Updating dashbook and adding an example with info (#779)

This commit is contained in:
Erick
2021-05-03 09:12:50 -03:00
committed by GitHub
parent 0cb64fb57f
commit b65bac8aed
3 changed files with 35 additions and 7 deletions

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@ -6,12 +6,43 @@ import 'animation_group.dart';
import 'aseprite.dart'; import 'aseprite.dart';
import 'basic.dart'; import 'basic.dart';
const basicInfo = '''
Basic example of `SpriteAnimation`s use in Flame's `BaseGame`
The snippet shows how an animation can be loaded and added to the game
```
class MyGame extends BaseGame {
@override
Future<void> onLoad() async {
final animation = await loadSpriteAnimation(
'animations/chopper.png',
SpriteAnimationData.sequenced(
amount: 4,
textureSize: Vector2.all(48),
stepTime: 0.15,
),
);
final animationComponent = SpriteAnimationComponent(
animation: animation,
size: Vector2.all(100.0),
);
add(animationComponent);
}
}
```
On this example, click or touch anywhere on the screen to dynamically add animations
''';
void addAnimationStories(Dashbook dashbook) { void addAnimationStories(Dashbook dashbook) {
dashbook.storiesOf('Animations') dashbook.storiesOf('Animations')
..add( ..add(
'Basic Animations', 'Basic Animations',
(_) => GameWidget(game: BasicAnimations()), (_) => GameWidget(game: BasicAnimations()),
codeLink: baseLink('animations/basic.dart'), codeLink: baseLink('animations/basic.dart'),
info: basicInfo,
) )
..add( ..add(
'Group animation', 'Group animation',

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@ -5,17 +5,14 @@ import 'package:flame/game.dart';
import 'package:flame/gestures.dart'; import 'package:flame/gestures.dart';
class BasicAnimations extends BaseGame with TapDetector { class BasicAnimations extends BaseGame with TapDetector {
late Image chopper;
late Image creature; late Image creature;
late SpriteAnimation animation;
@override @override
Future<void> onLoad() async { Future<void> onLoad() async {
chopper = await images.load('animations/chopper.png');
creature = await images.load('animations/creature.png'); creature = await images.load('animations/creature.png');
animation = SpriteAnimation.fromFrameData( final animation = await loadSpriteAnimation(
chopper, 'animations/chopper.png',
SpriteAnimationData.sequenced( SpriteAnimationData.sequenced(
amount: 4, amount: 4,
textureSize: Vector2.all(48), textureSize: Vector2.all(48),

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@ -11,14 +11,14 @@ environment:
dependencies: dependencies:
flame: flame:
path: ../packages/flame path: ../packages/flame
dashbook: 0.1.1 dashbook: 0.1.2
flutter: flutter:
sdk: flutter sdk: flutter
dev_dependencies: dev_dependencies:
flutter_test: flutter_test:
sdk: flutter sdk: flutter
dart_code_metrics: ^2.4.0 dart_code_metrics: ^3.1.0
flutter: flutter:
uses-material-design: true uses-material-design: true