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https://github.com/flame-engine/flame.git
synced 2025-11-02 03:15:43 +08:00
extracting animation from component, fix rotate around center bug, add width and height to PositionComponent
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37
lib/components/animation.dart
Normal file
37
lib/components/animation.dart
Normal file
@ -0,0 +1,37 @@
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import '../sprite.dart';
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class Animation {
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List<Sprite> sprites;
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double stepTime = 0.1;
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double lifeTime = 0.0;
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Animation() {
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this.sprites = [];
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}
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Animation.spriteList(this.sprites, {this.stepTime, this.lifeTime});
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Animation.sequenced(String imagePath, int amount,
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{double textureX = 0.0,
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double textureY = 0.0,
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double textureWidth = -1.0,
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double textureHeight = -1.0}) {
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sprites = new List<Sprite>(amount);
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for (var i = 0; i < amount; i++) {
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sprites[i] = new Sprite(imagePath,
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x: textureX + i * textureWidth,
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y: textureY,
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width: textureWidth,
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height: textureHeight);
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}
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}
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Sprite getSprite() {
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int i = (lifeTime / stepTime).round();
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return sprites[i % sprites.length];
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}
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void update(double t) {
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this.lifeTime += t;
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}
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}
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@ -1,41 +1,44 @@
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import 'dart:ui';
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import 'component.dart';
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import 'animation.dart';
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import '../sprite.dart';
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class AnimationComponent extends PositionComponent {
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double width, height;
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Animation animation;
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List<Sprite> sprites;
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double stepTime = 0.1;
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double lifeTime = 0.0;
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AnimationComponent(double width, double height, this.animation) {
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this.width = width;
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this.height = height;
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}
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AnimationComponent.spriteList(this.width, this.height, this.sprites, { this.stepTime, this.lifeTime });
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AnimationComponent.sequenced(width, height, String imagePath, int amount, { double textureX = 0.0, double textureY = 0.0, double textureWidth = -1.0, double textureHeight = -1.0}) {
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this.width = width;
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this.height = height;
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AnimationComponent.sequenced(this.width, this.height, String imagePath, int amount, { double textureX = 0.0, double textureY = 0.0, double textureWidth = -1.0, double textureHeight = -1.0}) {
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if (textureWidth == -1) {
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textureWidth = this.width;
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}
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if (textureHeight == -1) {
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textureHeight = this.height;
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}
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sprites = new List<Sprite>(amount);
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animation = new Animation();
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animation.sprites = new List<Sprite>(amount);
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for (var i = 0; i < amount; i++) {
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sprites[i] = new Sprite(imagePath, x: textureX + i*textureWidth, y: textureY, width: textureWidth, height: textureHeight);
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animation.sprites[i] = new Sprite(imagePath, x: textureX + i*textureWidth, y: textureY, width: textureWidth, height: textureHeight);
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}
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}
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@override
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void render(Canvas canvas) {
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prepareCanvas(canvas);
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int i = (lifeTime / stepTime).round();
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sprites[i % sprites.length].render(canvas, width, height);
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animation.getSprite().render(canvas, width, height);
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}
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@override
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void update(double t) {
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this.lifeTime += t;
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animation.update(t);
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}
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}
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@ -22,6 +22,7 @@ abstract class Component {
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abstract class PositionComponent extends Component {
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double x = 0.0, y = 0.0, angle = 0.0;
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double width = 0.0, height = 0.0;
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double angleBetween(PositionComponent c) {
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return (atan2(c.x - this.x, this.y - c.y) - PI / 2) % (2 * PI);
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@ -33,12 +34,19 @@ abstract class PositionComponent extends Component {
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void prepareCanvas(Canvas canvas) {
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canvas.translate(x, y);
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canvas.rotate(angle); // TODO: rotate around center
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// rotate around center
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canvas.translate(width/2, height/2);
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canvas.rotate(angle);
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canvas.translate(-width/2, -height/2);
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}
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Rect toRect() {
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return new Rect.fromLTWH(x, y, width, height);
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}
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}
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class SpriteComponent extends PositionComponent {
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double width, height;
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Sprite sprite;
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final Paint paint = new Paint()..color = new Color(0xffffffff);
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@ -46,11 +54,13 @@ class SpriteComponent extends PositionComponent {
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SpriteComponent.square(double size, String imagePath)
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: this.rectangle(size, size, imagePath);
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SpriteComponent.rectangle(this.width, this.height, String imagePath) {
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this.sprite = new Sprite(imagePath);
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}
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SpriteComponent.rectangle(double width, double height, String imagePath)
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: this.fromSprite(width, height, new Sprite(imagePath));
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SpriteComponent.fromSprite(this.width, this.height, this.sprite);
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SpriteComponent.fromSprite(double width, double height, this.sprite) {
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this.width = width;
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this.height = height;
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}
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@override
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render(Canvas canvas) {
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