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	chore: Update min Dart constraint to 3.8 (#3676)
Update min Dart constraint to 3.8, which will enable us to use the fancier collection literals. This requires bumping the min Flutter version as well: <img width="1892" height="1122" alt="image" src="https://github.com/user-attachments/assets/7c7b07fc-4d96-4987-824d-9a7133ecfb85" />
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		| @ -15,12 +15,12 @@ class TimeScaleExample extends FlameGame | ||||
|       'This example shows how time scale can be used to control game speed.'; | ||||
|  | ||||
|   TimeScaleExample() | ||||
|       : super( | ||||
|           camera: CameraComponent.withFixedResolution( | ||||
|             width: 640, | ||||
|             height: 360, | ||||
|           ), | ||||
|         ); | ||||
|     : super( | ||||
|         camera: CameraComponent.withFixedResolution( | ||||
|           width: 640, | ||||
|           height: 360, | ||||
|         ), | ||||
|       ); | ||||
|  | ||||
|   final gameSpeedText = TextComponent( | ||||
|     text: 'Time Scale: 1', | ||||
| @ -82,8 +82,8 @@ class _Chopper extends SpriteAnimationComponent | ||||
|     super.size, | ||||
|     super.angle, | ||||
|     super.anchor, | ||||
|   })  : _moveDirection = Vector2(0, 1)..rotate(angle ?? 0), | ||||
|         _initialPosition = position?.clone() ?? Vector2.zero(); | ||||
|   }) : _moveDirection = Vector2(0, 1)..rotate(angle ?? 0), | ||||
|        _initialPosition = position?.clone() ?? Vector2.zero(); | ||||
|  | ||||
|   final Vector2 _moveDirection; | ||||
|   final _speed = 80.0; | ||||
|  | ||||
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	 Luan Nico
					Luan Nico