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Adding destoryOnFinish flag to AnimationComponent
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@ -1,22 +1,38 @@
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import 'package:flutter/gestures.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flame/animation.dart' as flame_animation;
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import 'package:flame/components/animation_component.dart';
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import 'package:flutter/material.dart';
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void main() => runApp(MyGame().widget);
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void main() {
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final game = MyGame();
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runApp(game.widget);
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Flame.util.addGestureRecognizer(TapGestureRecognizer()
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..onTapDown = (TapDownDetails evt) {
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game.addAnimation();
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});
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}
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class MyGame extends BaseGame {
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final animation = flame_animation.Animation.sequenced('chopper.png', 4,
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textureWidth: 48, textureHeight: 48, stepTime: 0.15);
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MyGame() {
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_start();
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}
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void addAnimation() {
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final animationComponent = AnimationComponent(100, 100, animation, destroyOnFinish: true);
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animationComponent.x = size.width / 2 - 50;
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animationComponent.y = 200;
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add(animationComponent);
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}
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void _start() async {
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final Size size = await Flame.util.initialDimensions();
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final animation = flame_animation.Animation.sequenced('chopper.png', 4,
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textureWidth: 48, textureHeight: 48, stepTime: 0.15);
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final animationComponent = AnimationComponent(100, 100, animation);
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animationComponent.x = size.width / 2 - 100;
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animationComponent.y = 100;
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