Updating dashbook and adding an example with info (#779)

This commit is contained in:
Erick
2021-05-03 09:12:50 -03:00
committed by GitHub
parent 0cb64fb57f
commit b65bac8aed
3 changed files with 35 additions and 7 deletions

View File

@ -6,12 +6,43 @@ import 'animation_group.dart';
import 'aseprite.dart';
import 'basic.dart';
const basicInfo = '''
Basic example of `SpriteAnimation`s use in Flame's `BaseGame`
The snippet shows how an animation can be loaded and added to the game
```
class MyGame extends BaseGame {
@override
Future<void> onLoad() async {
final animation = await loadSpriteAnimation(
'animations/chopper.png',
SpriteAnimationData.sequenced(
amount: 4,
textureSize: Vector2.all(48),
stepTime: 0.15,
),
);
final animationComponent = SpriteAnimationComponent(
animation: animation,
size: Vector2.all(100.0),
);
add(animationComponent);
}
}
```
On this example, click or touch anywhere on the screen to dynamically add animations
''';
void addAnimationStories(Dashbook dashbook) {
dashbook.storiesOf('Animations')
..add(
'Basic Animations',
(_) => GameWidget(game: BasicAnimations()),
codeLink: baseLink('animations/basic.dart'),
info: basicInfo,
)
..add(
'Group animation',