Finishing fixing all examples

This commit is contained in:
Erick Zanardo
2020-09-27 14:04:20 -03:00
parent dcbf36a8cf
commit ad3231a48e
6 changed files with 9 additions and 129 deletions

View File

@ -61,9 +61,9 @@ void main() async {
),
));
await Flame.images.load('buttons.png');
final buttonsImage = await Flame.images.load('buttons.png');
final _buttons = SpriteSheet(
imageName: 'buttons.png',
image: buttonsImage,
textureHeight: 20,
textureWidth: 60,
columns: 1,
@ -100,7 +100,8 @@ void main() async {
'Anchor.bottomCenter',
'Anchor.bottomRight',
];
final shieldSprite = await Sprite.loadSprite('shield.png');
final shieldImage = await Flame.images.load('shield.png');
final shieldSprite = Sprite(shieldImage);
dashbook.storiesOf('SpriteWidget').decorator(CenterDecorator()).add(
'default',
(ctx) => Container(
@ -115,9 +116,9 @@ void main() async {
),
);
await Flame.images.load('bomb_ptero.png');
final pteroImage = await Flame.images.load('bomb_ptero.png');
final _animationSpriteSheet = SpriteSheet(
imageName: 'bomb_ptero.png',
image: pteroImage,
textureHeight: 32,
textureWidth: 48,
columns: 4,

View File

@ -1,117 +0,0 @@
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
// This makes the visual density adapt to the platform that you run
// the app on. For desktop platforms, the controls will be smaller and
// closer together (more dense) than on mobile platforms.
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}

View File

@ -41,10 +41,6 @@ class NineTileBox {
/// Renders this nine box as a rectangle of coordinates ([x], [y]) and size ([width], [height]).
void draw(Canvas c, double x, double y, double width, double height) {
if (!sprite.loaded()) {
return;
}
// corners
_drawTile(c, _getDest(x, y), 0, 0);
_drawTile(c, _getDest(x, y + height - destTileSize), 0, 2);

View File

@ -21,7 +21,7 @@ class SpriteAnimationWidget extends StatefulWidget {
this.animation,
this.playing = true,
this.anchor = Anchor.topLeft,
}) : assert(animation.loaded(), 'Animation must be loaded');
});
@override
State createState() => _AnimationWidget();

View File

@ -16,7 +16,7 @@ class _Painter extends widgets.CustomPainter {
});
Sprite _getSpriteTile(double x, double y) =>
Sprite.fromImage(image, x: x, y: y, width: tileSize, height: tileSize);
Sprite(image, x: x, y: y, width: tileSize, height: tileSize);
@override
void paint(Canvas canvas, Size size) {

View File

@ -19,7 +19,7 @@ class SpriteWidget extends StatelessWidget {
SpriteWidget({
@required this.sprite,
this.anchor = Anchor.topLeft,
}) : assert(sprite.loaded(), 'Sprite must be loaded');
});
@override
Widget build(_) {