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https://github.com/flame-engine/flame.git
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Adding basic SVG support (#61)
This commit is contained in:
@ -1,3 +1,6 @@
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## [next]
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- Svg support
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## [0.10.2]
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- Fixed some warnings and formatting
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@ -35,6 +35,7 @@ The `isHUD` method can be implemented to return true (default false) to make the
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There are also other implementations:
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* The `AnimationComponent` takes an `Animation` object and renders a cyclic animated sprite (more details about Animations [here](doc/images.md#Animation))
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* The `SvgComponent` takes an `Svg` object and renders the SVG on the game
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* The `ParallaxComponent` can render a parallax background with several frames
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* The `Box2DComponent`, that has a physics engine built-in (using the [Box2D](https://github.com/google/box2d.dart) port for Dart)
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@ -57,6 +58,16 @@ If you have a spritesheet, you can use the `sequenced` constructor, identical to
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If you are not using `BaseGame`, don't forget this component needs to be update'd even if static, because the animation object needs to be ticked to move the frames.
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## SvgComponent
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This component uses an instance of `Svg` class to represent a Component that has a svg that is rendered on the game:
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```dart
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Svg svg = Svg('android.svg');
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SvgComponent android = SvgComponent.fromSvg(100, 100, svg);
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android.x = 100;
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android.y = 100;
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```
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## Composed component
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@ -87,8 +98,6 @@ class GameOverPanel extends PositionComponent with Resizable, ComposedComponent
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}
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```
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## Parallax Component
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This Component can be used to render pretty backgrounds, by drawing several transparent images on top of each other, each dislocated by a tiny amount.
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70
doc/examples/svg/.gitignore
vendored
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70
doc/examples/svg/.gitignore
vendored
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@ -0,0 +1,70 @@
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# Miscellaneous
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*.class
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*.log
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*.pyc
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*.swp
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.DS_Store
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.atom/
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.buildlog/
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.history
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.svn/
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# IntelliJ related
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*.iml
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*.ipr
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*.iws
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.idea/
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# Visual Studio Code related
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.vscode/
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# Flutter/Dart/Pub related
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**/doc/api/
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.dart_tool/
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.flutter-plugins
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.packages
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.pub-cache/
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.pub/
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/build/
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# Android related
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**/android/**/gradle-wrapper.jar
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**/android/.gradle
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**/android/captures/
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**/android/gradlew
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**/android/gradlew.bat
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**/android/local.properties
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**/android/**/GeneratedPluginRegistrant.java
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# iOS/XCode related
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**/ios/**/*.mode1v3
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**/ios/**/*.mode2v3
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**/ios/**/*.moved-aside
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**/ios/**/*.pbxuser
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**/ios/**/*.perspectivev3
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**/ios/**/*sync/
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**/ios/**/.sconsign.dblite
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**/ios/**/.tags*
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**/ios/**/.vagrant/
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**/ios/**/DerivedData/
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**/ios/**/Icon?
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**/ios/**/Pods/
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**/ios/**/.symlinks/
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**/ios/**/profile
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**/ios/**/xcuserdata
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**/ios/.generated/
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**/ios/Flutter/App.framework
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**/ios/Flutter/Flutter.framework
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**/ios/Flutter/Generated.xcconfig
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**/ios/Flutter/app.flx
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**/ios/Flutter/app.zip
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**/ios/Flutter/flutter_assets/
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**/ios/ServiceDefinitions.json
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**/ios/Runner/GeneratedPluginRegistrant.*
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# Exceptions to above rules.
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!**/ios/**/default.mode1v3
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!**/ios/**/default.mode2v3
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!**/ios/**/default.pbxuser
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!**/ios/**/default.perspectivev3
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!/packages/flutter_tools/test/data/dart_dependencies_test/**/.packages
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10
doc/examples/svg/.metadata
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10
doc/examples/svg/.metadata
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# This file tracks properties of this Flutter project.
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# Used by Flutter tool to assess capabilities and perform upgrades etc.
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#
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# This file should be version controlled and should not be manually edited.
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version:
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revision: f91df4abe1427fef8862c9e81b2e5af6fc05a67a
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channel: dev
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project_type: app
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3
doc/examples/svg/README.md
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3
doc/examples/svg/README.md
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@ -0,0 +1,3 @@
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# svg
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A sample Flame game showcasing hot to use Flame's SVG components
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11
doc/examples/svg/assets/android.svg
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11
doc/examples/svg/assets/android.svg
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 96 105">
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<g fill="#97C024" stroke="#97C024" stroke-linejoin="round" stroke-linecap="round">
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<path d="M14,40v24M81,40v24M38,68v24M57,68v24M28,42v31h39v-31z" stroke-width="12"/>
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<path d="M32,5l5,10M64,5l-6,10 " stroke-width="2"/>
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</g>
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<path d="M22,35h51v10h-51zM22,33c0-31,51-31,51,0" fill="#97C024"/>
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<g fill="#FFF">
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<circle cx="36" cy="22" r="2"/>
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<circle cx="59" cy="22" r="2"/>
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</g>
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</svg>
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|
After Width: | Height: | Size: 471 B |
35
doc/examples/svg/lib/main.dart
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35
doc/examples/svg/lib/main.dart
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@ -0,0 +1,35 @@
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import 'package:flame/game.dart';
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import 'package:flame/svg.dart';
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import 'package:flame/position.dart';
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import 'package:flame/components/component.dart' show SvgComponent;
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import 'package:flutter/material.dart';
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void main() => runApp(MyGame());
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class MyGame extends BaseGame {
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Svg svgInstance;
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SvgComponent android;
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MyGame() {
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_start();
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}
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_start() async {
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svgInstance = Svg('android.svg');
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android = SvgComponent.fromSvg(100, 100, svgInstance);
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android.x = 100;
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android.y = 100;
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add(android);
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}
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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svgInstance.renderPosition(canvas, Position(100, 200), 300, 300);
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}
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}
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21
doc/examples/svg/pubspec.yaml
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21
doc/examples/svg/pubspec.yaml
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@ -0,0 +1,21 @@
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name: svg
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description: Flame sample for using SVG images
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version: 1.0.0+1
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environment:
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sdk: ">=2.1.0 <3.0.0"
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dependencies:
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flutter:
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sdk: flutter
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flame:
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path: ../../../
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dev_dependencies:
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flutter_test:
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sdk: flutter
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flutter:
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assets:
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- assets/android.svg
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@ -39,6 +39,22 @@ You must pass the size to the render method, and the image will be resized accor
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The render method will do nothing while the sprite has not been loaded, so you don't need to worry. The image is cached in the `Images` class, so you can safely create many sprites with the same fileName.
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## Svg
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Flame provides a simple API to render SVG images on your game.
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To use it just import the `Svg` class from `'package:flame/svg.dart'`, and use the following snippet to render it on the canvas:
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```dart
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Svg svgInstance = Svg('android.svg');
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final position = Position(100, 100);
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final width = 300;
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final height = 300;
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svgInstance.renderPosition(canvas, position, width, height);
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```
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## Flame.images
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The `Flame.images` is a lower level utility for loading images, very similar to the `Flame.audio` instance.
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@ -3,6 +3,7 @@ import 'dart:ui';
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import 'package:flutter/painting.dart';
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import '../svg.dart';
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import '../sprite.dart';
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import '../position.dart';
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import '../anchor.dart';
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@ -134,3 +135,26 @@ class SpriteComponent extends PositionComponent {
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@override
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void update(double t) {}
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}
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class SvgComponent extends PositionComponent {
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Svg svg;
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SvgComponent.fromSvg(double width, double height, this.svg) {
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this.width = width;
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this.height = height;
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}
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@override
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render(Canvas canvas) {
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prepareCanvas(canvas);
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svg.render(canvas, width, height);
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}
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@override
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bool loaded() {
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return svg != null && svg.loaded() && x != null && y != null;
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}
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@override
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void update(double t) {}
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}
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46
lib/svg.dart
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46
lib/svg.dart
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import 'dart:ui';
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import 'package:flutter_svg/flutter_svg.dart';
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import 'flame.dart';
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import 'position.dart';
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class Svg {
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DrawableRoot svgRoot = null;
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Size size;
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Svg(String fileName) {
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Flame.assets.readFile(fileName).then((svgString) async {
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this.svgRoot = await svg.fromSvgString(svgString, svgString);
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});
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}
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/// Renders the svg on the [canvas] using the dimmensions provided on [width] and [height]
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///
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/// If not loaded, does nothing
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void render(Canvas canvas, double width, double height) {
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if (!this.loaded()) {
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return;
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}
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svgRoot.scaleCanvasToViewBox(canvas, Size(width, height));
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svgRoot.draw(canvas, null);
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}
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/// Renders the svg on the [canvas] on the given [position] using the dimmensions provided on [width] and [height]
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///
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/// If not loaded, does nothing
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void renderPosition(Canvas canvas, Position position, double width, double height) {
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if (!this.loaded()) {
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return;
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}
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canvas.save();
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canvas.translate(position.x, position.y);
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render(canvas, width, height);
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canvas.restore();
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}
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bool loaded() {
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return svgRoot != null;
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}
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}
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@ -17,6 +17,7 @@ dependencies:
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synchronized: ^1.5.1+1
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tiled: ^0.2.1
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convert: ^2.0.1
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flutter_svg: 0.12.0
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dev_dependencies:
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flutter_test:
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