feat: Added glow effect using maskFilter (#2129)

This commit is contained in:
Dipak Prajapati
2022-10-29 22:14:15 +05:30
committed by GitHub
parent 2fbf11d441
commit bcecd3c1bd
9 changed files with 181 additions and 6 deletions

View File

@ -0,0 +1,39 @@
import 'package:flame/components.dart';
import 'package:flame/effects.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
void main() {
runApp(GameWidget(game: GlowEffectExample()));
}
class GlowEffectExample extends FlameGame with TapDetector {
static const String description = '''
In this example we show how the `GlowEffect` can be used.
''';
@override
Future<void> onLoad() async {
final paint = Paint()
..color = const Color(0xff39FF14)
..style = PaintingStyle.stroke;
add(
CircleComponent(
radius: 50,
position: Vector2(300, 400),
paint: paint,
)..add(
GlowEffect(
10.0,
EffectController(
duration: 3,
reverseDuration: 1.5,
infinite: true,
),
),
),
);
}
}