feat: FlameIsolate - a neat way of handling threads (#1909)

Adding a bridge library for integral_isolates adding support for components to run CPU intensive code with a function similar to Flutter's compute function, but with a long lived isolate. Lifecycle is handled by the game loop, where the isolate would live between onMount and onRemove.
This commit is contained in:
Johannes Löhnn
2022-10-31 21:06:27 +01:00
committed by GitHub
parent 0bcd5e594d
commit b25b935644
43 changed files with 2082 additions and 0 deletions

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@ -1,6 +1,7 @@
import 'package:dashbook/dashbook.dart';
import 'package:examples/stories/animations/animations.dart';
import 'package:examples/stories/bridge_libraries/audio/audio.dart';
import 'package:examples/stories/bridge_libraries/flame_isolate/isolate.dart';
import 'package:examples/stories/bridge_libraries/forge2d/flame_forge2d.dart';
import 'package:examples/stories/camera_and_viewport/camera_and_viewport.dart';
import 'package:examples/stories/collision_detection/collision_detection.dart';
@ -48,6 +49,7 @@ void main() {
// Bridge package examples
addForge2DStories(dashbook);
addFlameIsolateExample(dashbook);
runApp(dashbook);
}