diff --git a/CHANGELOG.md b/CHANGELOG.md index d5c5a98b8..0313ea416 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,9 @@ +## [0.11.0] +- Implementing low latency api from audioplayers (breaking change) +- Improved examples by adding some instructions on how to run +- Add notice on readme about the channel +- Upgrade path_provider to fix conflicts + ## [0.10.4] - Fix breaking change on svg plugin diff --git a/README.md b/README.md index 9579e8833..b48234e22 100644 --- a/README.md +++ b/README.md @@ -41,11 +41,13 @@ Just drop it in your `pubspec.yaml`: ```yaml dependencies: - flame: ^0.10.4 + flame: ^0.11.0 ``` And start using it! +Be sure to be using at least Flutter beta channel (1.4.9-hotfix.1). There was a breaking change on Flutter that we fixed but it's not on the stable channel yet. We intend to switch to stable once this change is released. For more information about flutter channels, please check [this link](https://github.com/flutter/flutter/wiki/Flutter-build-release-channels). + ## Documentation The complete documentation can be found [here](doc/README.md). diff --git a/pubspec.yaml b/pubspec.yaml index f5516dd5b..ed577ef0a 100644 --- a/pubspec.yaml +++ b/pubspec.yaml @@ -1,6 +1,6 @@ name: flame description: A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from. -version: 0.10.4 +version: 0.11.0 author: Luan Nico homepage: https://github.com/luanpotter/flame