencies:
|
||||
flame: ^1.1.1
|
||||
|
||||
@ -5,7 +5,7 @@ publish_to: 'none'
|
||||
version: 1.0.0+1
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
|
||||
dependencies:
|
||||
flutter:
|
||||
|
||||
@ -2,7 +2,7 @@ import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flame_test_example/game.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
|
||||
final myGame = FlameTester(() => MyGame());
|
||||
final myGame = FlameTester(MyGame.new);
|
||||
void main() {
|
||||
group('flameTest', () {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
|
||||
@ -201,4 +201,4 @@ class FlameTester<T extends FlameGame> extends GameTester<T> {
|
||||
|
||||
/// Default instance of Flame Tester to be used when you don't care about
|
||||
/// changing any configuration.
|
||||
final flameGame = FlameTester<FlameGame>(() => FlameGame());
|
||||
final flameGame = FlameTester<FlameGame>(FlameGame.new);
|
||||
|
||||
@ -28,7 +28,7 @@ Future<void> testWithFlameGame(
|
||||
String testName,
|
||||
AsyncGameFunction<FlameGame> testBody,
|
||||
) {
|
||||
return testWithGame<FlameGame>(testName, () => FlameGame(), testBody);
|
||||
return testWithGame<FlameGame>(testName, FlameGame.new, testBody);
|
||||
}
|
||||
|
||||
/// Utility function for writing tests that require a custom game instance.
|
||||
|
||||
@ -4,8 +4,8 @@ version: 1.4.0
|
||||
homepage: https://github.com/flame-engine/flame/tree/main/packages/flame_test
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
flutter: ">=2.5.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
flutter: ">=2.10.0"
|
||||
|
||||
dependencies:
|
||||
flame: ^1.1.1
|
||||
|
||||
@ -6,7 +6,7 @@ import 'package:flutter_test/flutter_test.dart';
|
||||
|
||||
void main() {
|
||||
group('Golden tests', () {
|
||||
final tester = FlameTester(() => FlameGame());
|
||||
final tester = FlameTester(FlameGame.new);
|
||||
|
||||
tester.testGameWidget(
|
||||
'renders correctly',
|
||||
|
||||
@ -18,7 +18,7 @@ void main() {
|
||||
|
||||
testWithGame<RecordedGame>(
|
||||
'correct event sequence',
|
||||
() => RecordedGame(),
|
||||
RecordedGame.new,
|
||||
(game) async {
|
||||
var events = <String>[];
|
||||
events = game.events;
|
||||
|
||||
@ -4,7 +4,7 @@ publish_to: 'none'
|
||||
version: 1.0.0+1
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
|
||||
dependencies:
|
||||
flame: ^1.1.1
|
||||
|
||||
@ -4,8 +4,8 @@ version: 1.4.0
|
||||
homepage: https://github.com/flame-engine/flame/tree/main/packages/flame_tiled
|
||||
|
||||
environment:
|
||||
sdk: ">=2.14.0 <3.0.0"
|
||||
flutter: ">=2.5.0"
|
||||
sdk: ">=2.16.0 <3.0.0"
|
||||
flutter: ">=2.10.0"
|
||||
|
||||
dependencies:
|
||||
flame: ^1.1.1
|
||||
|
||||
Reference in New Issue
Block a user