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feat: Introduce flame_noise, deprecate NoiseEffectController (#2393)
This: * Deprecates the NoiseEffectController that is based on the deprecated vector_math library impl * Adds a new bridge package `flame_noise` to bridge fast noise Note: the *goal* of this PR is to allow the immediate deprecation of the old NoiseEffectController by providing an experimental, suitable replacement. I believe the package flame_noise will look nothing like this at all if I am able to land [some improvements to the underlying fast_noise lib](https://github.com/frankpepermans/fast_noise/pull/5). We will be able to have for example a generic NoiseEffectController. However I believe we should merge this as an experimental package for now to unblock removing the current implementation from Flame which is negatively affecting our scores on pub. Therefore I would advise we don't spend any time discussing specifics of how the API/impl provided for the flame_noise, and just go with _something_ instead of nothing.
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@ -3,6 +3,7 @@ import 'dart:math';
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import 'package:flame/effects.dart';
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import 'package:flame/game.dart';
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import 'package:flame/geometry.dart';
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import 'package:flame_noise/flame_noise.dart';
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import 'package:flutter/material.dart';
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class MoveEffectExample extends FlameGame {
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@ -96,12 +97,12 @@ class MoveEffectExample extends FlameGame {
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[
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MoveEffect.by(
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Vector2(5, 0),
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NoiseEffectController(duration: 1, frequency: 20),
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PerlinNoiseEffectController(duration: 1, frequency: 20),
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),
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MoveEffect.by(Vector2.zero(), LinearEffectController(2)),
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MoveEffect.by(
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Vector2(0, 10),
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NoiseEffectController(duration: 1, frequency: 10),
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PerlinNoiseEffectController(duration: 1, frequency: 10),
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),
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],
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infinite: true,
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